This week's was for the Devil Walker strike. Spider Tank!!!! I actually love this strike. I find it fairly easy to do and I just enjoy the steps more so than some of the other strikes. The Nightfall Strike, however, made it extremely difficult. I first attempted it solo like I did for the weekly Epic Strike but quickly found out that would have either been impossible or taken too long for my liking. So I replied to posts in the bungie.net forums and managed to find some people to play with.
So with a Nightfall Strike all the enemies are lvl 28 and a lot of them have the yellow health bars (indicating they are very powerful and are called majors or ultras), as well as some kind of shield. These shields are weak to a certain element and you take a 50% damage penalty if you try to hit them without using the element. The AI is much smarter than normal and constantly will dive around avoiding shots, as well as retreat to regain shields and work together. There are also various skulls that are active and are listed when you view the Strike. It is similar to Halo. Here is the chart:
|Juggler||No ammo drops for your equipped weapon.|
|Anger Issues||Minions of the Darkness display heightened aggression.|
|Angry||Minions of the Darkness won’t flinch, even after massive damage.|
|Arc Burn||Arc damage from any source is greatly increased.|
|Solar Burn||Solar damage from any source is greatly increased.|
|Void Burn||Void damage from any source is greatly increased.|
|Lightswitch||Minions of the Darkness deal much more melee damage.|
|Nightfall||You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit.|
|Heroic||Enemies appear in greater numbers and are more aggressive.|
|Mythic||Heavily shielded and highly aggressive enemies appear in great numbers.|
The biggest issue with the Nightfall Strike, however, is that if your whole team gets downed, you have to start back at the beginning! No respawns ever. If you get downed, you are downed until someone can revive you. If you win you get some nice rewards, an xp bonus for a week, as well as a sweet blue flames animation around your head for the week as well.
So we set off on our adventure....and promptly died. The hardest part of that strike is the area where you have survive a couple of waves of enemies while your ghost tries to remove the barriers. It was really tough. We adopted the heroic strategy of hiding down in the tunnel on the one end of the map near the train gas car, poking our heads out to snipe before diving back into cover. We still got sniped in the head by vanguards and dropped all the time, but someone was standing behind to revive us if needed. We still got eliminated lots of times because of those stupid homing bullets the Fallen captain's guns have.
We had 2 hunters and a warlock in our party. I think it was a decent combination. Us hunters were blade dancers mainly for the various stealth abilities. We could crouch or use our ultimate and stealth, then go out to attack or gather ammo. The warlock was awesome but it would have been better if he was a sunsinger I think so that he could have the ability to revive himself if he died (he wasn't lvled up enough for that). The strategy was decent though, but still hard.
We finally managed to beat that first part, and promptly died against the Spider Tank due to stupidity. We finally made it back to the Spider Tank after about another hour. This time we crushed it pretty easily by just staying back and shooting. Sure I had to stealth and run around to revive people a couple of times, but it wasn't too scary. We were then ready to take on Sepik Prime.
Since we really didn't want to do it all again we decided that I would stand in a corner in the side room to the left and revive if needed. Everyone else stayed in the room but were constantly taking out the enemies. I of course couldn't just do that and would poke out a window to snipe and attack Sepik. It worked perfectly and after a long firefight we managed to kill him!
For all my trouble I was awarded with this little gem
Our warlock got a legendary heavy machine gun and the other hunter got 7 strange coins. We of course got our xp bonus and awesome blue head flames, even though it would only last for one day (since the world reset today). It was an awesome experience though. We had a ton of fun and although it was really hard, it's nice to get some sweet gear. I love auto rifles but the legendary I had had no impact and it was very inaccurate. This one seems much more like my style.
I can't wait to see what this week's one will be. But hopefully I will be playing the raid this week at some point. Today I plan on at least getting my last legendary armor with Vanguard marks, and we'll see about the raid!