The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!

Tuesday, June 19, 2018

Epic: The Card Game Pantheon Riksis vs Tarken Pack Analysis/Full Art Spoiler!

Welcome to the final pack of the Epic: The Card Game Pantheon Expansion, Riksis vs Tarken!

Riksis vs Tarken

Elder Greatwurm - 1 cost Wild Champion

30/30 - This card can't gain powers or abilities.

Ah, the banner child of Epic. The original champion from the Kickstarter, that after reading the rules and finding out that you only start with 30 health, makes your jaw drop. I like this art better than the original, although either can be used because he remains unchanged. We just need a way to Blind Faith our own champions so we could abuse him more. He's still ridiculous in Limited, as if your opponent doesn't have an answer, you WILL lose. Always fun.

Gift of Furios - 0 cost Wild Event

Target champion gets +6/+6 this turn. Or 1 gold - Draw two cards.

Minotaur on the front, it automatically moves up in my book. It's art is legitimately pretty awesome. +6/6 stats are pretty insane, and although I don't think it's as good as Rage, Lash, or Go Wild, it will still really hurt if my opponent gets this in Dark Draft and then hits me with an 11/8 Blitzing Unbreakable Dark Knight.

Rising Storm - 1 cost Wild Event

Deal 5 damage divided any way you choose to up to five targets. Draw a card.

I also got very excited when I first saw this card. It is basically a Lightning Storm that draws a card instead of being Recallable. The art is absolutely fantastic and is easily top 5 in the set. Only dealing 5 damage does hurt it a lot, especially with these last two packs giving us huge statlines. The card draw is amazing, but one of the biggest draws of Lightning Storm was its use in Limited, with that Recall ability. Without it, Lightning Storm wasn't used as much in Constructed, and I fear the same may be for this. It's still a decent Limited pick as it doesn't require Loyalty, draws a card, and can deal with a lot of little guys, which is always a common thing in Limited.

Carrion Demon - 0 cost Evil Champion

3/4 Blitz. Break any champion damaged by this card. When this card damages an opponent - Banish their discard pile.

My immediate thought upon seeing this card is a comparison to another venerable Evil champion in Thrasher Demon. They both have blitz, both have similar stats, at least starting out, and they both break any champion they damage. Now while Thrasher Demon can keep growing until your opponent is forced to spend gold to get rid of him, this little guy provides a much more useful and disruptive ability. He gets to banish an opponent's discard pile! Discard pile manipulation is a huge thing in Epic, as it can really control an opponent's options when it comes to recall abilities or retrieval, and it completely stops easy card draw with recycle abilities. In Limited formats, the lower deck size can lead to outright wins when an opponent draws all of their cards, but this card can halt that. It practically demands a block, and almost everything that blocks it will get broken, unless they manage to become unbreakable through another ability. It's another relatively simple card, combining stuff that is already in Epic, but together makes a great new card to play with. My only problem now is how to decide which 0-cost Evil cards I want in my decks, as there are so many great ones to choose from!

Dark Prince - 1 cost Evil Champion

8/7 Airborne. Blitz. Tap: Put a demon token into play.

Here is another Kickstarter exclusive card. I think I like the new art more, as it is a lot more dynamic and unique, but the old one is solid, and since the cards are the same, you can use whichever one you want! Airborne with Blitz is very common now, so I'm not really excited about that or anything, and tapping to put a demon token into play is something I would very rarely do. I'm glad he became legal, but I don't really care for yet another flier.

Red Mist - 1 cost Evil Event

Draw two cards OR If it is your turn, break all champions that aren't prepared.

This is an interesting card. This card really makes you think a lot of how it is used. It is an on turn board wipe, which is nothing too crazy, but it has a clause that you may be able to use it to make it a one-sided board wipe, which is absolutely huge! Josiah Fiscus spoiled this card and did a much better job explaining it than I could ever do, so just read this. In short: “If it is your turn, break all champions that are expended or flipped."

Rise of the Many - 1 cost Good Event

Your 0 cost champions gain +3 power and blitz this turn. Draw two cards.

I have always been a sucker to themed decks, and the human token theme has always intrigued me. There is something so satisfying about filling the board with a huge army, and wiping your opponent out. In the past, it has been difficult to pull off, but this card could help bring it back. This very simple texted card does so much. ALL of your 0-cost champions (not just human tokens), gain +3 power and blitz this turn. This helps everyone, so if you wanted to boost that Dark Knight and Demon Tokens, go right ahead! You have a Muse out as well? Don't worry, this will help her too! And then, to add on top of this, you get to draw 2 cards! This is what really sold the card for me. I love draw 2-and cards. Every one of them is amazing. In Epic, you need to maintain your hand size, and although the secondary ability of many events can let you draw 2 cards, it's cards that let you draw 2 cards AND do something else that can really help get you ahead in a game. What is also amazing about this card is that it does not require any loyalty or any other dedication to Good. This card can go anywhere where you have a bunch of 0-cost champions and it will probably shine. This card will also be a pretty easy draft choice in Limited, considering its flexibility. Plus, I really love the art on this card. It shows so many different characters on it, many of which are represented as 0-cost champions. I love it when a card matches its ability with the art.

Silver Wing Griffin - 0 cost Good Champion

3/3 Airborne. Blitz. Righteous.

Here is another fairly simple card. If you can combine this with any number of boosting events like Rage, Go Wild, or the new Gift of Furios, this guy quickly becomes a huge pain. Airborne and Blitz are common, but it being a 0-cost and having Righteous is crazy. I played a game where I attacked with this guy, was blocked by a Wild Roc, I played Gift of Furios, and all of a sudden I killed the Roc, gained 9 health, and STILL hadn't spent my gold. Very nice. Also, with so many fliers, this card will be very useful to block at the very least.

Silver Wing Paladin - 1 cost Good Champion

7/6 Blitz. Tribute - Draw a card. When this card blocks or becomes blocked - This card gets +7 power this turn.

Here is another card similar to War Lion of Valentia. It has 1 fewer defense, Blitz instead of Ambush, a guaranteed draw 1 instead of a Loyalty requirement, but has the exact same strength gain upon blocking or becoming blocked. I tend to lean more on Ambush abilities, but that guarantee card draw is really nice, especially in Limited. This card is also a human so benefits from certain cards more than the lion. These 2 cards are just so similar though. I think I'd rather only have 1 of them to make room for a different card. Same with Runek and Scarred Berserker.

Dark Eyes - 1 cost Sage Champion

8/7 Airborne. Blitz. When this card damages an opponent - Draw a card.

Yet another flier with a big statline. This card stands a better chance of drawing a card than the Scarred Berserker thanks to being Airborne. In Limited this will have to be dealt with, and games could quickly get out of hand if not, but this card is doesn't to gush about.

Halt! - 1 cost Sage Event

Expend target champion. Draw two cards. OR If it is your turn, expend each champion target player controls and draw two cards.

This card is fun, although I probably wouldn't build a deck around it. It is a great mind game card similar to Ceasefire. Do you hold back a big guy and attack with a little guy? Which champion do you attack with first? This card could foil those plans. It is a draw 2-and as a result so that is very nice. It can also be used on or off-turn. The on-turn ability is considerably better, as it will expend the entire opposing board, AND draw 2 cards, which could easily give you the swing you need for a win. It also has an exclamation point in the title, which I don't recall seeing before. I wonder why?

Shield of Tarken - 1 cost Sage Event

Draw two cards. Each of your champions gain untargetable this turn.

Let's end with a bang. I have already mentioned how important draw 2-and cards are in Epic, so this already comes with those same benefits, not to mention have the pack's namesake. Each of your champions gain untargetable this turn. That is a game-ending ability, especially in Limited formats. If you have some board presence already in the form of an army or even a hard-to-get-rid-of target such as Brak, Fist of Lashnok, playing this card can negate most removal in the game. Sure, wide sweepers may be able to get you, but in Limited it is less likely your opponent will have them. This is one of those surprise cards that will win games. Cards like Demonic Rising and Deadly Raid are both solid picks in a Dark Draft game, simply because they can be a surprise way to beat your opponent, and this card helps that as well. Not only that, but since it is a Sage card (an already sought after faction in Limited), it will help with Loyalty costs.
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I think the MVP of this pack is Shield of Tarken. I think it is a better game ending card than Halt! and I love the game ending cards and draw 2-and cards. What do you think? Do you agree with my assessments? Let me know, and happy gaming!

Epic: The Card Game Pantheon Shadya vs Valentia Pack Analysis/ Full Spoiler Art!

Oh boy, the final two packs from the new Epic: The Card Game Pantheon expansion! First up is Shadya vs Valentia. Let's dive in:

Shadya vs Valentia

Gareth's Automaton - 1 cost Sage Champion

9/6 - Tribute - You may return target event card from your discard pile to your hand.
Sage ally trigger from discard pile - You may banish another card in your discard pile. If you do, Recall.


A decent statline that forces a block, although it has no evasion like flying or unbreakable. The tribute ability is a nice way of getting back any event, especially 0-cost events, which can be played immediately if needed. The recall ability is also nice. I think this card will fare better in Limited than in Constructed, but I could be missing some kind of event abuse.

Lycomancy - 1 cost Sage Event

Draw two cards or If it is your turn, transform up to two target champions into wolf tokens.

Awesome art to this card. Fairly generic card. On-turn removal is a dime a dozen but you at least can transform 2 big targets, although it isn't removing a board presence. I would rate this card fairly low. It will be used in Limited as removal but I can't imagine anything else.

Owl Familiar - 0 cost Sage Champion

1/1 - Airborne. Tribute - You may return target 1-cost event card form your discard pile to your hand.

A Kickstarter card brought back. This is exactly the same as the Kickstarter, which is nice if you want to use the "alternate art". This is a key component to the insta-win card drawing combo, but we still lack the Time Master from the Kickstarter. Still though, a 0-cost airborne champion is useful, especially with this pack in circulation with all of its flying champions. Gaining back 1-cost events is nice, especially since you could instantly use them if you haven't spent gold yet.

Ritual of Scara - 0 cost Evil Event

Target a champion. Each of your evil champions deal 1 damage to it. Or 1 gold: Draw two cards

I like this card. It is similar to Unquenchable Thirst with it's targeting damage. A 0-cost card that allows you to take out a 1-cost card is always nice. This will be a fun addition to a zombie deck, which will have no trouble getting lots of Evil champions out. Unlike Unquenchable Thirst, this gives you a card draw option, so it might edge out the latter. UT was nice, but I hated to lost my own Evil cards in my discard pile. The health gain with UT is nice, but Consume was more consistent. So Ritual of Scara gains the lead!

Runek, Dark Duelist - 1 cost Evil Champion

8/8 Ambush. Blitz. Break any champion damaged by this card. Unbreakable on your turn.

A solid statline with the very useful Ambush and Blitz keywords. It automatically kills anything it hits, although it probably would anyway doing to be so big. But it's still nice. The Unbreakable on your turn is awfully nice. This will be a very good Dark Draft pick and will be a big thorn in many a game.

Scarred Berserker - 1 cost Evil Champion

7/10 Blitz. Break any champion damaged by this card. When this card damages an opponent - draw a card.

It's sad this card comes right after Runek. I like Runek better than this in almost every way. The statline difference is fairly negligible. They both break champions damaged. This guy lets you draw a card if it gets through, but with no evasion and no blitz, I am thinking that will be difficult to pull off. I kind of wish it drew a card upon damaging another champion, but that would be too good, especially with Ritual of Scara existing. :). This guy being a human is a slight edge, since there are many cards that help humans and not vampires, but that is also pretty negligible.

Pelios, Storm Lord - 1 cost Wild Champion

14/14 Loyalty 2 - Draw a card. Tribute - Deal 3 damage to a target.

This guy came out of nowhere. He has some awesome pantheon-esque art, with a huge statline, the ability to draw a card with loyalty, and a little dainty tribute damage ability that can target anything. I doubt I'd see this guy in Constructed, considering all of the other good options, but in an all-Wild deck, you'd always get a card draw. He will be decent in Limited.

Wild Roc - 1 cost Wild Champion

8/9 Airborne. Ambush.

Let the waterfall of Airborne champions begin! This is an extremely simple champion. 8/9 with Airborne and Ambush. It trades well with most fliers and if your opponent cannot deal with it, it will cause trouble. This will be a solid pick in Limited. The lack of card draw, extra damage, and evasion makes it less likely to be used in Constructed, but maybe an all-airborne deck could find some room.

Zaltessa's Fire - 0 cost Wild Event

Deal 3 damage to target champion. Recall for 1 gold: When this card leaves your discard pile - deal 2 damage to each opponent.

If you missed my spoiler article for this card you can view it here. This is great to take our many other troublesome low-life champions such as Muse, Thought Plucker, or Guilt Demon. Its Recall ability is the best part of this card. It behaves similarly to Scara's Gift, except you don't need to have Evil cards to help get it back to your hand. I have found it to be a great card to help whittle down an opponent's life total, and an easy thing to do if I, for some reason, have found yself unable to play something off-turn. I think this card could possibly find its way into a control Evil/Wild deck with some direct damage finishers. This is a solid pick in Limited due to not needing any Loyalty requirements.

Royal Intervention - 1 cost Good Event

Gain 5 health. Draw a card. Or Each player returns one of their champions to its owner's hand. Banish all other champions. The player whose turn it is draws a card.

This psuedo-off-turn removal is interesting. It is one of those cards I think could be abused if I could just wrap my head around all of the interactions. It is similar to New Dawn, just maybe a little less hard-hitting and lets you save your favorite champion for later. The gain 5 health and draw a card is pretty generic, especially considering Second Win basically does it for free. This is great to play if you are really far behind on board presence, but giving your opponent their champion in their hand is risky. You can use this off-turn, which is hugely important, and it can deal with any single champion no matter what they have on them since the return-to-hand doesn't "target". Using it off-turn does give your opponent a card, which is never good. This is definitely an ok pick in Limited, and it could find its way into Constructed, especially with a ton of big champion decks being a popular deck archetype.

If you want a much better analysis, check out Tom Sorenson's blog as he spoils this card and does an awesome job: http://www.tomsepicgaming.com/pantheon_royal_intervention/

War Lion of Valentia - 1 cost Good Champion

7/7 Ambush. Loyalty 2 - Draw a card. This card gains Unbreakable this turn.
When this card blocks or is blocked - This card gets +7 power this turn.

I got really excited when I first saw this card. For one, the art is amazing, and to my knowledge we haven't had a lion in Epic before. But two, I thought this was something that could deal with the giant unblockable champions we have seen earlier in this Pantheon set. However, I was reminded that those big guys are unblockable by champions with power less than them, and this lion only gets stronger AFTER blocking. Oh well. It still gets really huge on offense though and is going to kill pretty much everything it blocks. The Ambush is really important, and statline is big enough to be a problem. If you can Rage or Lash the lion, he could get pretty scary on offense. The Loyalty is a really big boon, and this card gets very decent or alright depending on if you can hit it. Unbreakable off-turn is practically unheard of, and card draw is the best icing on the cake.

Warrior Angel - 1 cost Good Champion

9/9 Airborne. Blitz. When this card attacks - You may banish target evil token champion.

Lastly for this pack we have another Kickstarter exclusive. I think this is the first alternate art that switches the genders? Both pieces of art are very well done, I'm not sure which I like more. The new art is more dynamic and action-filled, but the weapons and armor I think are better on the original. We end on another huge flier. banishing a target evil token champion is thematic, but way too conditional to be counted on. Blitzing Airborne champions are nice, and this one is gigantic, trading positively with almost all the others, including the above Wild Roc. Definitely not my favorite angel, but I'm glad he/she finally becomes legal (that doesn't sound right).

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I think the MVP of the pack goes to Zaltessa's Fire, although it could be overshadowed by Royal Intervention if a really good combo is found. Well that is it for the first pack. Do you agree with my assessments? Do you have a favorite card? Let me know! And happy gaming!

Wednesday, June 13, 2018

Epic: The Card Game Pantheon Demigods Spoilers

These last packs do not bring the game-changing cards like Chamberlain Kark, or the giant, unblockable champions. These packs help bring a wide variety of cards to help round out the set, which I think is perfectly fine. There may not be a bunch of new abilities or keywords, but the cards have the abilities we all know and love, and have combined them in a lot of unique ways. This helps this set be familiar and thematic to veteran players, but more importantly will not bring in complexity creep that may drive away new players, like some other games do. There are some Kickstarter exclusives that are finally made “legal” (one from each color, but with new art!), and some of the most beautifully drawn cards we have to date. And of course, there are a bunch of new cards with which to smite our foes and slam on the table in Epic fashion. In the first four packs of Pantheon, we had some themes going on; such as giant unblockable champions, the “Will” cards, and new draw 2-and cards. In general, the theme I get from these two packs are an invasion of flying units (although you draw 2-and fans will get some love as well). This pack adds a bunch of fliers that are really gonna shake up the Limited meta I think. For this initial announcement of the set, however, I am not going to talk about any of them (just a little tease to tide you over), but rather a mix of 0-cost and 1-cost cards, one from each faction.
In general, I think these packs help bring the rest of the Pantheon expansion together in a wonderful bundle that does everything a expansion should in a game. I hope you enjoy them, I know I have.
First up is Zaltessa’s Fire:

This of course is a 0-cost Wild Event, with a pretty typical Wild ability of dealing 3 damage to a target champion. This is great to take out many other troublesome low-life champions such as MuseThought Plucker, or Guilt Demon. It also has a very fun 1-cost Recall ability where when it is recalled, you deal 2 damage to each opponent. Besides being extremely good in a multiplayer game, I actually have found it very useful in my Limited Dark Draft matches. It behaves similarly to Scara’s Gift, except you don’t need to have Evil cards to help get it back to your hand. I have found it to be a great card to help whittle down an opponent’s life total, and an easy thing to do if I, for some reason, have found myself unable to play something off-turn. I think this card could possibly find its way into a control Evil/Wild deck with some direct damage finishers. Could be fun!
Second up is Rise of the Many:

I have always been a sucker for themed decks, and the Human Token theme has always intrigued me. There is something so satisfying about filling the board with a huge army, and wiping your opponent out. In the past, it has been difficult to pull off, but this card could help bring it back. This very simple texted card does so much. ALL of your 0-cost champions gain +3 offense and blitz this turn. This helps all of your free dudes (not just human tokens), so if you wanted to boost that Dark Knight and some Demon Tokens, go right ahead! You have a Muse out as well? Don’t worry, this will help her too! And then, to add on top of this, you get to draw 2 cards! This is what really sold the card for me. I love draw 2-and cards. Every one of them is amazing. In Epic, you need to maintain your hand size, and although the secondary ability of many events can let you draw 2 cards, it’s cards that let you draw 2 cards AND do something else that can really help get you ahead in a game. What is also amazing about this card is that it does not require any loyalty or any other dedication to Good. This card can go anywhere where you have a bunch of 0-cost champions and it will probably shine. This card will also be a pretty easy draft choice in Limited, considering its flexibility. Plus, I really love the art on this card. It shows so many different characters on it, many of which are represented as 0-cost champions. I love it when a card matches its ability with the art.
Speaking of 0-cost champions that could benefit from Rise of the Many, we go into Evil with Carrion Demon:

My immediate thought upon seeing this card is a comparison to another venerable Evil champion, Thrasher Demon. They both have blitz, both have similar stats, at least starting out, and they both break any champion they damage. Now while Thrasher Demon can keep growing until your opponent is forced to spend gold to get rid of him, this little guy provides a much more useful and disruptive ability. He gets to banish an opponent’s discard pile! Discard pile manipulation is a huge thing in Epic, as it can really control an opponent’s options when it comes to recall abilities or retrieval, and it completely stops easy card draw with recycle abilities. In Limited formats, the lower deck size can lead to outright wins when an opponent draws all of their cards, but this card can halt that. It practically demands a block, and almost everything that blocks it will get broken, unless they manage to become unbreakable through another ability. It’s another relatively simple card, combining stuff that is already in Epic, but together makes a great new card to play with. My only problem now is how to decide which 0-cost Evil cards I want in my decks, as there are so many great ones to choose from!
Last up is a Sage card, and one that could shake up the meta the most: Shield of Tarken.

I have already mentioned how important draw 2-and cards are in Epic, so this already comes with those same benefits, not to mention have the pack’s namesake. Each of your champions gain untargetable this turn. That is a game-ending ability, especially in Limited formats. If you have some board presence already in the form of an army or even a hard-to-get-rid-of target such as Brak, Fist of Lashnok, playing this card can negate most removal in the game. Sure, wide sweepers may be able to get you, but in Limited it is less likely your opponent will have them. This is one of those surprise cards that will win games. Cards like Demonic Rising and Deadly Raid are both solid picks in a Dark Draft game, simply because they can be a surprise way to beat your opponent, and this card helps that as well. Not only that, but since it is a Sage card (an already sought after faction in Limited), it can help pay their various powerful Loyalty costs.
This is a guest blogpost from Brad Minnigh. Brad is married with 3 kids, and plays a variety of board games/card games/video games. He is an avid boardgamegeek and has been very active on a number of game forums as well as a Senior Playtester and guest designer for the successful Summoner Wars card game by Plaid Hat Games. For Epic, he has managed to organize two World Qualifiers at his local gaming store, and he is looking forward to more events!

Wednesday, May 30, 2018

4 SPOILER Things I Liked/Didn't Like about Solo: A Star Wars Story

This article discusses the movie in the spoilierest of ways. Ye have been warned...

So I went to see the new Solo movie on opening night. It was...okay. It didn't make me angry like The Last Jedi, nor did it entertain me and surprise me like Rogue One. It was a good enough movie that established some interesting things and has me interested in future installments. I have a couple of issues which I will get into but in general the movie was fine. For those of you that hated The Last Jedi because of its radicalization, this might calm you down a little bit, and those that hated The Force Awakens for being too derivative, this strays enough from the Star Wars bubble that you may like it. It definitely was very slow in the beginning, and only picked up when Lando comes on the scene.

That I didn't hate the movie is actually a pretty high feat as it is. I was not pumped when they first announced the movie would be made. I did not feel as though I needed a Solo origin story, and felt that they probably wouldn't be able to do Harrison Ford's portrayal any justice. Then add on top all of the shenanigans and drama that has accompanied this movie from the firing of the original directors, to the hiring of an acting coach, because apparently Alden Ehrenreich sucked at acting for a while there. Although I must mention that his portrayal was fine. It wasn't as good as Donald Glover's Lando, but it was perfectly serviceable.

But as I said, the movie was okay. It eschews a "normal" Star Wars plot in favor of a "heist" movie plot. We discover the origins of Han Solo, and see how he meets the people in his life, and how they start to shape his character. There are a bunch of jokes, a lot of betrayals, a ton of throwbacks and easter eggs, and ends on a sequel-baiting ending. I want to go through some of the stuff that I liked, and then some of the stuff I didn't like, and the questions that arise from those:

4 Things I liked

1. Lando - Donald Glover's Lando stole this movie. He was by far the best part. He channels Billy Dee Williams' original character so well, you have no problem believing he is the younger version. He is charming, suave, smooth, and just as duplicitous as everyone's favorite only-black-guy-in-the-universe. I would definitely love to see more movies with him in it. Also, he has a cape room.

2. The Visuals - This movie uses a lot of practical effects, actual sets, and costumes, which I love. It is part of why I loved the original trilogy so much. It feels real. I also really liked how the movie was shot. There were shots that made it feel like a Western, and the dirt and grimey nature of the galactic underground was shown. The scenes in the Maw with the Star Destroyer and the Cthulhu monster were all so beautiful they should be desktop backgrounds. The creature, character design, and costuming were all excellent as well. Shout out to poor John Favreau's Rio Durant, the monkey creature that died early on. I liked him too.

3. Easter Eggs, throwbacks, and references* - As a Star Wars superfan I appreciated this a lot. At times it felt like the movie was winking at me, but most of the time I just enjoyed seeing little references that helped enhance the movie for me. One of the biggest was the name dropping of Aurra Sing, who was apparently killed by Tobias. But she was a bounty hunter seen in the podracing scene of The Phantom Menace, and someone who had a ton of stories surrounding her in the old EU canon, and even a lot in the new stuff in The Clone Wars animated series. For most people that probably didn't mean much, but that instantly fleshed out Tobias and how good of a fighter he must be.

Another great one was the explanation of how a Parsec is a measure of distance, not time. This has always been confusing for a lot of people, and it was nice that this movie explained it. There was also a subtle nod to how Lando mispronounces Han's name in the original trilogy. And of course the biggest wink to fans was how Han shot first, in the closing moments of the movie when Han shoots Tobias, showing a semi-character arc for Han as he learns not to trust people.

4. Darth Maul reveal - This one was big enough to earn its own spot. This could be put in both the good and bad section actually. Probably the biggest spoiler in the movie was at the end when it is revealed that the former Darth Maul is actually the leader of the Crimson Dawn crime syndicate. I recognized his voice even before they showed his face, considering they used the same guy that voiced Maul in the Clone Wars and Rebels TV shows. So on one hand I enjoyed the reveal, as it gives us some insight into a chapter unknown in Maul's life, and it helps bring the Star Wars universe together a little more, not to mention hinting at possible future stories involving the characters in the movie.

However, on the other hand it was probably very confusing to most viewers. I have already seen and heard people talking about the reveal as a twist that the movie is set before Revenge of the Sith, or just flat out confusion as they thought he died in the Phantom Menace. These are valid concerns. As far as the movie canon goes, the last time we saw Maul was that he was cut in half by Obi-Wan Kenobi, and fell in a giant pit in the Phantom Menace. Speaking of which, considering what Obi-Wan did something similar to Anakin in Revenge of the Sith, can we be sure Kenobi has EVER killed anyone? It seems as though he keeps walking away thinking he's got the bad guy when in reality they just come back later. #pondababalives.

But anyway, for those of us who are huge Star Wars nerds, we know that Maul actually survived, and went on to have many plucky tales of woes and misfortune in The Clone Wars and Rebels, and then *spoiler alert* gets "killed" by Obi-Wan on Tatooine (look it up on wookiepedia). So this movie hints that Maul is part of yet another crime syndicate and explains what he has been doing in between The Clone Wars and Rebels.

4 Things I did not like

1. Reveal of Enfys Nest - This one was disappointing and confusing. Late in the movie, Enfys Nest, the cool looking bounty hunter who has been harassing our anti-heroes, is actually a biracial young girl! The pause in the movie seemed like it was supposed to be this huge, jaw dropping reveal. At the time, however, I thought it was a pause showing that Enfys Nest is actually the daughter of Tobias and Val (the poor character from Westworld who died way too quickly), especially considering that Tobias is white and Val is black, and Enfys Nest is biracial and young. This could still be the case, but that would be dumb because they would have wasted the father/daughter drama that should have enfolded.

So unfortunately, we are left to assume the pause on the reveal/twist was meant simply because Enfys is a young, biracial, girl. Considering Disney has said they are pushing for more diverse characters in Star Wars, I thought it was a little insulting the way they did this. It was like they said, "hey look, I bet you didn't think a little biracial girl could be this cool?! This is such a huge twist as there is no way a young, biracial girl could do that!". It shouldn't have been shot as a twist, but just had her take off her helmet like it was nothing and continue on with the story, which would normalize the event while obviously empowering both women and minorities, while also not slapping viewers in the face like we are stupid and ignorant. I think it kind of backfires on Disney. But who knows, maybe I'm looking too much into it.

My wife, who is not a Star Wars addict, was very confused by the twist as well. She wondered if Enfys was Tobias' kid, and then assumed she was some really big EU character, because the pause was so obvious. When I told her Enfys was not she agreed that it must have been that she was a little girl, and that that was dumb. I agree.

2. Lack of an ending - This was more confusing than anything else. I felt we did not have any kind of closure between the two main characters we met in the beginning in Han and Qi'ra. I don't really buy that Han is over her, even though he did kind of change when he didn't trust Tobias in the end and instead shot him. But it doesn't feel over with he and Qi'ra, and they clearly said she is going on to work with Maul in the crime syndicate. So maybe that is hinting at future TV shows, or additional movies, but I was under the impression these Star Wars story movies are all one-ofs. Don't get me wrong, I am fine with seeing more Han Solo movies now, especially if they involve Maul and Qi'ra, but that isn't a guarantee. If Solo doesn't do well enough in theaters then maybe they don't make anymore, and that will make the ending to this movie so much worse, because we will get no closure when it comes to the movies, and will have to wait for something else to explain what happened.

3. Han Solo's last name - Ugh, this was the worst explanation of a tidbit of Han's life in the movie. As a little joke, we find out that Han's titular last name, is not his actual name, but rather one given to him by an Imperial Officer since Han apparently doesn't have a last name. I mean, him not having a last name is fine, that goes along with the urchin and abandoned lifestyle (not to mention adhering to Disney's insistence in family legacy not being a thing in Star Wars anymore *cough* Rey), but it felt like a big let down, especially since it was delivered as a joke.

4. L3-37 - I heard a lot of hype surrounding this leetspeak character, but after seeing the movie, I was disappointed. I really did not like the character at all. Her becoming part of the Falcon is ok, as it makes Threepios lines in the OT a little more entertaining when he has difficulty communicating with the Falcon. I don't mind the rebellious nature, nor the want for a droid uprising, but the bathroom and sexual humor is very much out of place for a Star Wars movie.

That conversation L3-37 had with Qi'ra about she and Lando being "compatible" and how he wanted a physical relationship was just creepy. She also had that awkward scene where she makes a peeing joke and that she can't "go" with someone looking at her as she pulled out her phallic "saw" to cut the gate open to get to the Falcon. Oh, and this weird "period" joke I think L3-37 made asking Lando to help her with her sticky gears? It was very strange. Star Wars may not be a kid's franchise, but it definitely isn't about sexual innuendo and toilet humor. I did not like that at all.

 Add on top of that how the writers decided that Lando was pansexual, and I guess that also means droids? If anyone in the Star Wars universe is pansexual I guess Lando could be, but it doesn't really fit in the world. Also, that whole thing reeks of what JK Rowling does with Harry Potter, where every time there is a social justice issue or debate, she chimes in and says one of her characters was a member all along, even though there wasn't any evidence before. You don't get to just keep changing what you wrote in order to stay relevant. The books were good, just leave them. Lando was good, just leave him. K-2SO was so much better in every way. No more L3-37 please.

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I also wish that Chewie and Han's relationship was more fleshed out, as I felt it didn't have enough, but if they are making more movies then we should get to see more of what brings them together. I get they are kind of partners, but I want to see how they become best friends and depend on each other, and that doesn't mean I want more shower scenes, lol.

But anyway, that's what I think so far. My opinion may change, but I was fine with the movie, will add it to my collection, and hope they make more with these characters as they are fun.

*Other easter eggs I liked:
Tubes from Rogue One - We see him in Enfys Nest's gang, and reveal where he may have started prior to his work with Saw Gerrara in Rogue One.

Weazel - Yet another Phantom Menace reference, as this Enfys Nest gang member was last seen in the podracing scene, not to mention rumored to also be Willow timeline/story jumping. It's also always nice to have a Warwick Davis cameo as he was Wicket the Ewok in Return of the Jedi as well.

How Enfys Nest and her band of marauders are another group that will help start the Rebellion.

Teras Kasi - Qi'ra's fighting style. Dumb Star Wars fighting video game, but kind of cool it got a mention. I believe Snoke's guards also use that fighting style, so it's nice to bring the universe together some more.

The Mandolorian armor and  Xim the Despot's masthead crystal skull thingy, which is a reference to a crazy guy from way back in the old EU.

Chewie and the Dejarik holochess game and ripping the arms off that one guy, more references from A New Hope. Side note - why didn't Chewie just attack Tobias in the elevator when they were betrayed? It's not like Tobias could have really stopped him. Whatever.

Sabacc being played and how Han wins the Falcon fair and square. Also saying "I know" to Lando at the end, referencing Harrison Ford's famous improv line from The Empire Strikes Back.

Lando's Return of the Jedi costume being used by Tobias.

Side note - in the official visual dictionary it mentions Dryden's desk is made of obsidian from Exar Kun's tomb, so I guess he's canon now. That's pretty awesome, I wonder if they will do anything with it.

Sad to not see Threepio or R2D2, as they have been in every Star Wars movie ever except now this one, but there really wasn't a good place to put them. At least Threepio's Anthony Daniels made it as a cameo in the Kessel Mines scene.

There are many more, but it's a fitting movie to have a ton of easter eggs, and I appreciated them. I hope you appreciated this little novella of a semi review, and go out and enjoy the movie!


Friday, April 6, 2018

Epic: Eventless vs Championless Deck Showdown

So after designing a Championless Deck, and then an Eventless Deck, I decided to pit them against each other in a best of 3 matchup. My initial thoughts were that the Championless Deck has a slight advantage, due to being guaranteed to play something every turn, while the Eventless Deck might have some trouble with that, not to mention having issues with drawing enough cards. However, I knew that the Champion deck has the ability to hit very hard with nothing but removal cards being able to deal with them. Tokens would not be able to go toe with some of the big guys, and fliers would be a difficulty as well.

Game 1 - The Eventless Deck came out establishing board presence, and despite a few wipes, it was able to maintain their hand size with cards like The Gudgeon and Muse. Guilt Demon and Corpsemonger were also big threats by removing cards from the Championless Deck's discard pile, which prevented card Recycling. Against all odds, the Championless Deck struggled to maintain their hand size while handling the number of threats on the board. The Eventless Deck eventually won by tokens interestingly enough. Zannos and Raxxa both generated a lot of tokens that the Championless Deck had trouble dealing with, considering most of their cards dealt with single targets. If they wiped, then the 1-cost Champions were still on the board. It ended up being a landslide. I thought I might have guessed incorrectly.

 

Game 2 - The Eventless Deck came out just like the first game, establishing an early board lead. However, this time the Championless Deck managed to have the removal cards it needed. Hunting Pack helped with removal and token generation, which whittled down the health of the Eventless Deck. Heinous Feast provided a chunk of health gain, as well as discard pile removal, which really slowed down the Eventless Deck. A late game Demonic Rising after a big hit from wolves finished the game. All of a sudden it was all tied up, and we went to a thrilling final.

 

Game 3 - In this game, the Championless Deck was the one getting aggressive. Plentiful Dead was played nearly every turn, combining with removal from Drain Essence and Necrovirus, which in turn turned into more zombies. A few off-turns the Eventless Deck found itself unable to spend their gold, which was devastating. They had to spend their turn dealing with the massive amount of tokens, only to have 3-6 more tokens played right after. Plague Zombies and The Risen were the big damage dealers in this game, and it was fairly one-sided.

 

I did not build these decks to play each other initially. I was trying to build decks that could stand on their own. It might be interesting to build them as duel decks, and in doing so it might even out the matchup. Despite the first game, I felt like the Championless Deck had full control of the matchups. Being able to play something every turn was very important, and I think that was the biggest contributor to the win. The Championless Deck was a ton of fun to play, with so many interesting decisions. It just whittled down the opposition inch by inch with all those tokens. Having cards like Demonic Rising, The Risen, and Plague Zombies also were very scary, as they could end games very quickly if the answers to them weren't there.

This was a lot of fun. I'm sure the decks could be much improved. In general, the Eventless Deck really needed more Champions with Ambush, as losing gold was too destructive. Both decks were fun though. Thanks to a great suggestion on boardgamegeek, I think my next deck techs will be an all 1-cost deck vs an illegal all 0-cost deck. I hope you enjoyed this, and happy gaming!

Thursday, March 29, 2018

Epic Deck Tech Theory: Eventless Deck

Following up my award-winning, mind-blowing, wolrd-shattering Championless Deck, I decided to try the flip side and create an Eventless Deck as well. The concept is extremely simple: Build a deck using no Events. Bear in mind this uses pre-Pantheon cards, mainly because I created the Championless Deck with that card pool, but also because a lot of people don't have the new stuff yet. Let's see what we can do.

My initial thought is that I am going to have a hard time with card draw, which is the opposite of the problem that the Championless Deck had. So what alignment do I choose? Wild has a lot of card draw with T-Rex and champions that draw a card when they come in. They also have direct damage, which is a good win condition. However, I was worried they just would not have enough. Sage has tons of card draw, as well as some really good 0-cost champions to go along with them. Evil has access to a little card draw, but really has good stuff for generating more champions (like weenie zombie blockers), as well as a champion sweeper in Angel of Death, as well as the venerable Medusa. Then there is Good, which has some of everything, but not enough card draw for my taste, at least, not enough without going very heavy into that Alignment. I decided to go with Sage/Evil.

 

When it comes to Sage, they always have some good access to card draw. Crystal Golem and Winter Fairy are solid card-drawing champions. Thought Plucker and Knight of Shadow provide card draw as well as opponent hand disruption, which could be very useful. Blue Dragon and Juggernaut both draw cards when they enter play, as well as provide some direct and Breakthrough damage, respectively. Mist Guide Herald feels like an obvious choice since it is guaranteed to always hit and give me options, and I opted for Ice Drake for some ambushing defense. To round out my 0-costs for Sage I obviously went for Muse for the card draw, and Keeper of Secrets for Recycle triggers, and Forcemage Apprentice and Shadow Imp for some offensive punch, although Shadow Imp can be a good blocker as well.

I wanted to have some Evil though, as I felt I needed more removal. Angel of Death is a must-have, as is Medusa. The Gudgeon provides some good card draw as well. Zannos gives me some life as well as puts guys on the board, and Raxxa does a little sweeping and going wide on the board as well. I put Zealous Necromancer in there for the Ambush and card draw, since I really want to make sure I have my hand size up. The 0-cost cards unfortunately do not give me card draw, but they do give me some discard pile banish removal in Guilt Demon, removal and health gain in Corpsemonger, and removal and retrieval of champions in Corpse Taker.

 

This feels like a solid enough deck. I seem to hit most of the targets in deck construction: Card draw, offensive power, direct damage, healing, discard pile banish, and hand disruption. When playing, I am going to want to make sure I always have some card draw champions, as well as champions that can be played on my opponent's turn. The problem won't be being able to put pressure on the board, the problem will be from keeping up that pressure.

Sage (36)
3x Blue Dragon
3x Crystal Golem
3x Juggernaut
3x Mist Guide Herald
3x Thought Plucker
3x Knight of Shadows
3x Winter Fairy
3x Ice Drake
3x Muse
3x Forcemage Apprentice
3x Keeper of Secrets
3x Shadow Imp
Evil (24)
3x The Gudgeon
3x Medusa
3x Angel of Death
3x Zealous Necromancer
2x Zannos
2x Raxxa, Demon Tyrant
3x Corpse Taker
3x Guilt Demon
2x Corpsemonger

Now that I have made a Championless and an Eventless Deck, I think it is only natural to want to play them against each other. Tune in again soon for a report on how they fare against each other. I am sure there are tons of ways one can go with this. This deck I feel could actually win some games, but I guess we'll see.  I hope you enjoyed this deck tech article. Thanks for reading and happy gaming!

Friday, December 15, 2017

10 Problems I have with Star Wars: The Last Jedi *Spoilers*

Okay, so this article will be talking about major spoilers for the Last Jedi, so stop reading unless you want it spoiled!

Overall I would say I enjoyed the movie. It did not blow me away. It definitely does not hold a candle to the Empire Strikes back. In fact, I think I liked Rogue One a lot more. It still had some good moments though. I really liked Kylo Ren and Rey's relationship and interactions.  I enjoyed the overall plot of the movie even if I didn't like how it was always executed. I liked some of the little characters and potential stories that could spawn from behind the scenes of this movie. I also really liked the very end of the movie and what it could mean, and I will get to that later. But in this article I will touch upon some of the stuff that I did not care for and why.

SPOILER WARNING!!!

1. Hyperspace combat - This was a cool part of the movie, where Admiral Holdo, who we thought was being a bit of a coward, or at least not a decisive leader, got her badass ending by using her ship to go into hyperspace through the First Order fleet, destroying most of it. I think? They still managed to land a force on the ground and did not seem to be bothered that much by the set back, so I dunno. But it looked like she destroyed several destroyers and cut the major ship in half. I don't really like the precedent this sets. Seeing how devastating one ship could be would just cause me to use droids to pilot any number of objects, and fling them into hyperspace at the enemy. They can't shoot down everything, and even if a little X-Wing goes into hyperspace through a ship it would be more devastating than any bomb. It just seems too obvious a tactic. We haven't seen it used before and I was glad for it, because I knew this type of hole would exist. From now on, all space admirals will look a little incompetent to me if they do not use this tactic. But if they use this tactic, space combat will look dumb.

2. Finn's "sacrifice" - So the Resistance is piloting a bunch of broken down speeders, to try and knock out a giant laser battering ram. Then, they start getting blown up and Poe tells them to break off, because it is apparently a suicide mission. What were they planning on doing when they got close? Finn got close, and the only reason he didn't run into the ram and blow it up was because Rose stopped, or saved, him. It looked as if it would have been a suicide mission for anyone of them. Did the speeders not have any weapons?*** And how did Finn get so close anyway? The First Order seemed pretty determined to shoot the speeders down, and succeeded...except for this one speeder that could have easily destroyed the ram, OR Rose's speeder that managed to get around and hit Finn's. It ended up being a dumb sequence. Based on playing the Battlefront 2 multiplayer map of that battle, I was thinking the speeders were going to use the red kick-up salt dust to screen the base and the fighters, to let them be more effective in the trenches. I was hoping to see some Star Wars trench warfare. Honestly, and I can't believe I'm saying this, play the Battlefront 2 game for a better battle than what we saw. Sad.

*edit* - After watching the movie a second time, I saw that they specifically showed Finn's speeder's weapons being melted off, preventing him from using them. However, I noticed something else. I am sure this is just a film error, but Rose is looking to her right when she is yelling at Finn to break off, and then when she rams her ship into Finn's, she is approaching from the right. So, unless it is a simple film mistake, Rose managed to loop around and catch up to Finn and ram him, while not being shot by the First Order, and also not bothering to just destroy the cannon with her functional weapons.

3. Was the codebreaker DJ the guy that Maz recommended to Finn and Rose or not? Based on her description, it seemed like the guy in the casino was who she meant since he was the only one with the rose lapel. So did Finn and Rose just happen to be put in jail with another expert codebreaker? That is a little too coincidental. I feel like we missed a scene, where DJ gets his jacket and fancy lapel back from the casino guy, from whom I assume DJ lost a bet. I just feel like something's missing. Also, if DJ was the codebreaker Maz was talking about, we didn't really see him be really suave and an expert gunfighter.

My hope is that DJ will be the Lando of the series. Just like how Lando betrayed everyone and was a scoundrel in Empire, he came back and did some good stuff in Return of the Jedi. I hope they do the same thing with DJ, because he could be a cool character, and his actions are very similar to Lando's. Side note - was Maz fighting against Magna Guards in the background? I feel like that union dispute was more entertaining than the whole of Finn and Rose's storyline.

4. Plasma was once again lame - Plasma was hyped up before The Force Awakens for being a badass female bad guy, something we have not seen. Unfortunately, she was incompetent, a push over, and a genuinely horrible soldier for the First Order in TFA, and in The Last Jedi...she just fought against a disgraced trooper/floor mopper that left the Order because he didn't want to fight, and lost. Pretty pathetic existence. It seems like Plasma is relegated to the Boba Fett curse. Looks cool, but actually doesn't do much and gets killed in a lame way.

Also, Hux is just getting annoying. He had more of a comedic role in this movie, and that at least matched his actions more than in TFA. He is very incompetent, and his mistakes are constantly causing The First Order thousands of lives.

5. The First Order chasing the Resistance fleet story had some major issues. In theory I liked this part of the story. It was very reminiscent of the newer series of Battlestar Galactica, where the beginning episodes the humans are trying to escape the Cylon fleet, but they keep getting followed, and they are just trying to buy time until they figure out how to get out of the situation. They did not have fuel issues, and were not just trying to run faster, they had to think of something else. In TLJ, the resistance fleet was able to run faster, and was only in trouble because they were running out of fuel. I believe it was said they were running on fumes, yet were able to completely fuel all of those transports. I guess the big ships are quite the gas guzzlers. Meanwhile, I am thinking why did the First Order not hyperspeed a little further ahead to catch up to them?

And before anyone says anything, let me remind you that Finn and Rose, and Rey and Chewbacca, were BOTH able to basically do that. They left and came back exactly where they wanted to, close to the ship they wanted to be close to. So it is possible. The First Order just didn't do that. Hubris perhaps? More likely just bad writing to leave such a hole.

6. Luke's ending and physics - So this was a pretty cool moment, and an emotional one. Luke comes back to save everyone, stall the enemy, and essentially dies because of it. But the more I think about it, the more it makes me angry and confused. For one, I don't completely understand the rules of what he did: So he force astral-projected himself to Crait. Could he affect anything, or was he a glorified hologram? It seemed like he could affect some stuff, like holding Leia's hand and giving her Han's dice, but then again Rey and Kylo held hands, but not really, so I dunno. It seems as though he wasn't really there because the lasers did nothing, and Kylo's lightsaber just passed through him. My conclusion is that he was a glorified hologram, and the stress of doing that killed him. That is a lame way of dying. If you die because of thinking too hard for a trick that could be completed by a slightly more advanced hologram, you died a lame death.

I liked the parallel and the reference to Luke's earlier line about taking his lightsaber and taking on the entire First Order. I just wished he actually did do it. I know there was a theme of not fighting whom you hate, but saving those you love (which I actually liked a lot by the way), but it felt like a chump way to go. This was Luke Skywalker, who we had an entire trilogy watching him grow and become more powerful. I wanted to see him do some amazing things on screen. I wanted to see him actually be there and survive all of those walker blasts, and then start to lay waste to the walkers. I wanted to see him use the force to bring them down one by one, and generally be a badass, before maybe finally becoming exhausted, and then toy with Kylo to stall him. This just did not feel like the send off Luke needed.

Also, while we are talking about force powers we don't know about, does Yoda have the ability as a force ghost to call down lightning? Sure seems so. And Leia apparently can use the force to protect herself in a vacuum and float around. I thought Disney said that Leia was not going to appear in Episode 9? Shouldn't that mean she dies in 8? They had ample opportunities to kill her off in this movie, but they specifically did not. They better not kill such as major character behind the scenes or in between the movies. I don't know what they will do. I guess we will have to wait and see.

7. So who is Snoke? This is a major thing that I felt we needed. The director said we would learn everything we needed to learn for the movie, which was technically correct, but his character seems to be too important to just be brushed off. I hope we find out more about him, I guess it'll have to be behind the scenes. He is a ridiculously powerful force user that is very old, and at least knew of all of the previous events that have happened in Star Wars. That is very intriguing. Did he come from a different galaxy, which explains him not really being a Sith or a Jedi? Or did he used to be a Sith or a Jedi? These seem pretty important considering his role in the universe. I was really let down by that.

8. Where are Kylo's knights that were referenced in TFA? They had a pretty major role in the first movie, and I just assumed they had other things to do during the actual events of the movie. But we found out nothing about them in this movie. Were they just other Jedi students? I would think not, as Kylo became their leader. But who are they, and where are they now? And while we are at it, where are the other students that Kylo took with him when he betrayed Luke? It seems unlikely that they turned and became knights without Luke knowing, as we were meant to think that him going to Kylo's tent was a spur-of-the-moment thing. There are just a lot of things missing from that that I feel like they were either dropped, or forgotten about.

9. The First Order's apparent disregard for their own lives. I know it is a bad guy trope that they never care about their minions, but this movie was a little ridiculous. The First Order lost WAY more troops than the Resistance, and yet we were made to feel as though they were completely winning the whole way. It may have been a way to show how strong they are, in that they can take those losses without losing a beat, but come on. At least put a single line in their mentioning the fact that the Starkiller Base was destroyed. It was a pretty major point in TFA, you think it would have been mentioned. Even something like this would have sufficed:

Officer: But sir, the Resistance was able to destroy Starkiller Base, we should not underestimate them.
Snoke: It is inconsequential. Starkiller Base fulfilled its purpose. It destroyed the Republic. That base was but a tiny fraction of our strength. The Resistance threw a pebble at the crushing waves of our might. They cannot win.

Or something better than that, I'm no movie writer. I can't believe I have to reference Battlefront 2 yet again, but in their most recent campaign DLC, the main character saw a map that referenced the First Order fleet, and how many ships they had, and showed that losing even a lot would have done nothing to them. I feel as though we needed to see that in the movie.

And while we are talking about the video game, that at least attempting to talk about the map that led to Luke. This movie didn't even mention it. That was the major plot point of TFA. So what is it and why was it made? It seems like Luke really didn't want to be found, so I doubt he would have made it. The video game mentions that it is a map to the forgotten island, and I guess Kylo Ren knew that somehow?

10. Admiral Holdo saying "godspeed". What is up with that? We already established that she believes in the force, and I don't think we have ever heard a god mentioned in Star Wars before. I am all for having multiple religions in the Star Wars universe, but this one came out of left field and felt like bad writing. The phrase "godspeed", would not be in a universe where there are no gods. Ugh.

There was another minor quibble in that I felt that Rey's parentage was a let down. It was a big character moment for Rey, and something that has driven her entire character, and they relegated it to a line that she really doesn't matter, except to Kylo. I'm not sure what I would have preferred, but that felt anti-climactic.

And lastly, would it kill you to tell Poe your plan, Holdo? Apparently so. 

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I did not want to end on all this negativity, and wanted to touch upon the very ending of the film. The Resistance is in tatters, and apparently all condensed into the Falcon, but Leia says they have everything they need to be the spark the brings down the First Order. We are then transported back to Canto Bight where the little stable boy is listening to the legends of Luke Skywalker. He then walks off to do some chores, uses the force to grab a broom, and then stops to look at the stars as the Luke Skylwalker theme swells. It's a really great moment. It got me thinking about the next movie.

The Last Jedi is the only Saga film to not have a multi-year gap in between movies. Will we see a gap in this one? Is that little boy going to become a major character, or is he just an example that hope is not dead and that its potential is everywhere, and that the Jedi may rise again? It looks like we may need to have a bit of a gap so that the Resistance can start to try and rebuild, but we will see.

But anyway, I hope you enjoyed this, or at least I hope it will spurn answers to the questions I had. Hopefully I missed something and this movie is actually better than I thought. Please correct me, and have a nice day!