The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!
Showing posts with label pantheon. Show all posts
Showing posts with label pantheon. Show all posts

Tuesday, June 19, 2018

Epic: The Card Game Pantheon Riksis vs Tarken Pack Analysis/Full Art Spoiler!

Welcome to the final pack of the Epic: The Card Game Pantheon Expansion, Riksis vs Tarken!

Riksis vs Tarken

Elder Greatwurm - 1 cost Wild Champion

30/30 - This card can't gain powers or abilities.

Ah, the banner child of Epic. The original champion from the Kickstarter, that after reading the rules and finding out that you only start with 30 health, makes your jaw drop. I like this art better than the original, although either can be used because he remains unchanged. We just need a way to Blind Faith our own champions so we could abuse him more. He's still ridiculous in Limited, as if your opponent doesn't have an answer, you WILL lose. Always fun.

Gift of Furios - 0 cost Wild Event

Target champion gets +6/+6 this turn. Or 1 gold - Draw two cards.

Minotaur on the front, it automatically moves up in my book. It's art is legitimately pretty awesome. +6/6 stats are pretty insane, and although I don't think it's as good as Rage, Lash, or Go Wild, it will still really hurt if my opponent gets this in Dark Draft and then hits me with an 11/8 Blitzing Unbreakable Dark Knight.

Rising Storm - 1 cost Wild Event

Deal 5 damage divided any way you choose to up to five targets. Draw a card.

I also got very excited when I first saw this card. It is basically a Lightning Storm that draws a card instead of being Recallable. The art is absolutely fantastic and is easily top 5 in the set. Only dealing 5 damage does hurt it a lot, especially with these last two packs giving us huge statlines. The card draw is amazing, but one of the biggest draws of Lightning Storm was its use in Limited, with that Recall ability. Without it, Lightning Storm wasn't used as much in Constructed, and I fear the same may be for this. It's still a decent Limited pick as it doesn't require Loyalty, draws a card, and can deal with a lot of little guys, which is always a common thing in Limited.

Carrion Demon - 0 cost Evil Champion

3/4 Blitz. Break any champion damaged by this card. When this card damages an opponent - Banish their discard pile.

My immediate thought upon seeing this card is a comparison to another venerable Evil champion in Thrasher Demon. They both have blitz, both have similar stats, at least starting out, and they both break any champion they damage. Now while Thrasher Demon can keep growing until your opponent is forced to spend gold to get rid of him, this little guy provides a much more useful and disruptive ability. He gets to banish an opponent's discard pile! Discard pile manipulation is a huge thing in Epic, as it can really control an opponent's options when it comes to recall abilities or retrieval, and it completely stops easy card draw with recycle abilities. In Limited formats, the lower deck size can lead to outright wins when an opponent draws all of their cards, but this card can halt that. It practically demands a block, and almost everything that blocks it will get broken, unless they manage to become unbreakable through another ability. It's another relatively simple card, combining stuff that is already in Epic, but together makes a great new card to play with. My only problem now is how to decide which 0-cost Evil cards I want in my decks, as there are so many great ones to choose from!

Dark Prince - 1 cost Evil Champion

8/7 Airborne. Blitz. Tap: Put a demon token into play.

Here is another Kickstarter exclusive card. I think I like the new art more, as it is a lot more dynamic and unique, but the old one is solid, and since the cards are the same, you can use whichever one you want! Airborne with Blitz is very common now, so I'm not really excited about that or anything, and tapping to put a demon token into play is something I would very rarely do. I'm glad he became legal, but I don't really care for yet another flier.

Red Mist - 1 cost Evil Event

Draw two cards OR If it is your turn, break all champions that aren't prepared.

This is an interesting card. This card really makes you think a lot of how it is used. It is an on turn board wipe, which is nothing too crazy, but it has a clause that you may be able to use it to make it a one-sided board wipe, which is absolutely huge! Josiah Fiscus spoiled this card and did a much better job explaining it than I could ever do, so just read this. In short: “If it is your turn, break all champions that are expended or flipped."

Rise of the Many - 1 cost Good Event

Your 0 cost champions gain +3 power and blitz this turn. Draw two cards.

I have always been a sucker to themed decks, and the human token theme has always intrigued me. There is something so satisfying about filling the board with a huge army, and wiping your opponent out. In the past, it has been difficult to pull off, but this card could help bring it back. This very simple texted card does so much. ALL of your 0-cost champions (not just human tokens), gain +3 power and blitz this turn. This helps everyone, so if you wanted to boost that Dark Knight and Demon Tokens, go right ahead! You have a Muse out as well? Don't worry, this will help her too! And then, to add on top of this, you get to draw 2 cards! This is what really sold the card for me. I love draw 2-and cards. Every one of them is amazing. In Epic, you need to maintain your hand size, and although the secondary ability of many events can let you draw 2 cards, it's cards that let you draw 2 cards AND do something else that can really help get you ahead in a game. What is also amazing about this card is that it does not require any loyalty or any other dedication to Good. This card can go anywhere where you have a bunch of 0-cost champions and it will probably shine. This card will also be a pretty easy draft choice in Limited, considering its flexibility. Plus, I really love the art on this card. It shows so many different characters on it, many of which are represented as 0-cost champions. I love it when a card matches its ability with the art.

Silver Wing Griffin - 0 cost Good Champion

3/3 Airborne. Blitz. Righteous.

Here is another fairly simple card. If you can combine this with any number of boosting events like Rage, Go Wild, or the new Gift of Furios, this guy quickly becomes a huge pain. Airborne and Blitz are common, but it being a 0-cost and having Righteous is crazy. I played a game where I attacked with this guy, was blocked by a Wild Roc, I played Gift of Furios, and all of a sudden I killed the Roc, gained 9 health, and STILL hadn't spent my gold. Very nice. Also, with so many fliers, this card will be very useful to block at the very least.

Silver Wing Paladin - 1 cost Good Champion

7/6 Blitz. Tribute - Draw a card. When this card blocks or becomes blocked - This card gets +7 power this turn.

Here is another card similar to War Lion of Valentia. It has 1 fewer defense, Blitz instead of Ambush, a guaranteed draw 1 instead of a Loyalty requirement, but has the exact same strength gain upon blocking or becoming blocked. I tend to lean more on Ambush abilities, but that guarantee card draw is really nice, especially in Limited. This card is also a human so benefits from certain cards more than the lion. These 2 cards are just so similar though. I think I'd rather only have 1 of them to make room for a different card. Same with Runek and Scarred Berserker.

Dark Eyes - 1 cost Sage Champion

8/7 Airborne. Blitz. When this card damages an opponent - Draw a card.

Yet another flier with a big statline. This card stands a better chance of drawing a card than the Scarred Berserker thanks to being Airborne. In Limited this will have to be dealt with, and games could quickly get out of hand if not, but this card is doesn't to gush about.

Halt! - 1 cost Sage Event

Expend target champion. Draw two cards. OR If it is your turn, expend each champion target player controls and draw two cards.

This card is fun, although I probably wouldn't build a deck around it. It is a great mind game card similar to Ceasefire. Do you hold back a big guy and attack with a little guy? Which champion do you attack with first? This card could foil those plans. It is a draw 2-and as a result so that is very nice. It can also be used on or off-turn. The on-turn ability is considerably better, as it will expend the entire opposing board, AND draw 2 cards, which could easily give you the swing you need for a win. It also has an exclamation point in the title, which I don't recall seeing before. I wonder why?

Shield of Tarken - 1 cost Sage Event

Draw two cards. Each of your champions gain untargetable this turn.

Let's end with a bang. I have already mentioned how important draw 2-and cards are in Epic, so this already comes with those same benefits, not to mention have the pack's namesake. Each of your champions gain untargetable this turn. That is a game-ending ability, especially in Limited formats. If you have some board presence already in the form of an army or even a hard-to-get-rid-of target such as Brak, Fist of Lashnok, playing this card can negate most removal in the game. Sure, wide sweepers may be able to get you, but in Limited it is less likely your opponent will have them. This is one of those surprise cards that will win games. Cards like Demonic Rising and Deadly Raid are both solid picks in a Dark Draft game, simply because they can be a surprise way to beat your opponent, and this card helps that as well. Not only that, but since it is a Sage card (an already sought after faction in Limited), it will help with Loyalty costs.
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I think the MVP of this pack is Shield of Tarken. I think it is a better game ending card than Halt! and I love the game ending cards and draw 2-and cards. What do you think? Do you agree with my assessments? Let me know, and happy gaming!

Epic: The Card Game Pantheon Shadya vs Valentia Pack Analysis/ Full Spoiler Art!

Oh boy, the final two packs from the new Epic: The Card Game Pantheon expansion! First up is Shadya vs Valentia. Let's dive in:

Shadya vs Valentia

Gareth's Automaton - 1 cost Sage Champion

9/6 - Tribute - You may return target event card from your discard pile to your hand.
Sage ally trigger from discard pile - You may banish another card in your discard pile. If you do, Recall.


A decent statline that forces a block, although it has no evasion like flying or unbreakable. The tribute ability is a nice way of getting back any event, especially 0-cost events, which can be played immediately if needed. The recall ability is also nice. I think this card will fare better in Limited than in Constructed, but I could be missing some kind of event abuse.

Lycomancy - 1 cost Sage Event

Draw two cards or If it is your turn, transform up to two target champions into wolf tokens.

Awesome art to this card. Fairly generic card. On-turn removal is a dime a dozen but you at least can transform 2 big targets, although it isn't removing a board presence. I would rate this card fairly low. It will be used in Limited as removal but I can't imagine anything else.

Owl Familiar - 0 cost Sage Champion

1/1 - Airborne. Tribute - You may return target 1-cost event card form your discard pile to your hand.

A Kickstarter card brought back. This is exactly the same as the Kickstarter, which is nice if you want to use the "alternate art". This is a key component to the insta-win card drawing combo, but we still lack the Time Master from the Kickstarter. Still though, a 0-cost airborne champion is useful, especially with this pack in circulation with all of its flying champions. Gaining back 1-cost events is nice, especially since you could instantly use them if you haven't spent gold yet.

Ritual of Scara - 0 cost Evil Event

Target a champion. Each of your evil champions deal 1 damage to it. Or 1 gold: Draw two cards

I like this card. It is similar to Unquenchable Thirst with it's targeting damage. A 0-cost card that allows you to take out a 1-cost card is always nice. This will be a fun addition to a zombie deck, which will have no trouble getting lots of Evil champions out. Unlike Unquenchable Thirst, this gives you a card draw option, so it might edge out the latter. UT was nice, but I hated to lost my own Evil cards in my discard pile. The health gain with UT is nice, but Consume was more consistent. So Ritual of Scara gains the lead!

Runek, Dark Duelist - 1 cost Evil Champion

8/8 Ambush. Blitz. Break any champion damaged by this card. Unbreakable on your turn.

A solid statline with the very useful Ambush and Blitz keywords. It automatically kills anything it hits, although it probably would anyway doing to be so big. But it's still nice. The Unbreakable on your turn is awfully nice. This will be a very good Dark Draft pick and will be a big thorn in many a game.

Scarred Berserker - 1 cost Evil Champion

7/10 Blitz. Break any champion damaged by this card. When this card damages an opponent - draw a card.

It's sad this card comes right after Runek. I like Runek better than this in almost every way. The statline difference is fairly negligible. They both break champions damaged. This guy lets you draw a card if it gets through, but with no evasion and no blitz, I am thinking that will be difficult to pull off. I kind of wish it drew a card upon damaging another champion, but that would be too good, especially with Ritual of Scara existing. :). This guy being a human is a slight edge, since there are many cards that help humans and not vampires, but that is also pretty negligible.

Pelios, Storm Lord - 1 cost Wild Champion

14/14 Loyalty 2 - Draw a card. Tribute - Deal 3 damage to a target.

This guy came out of nowhere. He has some awesome pantheon-esque art, with a huge statline, the ability to draw a card with loyalty, and a little dainty tribute damage ability that can target anything. I doubt I'd see this guy in Constructed, considering all of the other good options, but in an all-Wild deck, you'd always get a card draw. He will be decent in Limited.

Wild Roc - 1 cost Wild Champion

8/9 Airborne. Ambush.

Let the waterfall of Airborne champions begin! This is an extremely simple champion. 8/9 with Airborne and Ambush. It trades well with most fliers and if your opponent cannot deal with it, it will cause trouble. This will be a solid pick in Limited. The lack of card draw, extra damage, and evasion makes it less likely to be used in Constructed, but maybe an all-airborne deck could find some room.

Zaltessa's Fire - 0 cost Wild Event

Deal 3 damage to target champion. Recall for 1 gold: When this card leaves your discard pile - deal 2 damage to each opponent.

If you missed my spoiler article for this card you can view it here. This is great to take our many other troublesome low-life champions such as Muse, Thought Plucker, or Guilt Demon. Its Recall ability is the best part of this card. It behaves similarly to Scara's Gift, except you don't need to have Evil cards to help get it back to your hand. I have found it to be a great card to help whittle down an opponent's life total, and an easy thing to do if I, for some reason, have found yself unable to play something off-turn. I think this card could possibly find its way into a control Evil/Wild deck with some direct damage finishers. This is a solid pick in Limited due to not needing any Loyalty requirements.

Royal Intervention - 1 cost Good Event

Gain 5 health. Draw a card. Or Each player returns one of their champions to its owner's hand. Banish all other champions. The player whose turn it is draws a card.

This psuedo-off-turn removal is interesting. It is one of those cards I think could be abused if I could just wrap my head around all of the interactions. It is similar to New Dawn, just maybe a little less hard-hitting and lets you save your favorite champion for later. The gain 5 health and draw a card is pretty generic, especially considering Second Win basically does it for free. This is great to play if you are really far behind on board presence, but giving your opponent their champion in their hand is risky. You can use this off-turn, which is hugely important, and it can deal with any single champion no matter what they have on them since the return-to-hand doesn't "target". Using it off-turn does give your opponent a card, which is never good. This is definitely an ok pick in Limited, and it could find its way into Constructed, especially with a ton of big champion decks being a popular deck archetype.

If you want a much better analysis, check out Tom Sorenson's blog as he spoils this card and does an awesome job: http://www.tomsepicgaming.com/pantheon_royal_intervention/

War Lion of Valentia - 1 cost Good Champion

7/7 Ambush. Loyalty 2 - Draw a card. This card gains Unbreakable this turn.
When this card blocks or is blocked - This card gets +7 power this turn.

I got really excited when I first saw this card. For one, the art is amazing, and to my knowledge we haven't had a lion in Epic before. But two, I thought this was something that could deal with the giant unblockable champions we have seen earlier in this Pantheon set. However, I was reminded that those big guys are unblockable by champions with power less than them, and this lion only gets stronger AFTER blocking. Oh well. It still gets really huge on offense though and is going to kill pretty much everything it blocks. The Ambush is really important, and statline is big enough to be a problem. If you can Rage or Lash the lion, he could get pretty scary on offense. The Loyalty is a really big boon, and this card gets very decent or alright depending on if you can hit it. Unbreakable off-turn is practically unheard of, and card draw is the best icing on the cake.

Warrior Angel - 1 cost Good Champion

9/9 Airborne. Blitz. When this card attacks - You may banish target evil token champion.

Lastly for this pack we have another Kickstarter exclusive. I think this is the first alternate art that switches the genders? Both pieces of art are very well done, I'm not sure which I like more. The new art is more dynamic and action-filled, but the weapons and armor I think are better on the original. We end on another huge flier. banishing a target evil token champion is thematic, but way too conditional to be counted on. Blitzing Airborne champions are nice, and this one is gigantic, trading positively with almost all the others, including the above Wild Roc. Definitely not my favorite angel, but I'm glad he/she finally becomes legal (that doesn't sound right).

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I think the MVP of the pack goes to Zaltessa's Fire, although it could be overshadowed by Royal Intervention if a really good combo is found. Well that is it for the first pack. Do you agree with my assessments? Do you have a favorite card? Let me know! And happy gaming!

Thursday, November 30, 2017

Epic: The Card Game - The Art of Splashing

The art of splashing in Epic: The Card Game. Getting the term from Magic: The Gathering, who in turn probably got it from somewhere else, can be described as the practice of adding a small amount of cards from another color into your deck in order to improve certain match-ups, counter certain cards, and fill gaps/weaknesses in one’s deck. In Magic, splashing comes at the cost of straining your mana base. In Epic, it comes as a cost of straining Loyalty triggers in an alignment (color in Magic), and making sure numbers add up when it comes to counting 0-cost cards.

This seemingly simple concept has huge ramifications in Epic Deckbuilding, and is something one must constantly be made aware of, when trying to make a competent deck. The amount of splashing can be varied, but the core concept of filling in a gap/weakness in your deck remains true. Each alignment in Epic has its strengths and weaknesses, and while it can be good to have your deck consist of primarily one alignment for loyalty and synergistic purposes, you can frequently run into trouble against more colorful and varied decks.

For example, the go-to deck for most new players is the “burn” deck. This deck acts similarly to an aggressive red deck in Magic, in that you are working towards killing your opponent quickly, using direct damage. A weakness the burn deck has is if your opponent has a large amount of healing, which in Epic generally is greater in number than most burn cards. Another weakness that a burn deck can have is lack of cards in hand, as playing quick events and champions can quickly diminish your hand, leaving you vulnerable to a more controlling deck, or one that works on forcing you to discard cards from your hand. A way that proponents of a burn deck can mitigate these issues is to splash certain cards from other alignments. In this example, perhaps adding in Ancient Chant, Lesson Learned, and Muse in order to help with card draw. Or maybe add a card like Kalani Woodreader (from the new Pantheon set), which can be aggressive, as well as prevent an opponent from healing. Splashing can turn a good deck into a great deck, with only a few modifications.

So, now that we have that down, how does one splash in Epic? According to the constructed deck building rules, you must have 60 cards, with 2 1-cost cards for every 0-cost card in an alignment. This means if you want that tasty Amnesia 0-cost card, you are going to have to have at least 2 Sage 1-cost cards along with it. When considering to splash in cards, you should also be thinking about Loyalty. Although Raging T-Rex can draw you cards and give you a huge champion on the board, splashing it in any deck is probably not smart, due to it requiring Loyalty 2. On the other side of splashing, you should consider how many cards your splashing will remove from your primary alignment. Sure, you may have a bunch of your favorite Sage cards in your deck, but is it causing you to not be able to hit your Loyalty triggers as a result? Or maybe it is making a card like Scarros not as good, simply because you are missing out on using it to its full potential? Things to keep in mind.

As I have said, there are multiple reasons why you may want to splash, and it depends on your deck. However, I have found that most splashing has to do with filling the following gaps:

Card draw
Direct Damage
Sweepers
Discard Pile Banish
Healing/Anti-Healing
Specific cards that give you special abilities your deck needs (ie Surprise Attack)

I will now give some examples of how one could splash, attempting to solve each of these issues:

 

Card Draw – This is the most important aspect of a deck, and luckily, most alignments have ways of drawing cards. However, sometimes you need some of the best card draw or ways to make sure you can draw cards at the right time. For this, I recommend Ancient Chant. There is no card that can net you more cards in the game, because if you combine this with Lesson Learned, you can draw 4 cards thanks to the unique way Epic resolves its triggers. The best card drawing 0-cost cards I can recommend to go with Ancient Chant is Muse, Frantic Digging, or Amnesia for some discard pile banish and Recycle and fill 2 gaps in your deck. It really comes down to your playstyle. If you have cards you can afford to discard and use from your discard pile (like Soul Hunter or Ancient Chant), or you need to make sure you are guaranteed to draw some cards, use Frantic Digging. If you want another body on the board that if not dealt with, can continue to give you cards, take Muse. There are many options, but all of them give you card draw. My go-to card draw splash packet is 3x Ancient Chant, 3x Lesson Learned, and 3x Frantic Digging. This combo allows me, for just 9 cards, to have a ton of card draw options, filtering with Frantic Digging, and the option to replay my favorite events (including Ancient Chant), with Lesson Learned. You will see this combination in many decks, as it has become a staple in Epic.




Direct Damage – This one is important for slower control decks, that sometimes need a way of finishing off an opponent directly and surprisingly. For me, I have a deck that runs a lot of little 0-cost Blitzers that can quickly run down an opponent’s health, but I found that some direct damage could really help finish an opponent off. The smallest splash packet I love is 2x Fires of Rebellion, and 1x Flash Fire/Fireball. FoR allows you to have direct damage, as well as removal in one nice card, and Flash Fire/Fireball allows you to deal with little annoying champions if need be, as well as that last, tiny amount of health. John Tatian, I believe, used the new Steed of Zaltessa for some direct damage/anti-healing for his Championship winning deck. Now the steed was in his primary alignment, but its role was definitely for finishing off opponents.

 Sweepers – Most decks like to have a way to clear the board, especially off-turn, in order to come back from a negative board state. My two favorite cards for this are Zombie Apocalypse and Wave of Transformation. In terms of splashing, it really depends on what other gap your deck has. I have paired Zombie Apocalypse with Guilt Demon in order to have a little direct discard pile banish as well as aggression. I have also paired Wave of Transformation with Amnesia for discard pile banish and a little card draw. These are very flexible, but frequently very important in a deck. For our new Epic team’s practice for World’s (The Dead Minotaurs Society), our representative, Josiah Fiscus, splashed in 3x Wave of Transformation, 1x Lesson Learned, and 2x Amnesias, in order to give him off-turn removal, event recursion, discard pile banish, as well as some card draw, all in a simple, 6-card splash. And since he went undefeated in the Constructed portion of the tournament, perhaps that was a good choice. J


 Discard Pile Banish – This splash usually has to do with adding in 0-cost discard pile banish events, since those are the most popular. Amnesia and Heinous Feast have long been the best examples of this. Usually, people will add other 1-cost cards that fill in another gap, in order to make room for the discard pile banishing 0-costers. The example of Josiah’s deck above is a good one. However, you could get really dedicated to discard pile banish and put in Grave Demon or Erratic Research to go along with Heinous Feast and Amnesia, respectively. If you know that people are playing a lot of cards from their discard pile such as Soul Hunter, Smash and Burn, Dirge of Scara, Plentiful Dead, etc, then perhaps you need a discard pile banish splash in your deck.


 


Healing/Anti Healing – The anti-healing portion of this is rather new, since it has mainly come into play with the release of Pantheon in response to the popular Kark deck that dominated the previous Constructed year. The new card Kalani Woodreader has given this as a potential splashing option, for example. Healing, on the other hand, has been around for a while. Probably the most popular healing card in the game is Drain Essence. This card has continued to be popular due to it not requiring Loyalty of any kind, so splashing it is easy, and on top of a very decent amount of health, you get to have some champion removal as well! Also, if you want to continue the health trend, Evil has a lot of 0-cost cards that really compliment Drain Essence like Heinous Feast for some health and discard pile banish, Consume for a smaller dose of health gain and removal, and of course the new all-star of the World Championship, Scara’s Gift, which gives you health and direct damage. As you can see, Epic can give you a ton of options for splashing, and it just depends on your playstyle and preference.

Specific cards to splash – This is reserved for very specific cards that provide a specific ability that your deck might want. A common example of this is Surprise Attack. This is a card that allows you to play any champion off-turn, which is an incredibly powerful ability. Using John Tatian’s World Championship-winning deck as another example: He splashed in 2x Surprise Attack, along with 1x Flash Fire. Surprise Attack gave him the ability to play a lot of his champions on his opponent’s turn, something that many of them could not do before, and it allowed him to defend and threaten his opponent more than he otherwise could have. Flash Fire provided a lot of utility, including a tiny board wipe, direct damage, and card draw if needed. It is a great example of splashing in a deck.


Josiah Fiscus splashed in 2x Final Task and 1x Wither into his deck at World’s in order to allow him to make a lot of his champions, and his opponent’s, into Blitzing monstrosities, that allowed him to stay on offense, or on defense in a pinch. Wither gave him a tiny board sweeper as well.

The Pluck You team in this years’ World Championship splashed in a couple of packets into their deck. They splashed Good with their packet of 3x Silver Wing Guardian, 3x Silver Wing Lancer, and 3x Brave Squire. They also splashed a Sage packet of 3x Mist Guide Herald, 3x Erase, and 3x Force Lance. Since they said they wanted their aggressive deck to have combat tricks in it, I would assume they started with wanting 3x Brave Squire, since it is one of the best, and the new Silver Wing Lancer is a great, aggressive punisher. The Guardian also provided them with an attacker that can be played on your opponent’s turn, and then attack on yours for damage to your opponent, as well as health gain! Meanwhile, I am sure they saw Force Lance and loved it for that Unbreakable and Recycle trigger, and so when finding room for that they went for Erase, which gave them card draw as well as pseudo-removal (especially against the mirror combat trick deck), and the MGH which gave them more bodies on the board, along with whatever champion they needed at the time. 

As you can see, splashing is a very important thing in Epic deckbuilding, and the skill with which to recognize your decks’ faults vs what could fix it, is a skill that separates the best from the rest of us. I hope you enjoyed this article, it was a long one. What are your favorite splashing packets? Any comments? Please let me know, and as always, happy gaming!

Monday, November 6, 2017

Epic: The Card Game Pantheon Maligus vs Furios Pack Analysis

So we finally have the full spoiler list for the new Epic: The Card Game Pantheon Expansion! I am very excited to pore over the new stuff. Just like last time we shall have to wait for the art to come in, but in the meantime we can speculate and analyze the new cards. I will have an article for each of the new packs. The fourth, and final pack of the released cards so far is the Maligos vs Furios Pack. This is one of the packs that should be available around December. Here we go:


Maligus vs Furios pack

Fiery Demise 
Wild Event
Deal 3 damage to a target.
Draw two cards.
Hey, another draw-2-and card! These are always great. I think I like Wild’s other one Smash and Burn better, but this definitely plays into the burn deck archetype more. It’s a solid card that can either give you removal and cards, or straight damage and cards. Unlike Smash and Burn, you don’t need more Wild cards to fully benefit with this, so it can be included in any deck and be a decent choice. Obviously, this is a great card to have in Limited. This is like the perfect anti-Thought Plucker card, if only it was free, lol. 

Greater Lightning Wurm 
Wild Wurm Champion
12/10
Breakthrough
Loyalty 2 → Deal 6 damage to a target.
Yay more Wurms! I always love the visuals and theme of these guys, so I can’t wait to see the art. This is on the lower end of the stat spectrum for Wurms, which is pretty crazy to think about, but it’s still pretty devastating. Like its Burrowing cousin, it provides a huge, if not slow, Breakthrough Champion, and if you can hit the loyalty, THIS one at least can deal some damage. Using Final Task with this will be quite lovely. That is 6 damage to a target, not just a champion, so defending decks beware. If you can hit the loyalty, this is a decent draft in Limited, but like Burrowing Wurm, I would not go crazy trying to get it. I would rank it higher than the Burrowing, but probably lower than the Rampaging.

Kalani, Woodreader 
Wild Elf Champion
5/5
Blitz
Opponents cannot gain health.
Now that is a much better Elf name than Burger, Or Bagel, or whatever that other guy’s name is. This was also spoiled a while ago, although at the time it was just called Elf Shaman. I like this one better, although the visual in my head of an elf trying to read a piece of bark is not very flattering, but I’m sure the art is amazing. This is a very simple, but awesome, card. 5/5 0-cost Blitzer is going to be tough to deal with without spending gold, and then while it is around your opponent, and your opponent only, cannot gain health. This card sounds like it was made in the days of Kark’s reign, but it will hold its own in the current meta. I think there is a viable strategy in just playing this guy and never attacking with it, forcing your opponent to take him out, or risk never healing. I shall enjoy putting this into my aggressive Wild decks and watch my opponents squirm as they force themselves to Drain Essence the elf, all the while letting some other giant Wild Champion in for the kill. Since this card requires no loyalty, this is a solid Limited draft choice as well.

Herald of Angeline 
Good Angel Champion
7/5
Airborne – Righteous
Tribute → Reveal the top three cards of your deck. You may choose a good card among them and put it into your hand. Banish the rest.
Ok how many angels is this? This is another Scrying-like Champion, this time for Good, I do not like that 5 defense, and although it has Airborne and Righteous, I feel as though it will do nothing other than help you draw a card you need. That is very important for sure, but I think Good has so many other great 1-cost cards, that I doubt I personally could make room for this in my decks. Maybe if it had Ambush or Blitz, now THAT would be Epic. It is a fairly weak Limited choice except for the Airborne, which automatically makes it not-so-bad. 

Angeline’s Will 
Good Event
Gain 10 health
—OR—
If it’s your turn, banish target expended champion. If this is the first  card you’ve played this turn, gain  that may only be used to pay for good costs.
This is the last “Will” card, and the card I got to spoil for this set, a few hours before the entire set was spoiled anyway, lol. Anyway, you can check out my review of it, but in short I love the card. Yes, it doesn’t have a draw 2 option, but it just does so much else. Removal while allowing you to play another Good card, or +10 health? That is quite the swing any way you put it. I don’t usually try to build Good decks, but this card makes me want to try. Could Kark have a revival with this card? This is also a solid choice for Limited, maybe even more so, than some of the other “Wills”. My favorite is Gareth in theory, but we’ll see if that changes in practice.

Knight of the Dawn 
Good Human Knight Champion
6/3
Blitz
Tribute → You may banish target evil token champion.
Another Kickstarter brought to life! This guy hits hard and removes tokens that are not really being used for now. It should be noted that it gets buffed by the countless Good human buffers in the game. I love that Good is getting some offensive power in this set, and I look forward to seeing what people can do with it. This is a solid choice in Limited as well. It requires no loyalty, could possibly take out an opponent, and hits like a truck. In fact, I think it hits harder than any other Blitzing 0-cost Champion. It’s a great way to start off a turn. Your opponent can only take so much damage from 0-costs before they spend their gold first.

Scara’s Gift 
Evil Event
Deal 2 damage to target player.
Gain 2 health.
 → You may banish two other cards in your discard pile. If you do, Recall.
I love this card. This may have been the first card that had my mind racing for combos and breakages. This is just a huge health swing for a 0-cost card. Yes, it does not remove anything from the board, but a 4 point health swing for free is a big deal. Plus, you can get it back for a Recycle-like ally trigger. This and the Steed of Zaltessa make me think they want Evil to start doing more direct damage decks. I’m inclined to give them a try. I think this is a fine choice in a Draft. Without Evil it is greatly diminished, but if you have a lot of Evil, this will cause a lot of havoc. 

Krieg, Dark One’s Chosen 
Evil Human Mage Champion
8/8
Tribute → Put two zombie tokens into play.
 → Put a zombie token into play. Your zombie tokens gain blitz, +1  and +1  this turn.
I hope this art portrays Krieg from Borderlands 2, but I doubt it. Fan art maybe? This is another token generator. I like zombie tribal decks, and I missed out on doing a Halloween themed deck, so maybe this guy can join in for next year. I feel like using this card along with Scara’s Will shall be fun. That’s a lot of zombies and breaking. I’m unsure if this card would make it into a competitive deck, but I still really like the card. I think it’s a nice card for Limited as well. I love the guys that put in tokens, as it is very difficult to get rid of all of them, and you usually can start giving your opponent a death by a thousand paper cuts. Plus, this guy can keep churning out new zombies, while making the existing ones much harder to kill. A 3/3 is so much better than a 2/2. 

Dark One’s Fury 
Evil Event
Draw two cards.
—OR—
If it is your turn, break all non-evil champions.
This feels similar to Raxxa’s Displeasure, except this gets all non-Evil stuff, rather than just all non-Demon stuff. Slightly different ability, although if you are facing a non-evil deck, and that’s what you are playing (like a zombie deck), this card could be amazing. In Limited, unless you specifically have Evil on board, and your opponent doesn’t, this card is a draw 2.  

Erwin, Architect of War 
Sage Human Champion
1/5
Tribute → Recycle
This card has all alignments, even while it is in your hand, deck, or discard pile. (During deck construction, it is only sage.)
I love the adaptability of this card, and it was an ability I have been talking about having in Epic for a while. I am glad it made it. This is the only card in this set that has this, but I look forward to more. This is a weenie blocker of a card, but it Recycles, and it allows you to use it for any Loyalty for any alignment. That will be quite useful. It’s cards like these that will allow deckbuilders the ability to have 4 colors in their decks, and still use Loyalty triggers. I don’t think this card is broken or anything, but it is a welcome addition. This is a great card in Limited as well. In a mode where Loyalty triggers are so hard to come by, this card could be a life saver. 

Ethereal Dragon 
Sage Dragon Spirit Champion
6/8
Airborne – Ambush – Untargetable
I am very happy about another Dragon. In terms of visuals, they are my favorite tribal in Epic I think, and I can’t wait to see what this one looks like. The Dragon Soul from Gems of War anyone? Anyway, this thing is a beast. Such a simple card, but this is a huge pain for your opponent. 8 defense is tough to crack, Airborne along with it and there are very few that can beat it in a fight, and no targeted removal for you. I could easily see this being put in “Reel Steel” decks (Happy, Dixon?). It doesn’t hit as hard, but add in some Winds of Change and you could have a monster. This is also a very solid pick in Limited. Sure, it doesn’t have card draw, so you have to be wary of that, but this card could crush your opponent if they don’t have sweepers or combat tricks or very large fliers. This will be a popular pick in Limited. 

Scrap Golem 
Sage Construct Champion
6/6
Loyalty 2 → Blitz
 : Banish a card from your discard pile: Put a scrap token into play.
 : Recall
Scrap Golem Token 
Sage Construct Token Champion
6/6
 : Banish a card from your discard pile: Put a scrap token into play.
And lastly, another Kickstarter card brought to life. I love the idea of this card. I hope someone can build an awesome deck with this card. I also hope we get enough tokens for such a deck as proxies suck. This gets my vote for the next alternative art card, so we can all build up our stock. It’s also a decent card. It comes in and you can most likely get another scrap golem. If both of them survive to your turn, that’s two more. It could get ridiculous. 5/5 stats are pretty brutal, and it’s the best token we have so far in that regard. I’m also very glad they created a separate token for it, because now all of the alignments have tokens! The deck will probably fail in practice, but I’m looking forward to giving it a try. It’s a decent card in Limited simply because if left unchecked, you will have an army of minions at your disposal. You will be really hurt by discard pile banishing effects, but those are less likely (although there are more and more every release). Recall abilities are always welcome in Limited in case you don’t have gold to spend for some reason.

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Well, that is all the packs of cards that have been released so far. My MVP for this pack is Kalani Woodreader. I plan on trying this elf in a number of decks. However, Angeline's Will is the card I am most excited to see how it can be abused. I think this is a very solid set, and a welcome addition to Epic. I can't wait to get my hands on it, and am very sad it won't be until well into next year. Some year maybe I will qualify and get to worlds.

Just FYI, the reason I said "cards released so far", is because in May/June of 2018, we should get the rest of the packs, which include the god/demigod cards from the kickstarter. I'm guessing there are some other cards as well, and these cards as a whole should give players the opportunity to play Epic in a different way. I am looking forward to what we shall get in those, and you can bet I will write an article or two discussing them. Just so you know they are called:
  • Pantheon: Shadya vs Valentia
  • Pantheon: Riksis vs Tarken
So thanks for reading! I hope you enjoyed these articles and I hope it gets you thinking and excited about the new set. What cards are your sleeper choice? What cards are your MVP? What combos or decks are you most excited about trying out? Anyways, I need to rest my hands. Thanks again for reading, and happy gaming!