Zaltessa vs Helena pack
Ambush Party
Good Human Event
Put three human tokens into play.
Your human champions gain Blitz this turn.
Your good champions get +2 this turn.
Draw a card.
Good Human Event
Put three human tokens into play.
Your human champions gain Blitz this turn.
Your good champions get +2 this turn.
Draw a card.
Yay,
more human token love! I still don’t really see them becoming competitive, but
one of these days someone is going to bring a human deck and people will have
forgotten to be prepared for it, and it will win. Heck, at this past Gencon, I
made it to the top 4 in Limited using a bunch of drafted human token cards. I
actually really like this card, and will be adding it immediately to my fun
human token deck. It gives you more tokens, gives them Blitz, makes them
stronger, and most importantly, replaces itself with a card, which is always
the bane of these decks. Now it doesn’t give your tokens any defensive help,
which is probably the number 1 reason why these decks don’t do well, but if
your opponent already spent gold, dealing 9 damage and drawing a card is pretty
good. This is also a decent card in Limited as well. It requires no loyalty or
anything, and just puts bodies on the board and draws a card. It is a solid
choice.
Cast Out
Good Human Event
Put two human tokens into play. Banish target champion with less than or equal to the number of humans you have in play.
—OR—
: Draw two cards.
Good Human Event
Put two human tokens into play. Banish target champion with less than or equal to the number of humans you have in play.
—OR—
: Draw two cards.
This is
a card that definitely gives some fun options to the human token decks. You can
quickly have the ability to get rid of some major champions for a 0-cost card.
At the very least you can get rid of any 2 or less health champion for a 0-cost
card, PLUS put 2 weenie blockers into play. This is a solid card whether or not
you play human tokens. This is an excellent choice to draft in Limited as well,
probably more so than even Constructed. You can pretty much guarantee that you
would need/use this card during play, and any card that removes a threat, while
putting threats on the board, is a key to success in Epic. Plus, you can always
use it to draw 2. This is one of the best cards in the set in my opinion.
Helena’s Chosen
Good Human Champion
6/5
Tribute → Draw a card
Loyalty 2 → Blitz.
Your other good champions have +2 .
: Put two human tokens into play.
Good Human Champion
6/5
Tribute → Draw a card
Loyalty 2 → Blitz.
Your other good champions have +2 .
: Put two human tokens into play.
Here is
another helper for human tokens. This feels similar to a lot of those guys like
Rabble Rouser, Gladius The Defender, The People’s Champion, Paros, Standard
Bearer, etc. Helena’s Chosen draws a card, which is very important, but is
rather bland for everything else. I just think there are a lot better 1-cost
Good token generators/buffers. For Limited, any card that draws a card while
putting a body on the board is ok, but there are just so many better cards in
Epic. Ironically, I can’t imagine this would ever be chosen.
This card
seems like fun. By itself I don’t think it is great, simply because it can be
killed too easily, and it is competing with other Sage 0-costs, of which there
are many great ones. However, if you combine this with Brave Squire or the new
Force Lance ( +2 strength and unbreakable if it is your turn), then this card
gets scary. It is unblockable, which seems to be the theme of this set, and
since this is a 0 cost with Blitz, this can threaten more quickly and cheaply
than the others. I’m not sure it can replace the Shadow Imp in my opinion, but
I could see this card being abused. Spending your Gold along with Brave Squire
on this guy after your opponent spends gold for example has a 15 unblockable,
unbreakable champion going in. That is crazy. I’m sure there are others that
could abuse this card. It’s a worse card in Limited, as I said without some support,
this card dies too easily to other stuff. But still, anything with unblockable
can be powerful.
Gareth’s Will
Sage Event
Draw two cards.
—OR—
If it is your turn, return target champion to its owner’s hand. If this is the first card you’ve played this turn, gain that may only be used to pay sage costs.
Sage Event
Draw two cards.
—OR—
If it is your turn, return target champion to its owner’s hand. If this is the first card you’ve played this turn, gain that may only be used to pay sage costs.
Ooo, how
fun! I love these new “Will” cards! This card was spoiled by Tom Sorenson, who
pretty much covered everything you need with a ton of detail. I highly
recommend checking it out. However, in my quick review: I really like this
card. Yes, it is a 1-cost Vanishing, but triggering those Sage ally abilities
is huge. I can play Gareth’s Will after I attack with a Shadow Imp or do damage
with a Forcemage Apprentice, then return a target champion (which could also be
my own), AND then untap the apprentice and return the Imp safely to my hand.
And THEN still be able to spend my gold on a Sage card. The potential for abuse
here is awesome. I can’t wait to try it out. It may not pay off in the end but
I am probably the most excited about this card. In Limited this is a solid card
as well. It’s a draw 2 in a pinch, and on offense, with almost any other Sage
card, it will be a positive swing. I expect to see a lot of this card at
worlds.
Mystic Researcher
Sage Human Mage Champion
3/2
Tribute → Draw a card.
Loyalty 2 → Blitz
: Draw a card.
Sage Human Mage Champion
3/2
Tribute → Draw a card.
Loyalty 2 → Blitz
: Draw a card.
As
long as you can hit the loyalty, this card can give you a draw 2 with a body on
the board, with the potential to draw multiple cards. Since you have to exhaust
it to get that second card, the body hardly counts, and that defense is so very
horribly low. I do not think I could afford to put this card in a competitive
deck as there are just too many better options. However, it is a decent choice
in Limited.
Bruger, the Pathfinder
Wild Elf Champion
5/6
Ambush – Unblockable
Tribute and/or when this card damages an opponent → Your Wild champions get +3 and +3 this turn.
Wild Elf Champion
5/6
Ambush – Unblockable
Tribute and/or when this card damages an opponent → Your Wild champions get +3 and +3 this turn.
Although
Bruger has the worst elf name in history, and will be called Burger, or
Bruger’s Bagels, or some other levity-inducing name, it’s actually a pretty
decent card for specific decks. I could see this guy in wolf decks, and with
Kiera becoming legal (that sounds dirtier than it is), I could see this being a
solid addition. I love Ambush, and I love Unblockable, and this has both. He
has fairly generic stats, but giving a boost to your other (hopefully
plenteous) wolves on board, this guy earns back his gold. I look forward
to seeing what Tom Sorenson can do to improve his wolf deck that he managed
with which to do well at Gencon! Since this specifically only helps Wild
champions, I don’t think it’s a great choice in Limited, but Ambush and Unblockable
is still something your opponent will have to deal with.
Herald of Lashnok
Wild Beastman Champion
8/6
Blitz – Breakthrough
Tribute → Reveal the top three cards of your deck. You may choose a wild card from among them and put it into your hand. Banish the rest.
Wild Beastman Champion
8/6
Blitz – Breakthrough
Tribute → Reveal the top three cards of your deck. You may choose a wild card from among them and put it into your hand. Banish the rest.
I want to
see the art for this guy, as beastman seems awfully similar to Minotaur, and I
am sure I would rather just have him be a Minotaur. I am reminded of the
Bellowing Minotaur with this card. You get another Blitzing/Breakthrough
Champion with similar stats, and although he cannot be recalled for gold, and
he does not boost your other wild guys, I actually think I like this better.
Card Draw is so important in Epic, and not only do you get to draw a card, but
you get to choose which Wild card you want (provided you have multiple Wild
cards in the deck). This does mean you give your opponent some information, and
it means you have to fairly heavy in Wild in order to make sure you get to draw
a card, but I love Champions that draw cards while coming into play. I think
this is a solid choice in Limited as well for the reasons I stated above. You
will want to draft some more Wild cards to go along with him, but those are
usually desirable anyway.
Hunting Pterosaur
Wild Dinosaur Champion
4/3
Ambush – Airborne
Tribute → You may break target champion with 2 or less.
Wild Dinosaur Champion
4/3
Ambush – Airborne
Tribute → You may break target champion with 2 or less.
I
remember when I first saw this guy I thought he would change the game. Now,
several expansions in (this was a Kickstarter promo FYI), there are a lot of
cards that do similar stuff, but this is still a solid card. You will run into
2 health champions a lot in this game, and not only does this dino get rid of
them most likely, but you get a hard hitting 4/3 flier on top of that! Not
mentioned that it Ambushes, which means you can use it to remove blockers, be a
blocker, or use it in response to anything such as Muse and Thought Plucker.
This is an awesome card, and although Wild has a lot of solid choices, this
card could easily find its way into competitive decks. I think it’s even
stronger in Limited, for the reasons above. It also does not require any
loyalty or any other requirement, so it’s a top draft choice. I’m very glad to
see this “little” guy become legal (again with the unintended inuendos).
Dirge of Scara
Evil Demon Event
Draw two cards.
: Recall.
When this card leaves your discard pile → Put a demon token into play.
Evil Demon Event
Draw two cards.
: Recall.
When this card leaves your discard pile → Put a demon token into play.
I want
someone to write this dirge, or maybe the flavor text will have it. I’m sure
it’s hilarious and not mournful at all. I’m pretty excited about this card, as
it’s a nice punishment to Thought Plucker. If you have to discard it, you do
so, then spend your gold to pop it back to your hand for no card loss, and get
a demon token for your trouble. This is in the same vein as Ancient Chant, where
you get to draw cards, and then when it leaves the discard pile, you get
something else. Which means, it shall have the same weird rule when it combos
with Lesson Learned, which is really cool. So while this card is in your
discard pile, and you target it with Lesson Learned, you will get 2 cards and 2
Demons tokens due to it popping out of the discard pile before resolving, and
then being banished, which nets that demon trigger twice. That is a pretty
awesome deal. Demon Tokens are very hard to deal with, and you get 2 cards on
top as long as you use Lesson Learned? I will be adding 3 of these to my demon
token deck along with 3 Lesson Learneds for sure. This is also a solid Limited
card as well since you always need card draw, you always need anti-Thought
Plucker, and cards that allow you to draw 2 and then something else are always
good. I hope to see someone abuse this at worlds.
Steed of Zaltessa
Evil Demon Champion
6/7
Airborne – Blitz
Loyalty 2 → Deal 5 damage to target player.
When this card deals damage to a player → They cannot gain health this turn.
Evil Demon Champion
6/7
Airborne – Blitz
Loyalty 2 → Deal 5 damage to target player.
When this card deals damage to a player → They cannot gain health this turn.
Now we’ve
seen this before, although it has had a name change. It was called Steed of
Scara, so I’m not sure why it got changed, since we see Scara in this set as
well, but whatever. It does all of the same stuff as before. It is similar to
Strafing Dragon, except it has slightly better stats, can only target a player,
is missing Ambush, and prevents health gain for the turn. In the days of Kark
this would be better, but now-a-days I think I would prefer Strafing Dragon.
However if you need some direct damage in your Evil deck, this is your demon. I
think it could be a solid choice in Limited despite it being Evil, simply
because of the Airborne and decent statline. With more Evil it becomes very
good.
Necromancer Apprentice
Evil Human Champion
1/1
Blitz
: Banish target card from any discard pile. If that card is a champion, put a zombie token into play.
Evil Human Champion
1/1
Blitz
: Banish target card from any discard pile. If that card is a champion, put a zombie token into play.
We have
seen this before, as it was a Kickstarter Promo, as well as a participation
promo in tournament kits. I could field an entire army of these things,
although I’m not sure I want to. It’s not an awful card, as any discard pile
banish is good, plus you can create a token out of it, but those measly stats
along with a lot of other fine 0-cost Evil champions, just leaves me wanting
more. It’s a solid choice in Limited though, as discard pile banish and token
generation becomes a lot more important.
--
And there we go for pack three. My pick for MVP is Gareth's Will. I can't wait to include this in my deck and see how it does! What do you think? Do you have a favorite card? Did I miss an obvious interaction or play? Are you as excited as I am about this set? I hope you enjoyed reading this, stay tuned for the last pack for the cards revealed so far, and happy gaming!
--
And there we go for pack three. My pick for MVP is Gareth's Will. I can't wait to include this in my deck and see how it does! What do you think? Do you have a favorite card? Did I miss an obvious interaction or play? Are you as excited as I am about this set? I hope you enjoyed reading this, stay tuned for the last pack for the cards revealed so far, and happy gaming!
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