The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!
Showing posts with label tournament. Show all posts
Showing posts with label tournament. Show all posts

Monday, April 29, 2019

Q&A with Denver Vault Tour 2nd Place Brooks Clark!

Hello fellow Keyforge fans! Keyforgians? Keyforgeites? Or is a group of us just called a Keychain? Whatever you want to be called, welcome to another Vault Tour Q&A! This time I am joined by Brooks Clark, who just finished 2nd in the Denver, CO Vault Tour, although it was his deck that went 3-0 in the finals (more on that later). But anyway, I hope you enjoy this kind of stuff, I know I do. So let's get to it!

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First of all, congratulations on finishing 2nd place at the Denver, CO Vault Tour! That's awesome! And although I'm sure it is a little bitter sweet, you must be pleased with how your deck performed considering it went 3-0 in the final match, since you won the first game with it, and then your opponent piloted your deck in the final 2 games. How do you feel?

Thank you, you said it right it's very bitter sweet. I feel great that I have a good deck and that I piloted it well all weekend, but looking back I wish i'd have just opened on my deck at 1 chain or went ahead and just bid the 2nd chain.

The format for the Vault Tour was Archon Survival, which meant every player brought 3 decks, and they played one until it lost, and then moved onto the next one. There were 131 players, with only 45 making it to Day 2 in single-game matches. In Day 2 it was single game elimination until the finals, which were Adaptive, which means that you play with your deck, then with your opponent's, and then if the same deck won both games, you bid for who gets it (which is what happened). What were your thoughts about the meta going into this tournament? Were you surprised at some of the decks you faced? How would you define the meta in Keyforge, currently?

So going into the event I was a little concerned that I would have to concede a possible game or 2 if I started out well, as my goal was to get Bombfoot, the Aeronaut of the Pike into day 2 and it was my 3rd deck. As a competitive minded individual I don't ever wanna concede a game and didn't like that the format leads to just giving away games. I think playing survival until 1 person is standing is left with less then 3 losses is the best way to do it but the game is still young and everyone is learning what works and doesn't. 

 

As far as a meta game goes I was anticipating around 5%-10% OTK (One Turn Kill) or LANS (Library Access, Nepenthe Seed) variants, about 30% rush and 30% control amber decks. Then I expected the rest of the field to be fairly random as that's what the game promotes with the uniqueness of the decks. I never faced OTK all weekend, so that was a bit surprising, but there was a lot of hate out there for that strategy in particular, which probably helped counter it. One of my reapout.com teammates, Jean Claude, got beat in the top 4 with his OTK, which is a really solid deck even when not comboing. 

Speaking to the current state of the meta game, I'd say it's fairly open. If you like a deck and have played it a lot, you give yourself an advantage in this game. Find the strategy that you like and learn it inside out.
What 3 decks did you bring? What deck(s) got you to Day 2? Did you feel that your finals deck was your strongest? If you had your druthers, would you have picked a different deck out of your original 3 to play in Day 2?

Teacher Ascari was the deck I chose to start with. Its quick amber with no real cares for the board state. I started 3-1. My deck out preformed my expectations. I was hoping for a 1-1 or 2-1 start from this deck.

The Mantle that Digs up the Imp was my 2nd deck, and I picked this deck because it's very solid. It has a great game plan vs OTK, and going into the event there was a lot of talk about SAS and other teams putting their best deck in the 2nd slot so I wanted a deck that had enough artifact hate to make them win a fair Library Access turn and not a double broken one that wins the game on the spot. The deck won its 1 clean up game to get me to the 4-1 on the day, which was my goal, so I conceded round 6 to get to my 3rd deck which I've considered my best deck for months. I have won both the Tuesday and Friday online events with the deck and have well over 500 reps with just this one deck that I have owned it since November.

Bombfoot, the Aeronaut of the Pike was my 3rd deck, and I knew going into the event that it was my best deck and my main goal was to just make day 2 with Bombfoot, and I liked my odds from there. So no, I'd have picked Bombfoot 100 times outta 100 times even without hindsight.


You got to play the founder of the SAS rating system for Keyforge. Your finals deck has a lovely 99 SAS rating itself. How much power do you give to these various rating systems. Are there ones you prefer? Ones that you use? How influential are they when it comes to picking a deck you want to play in a competitive environment?

Yeah that's definitely an honor to play someone who has inspired and influenced the Keyforge community as much as he has. As for my deck being a 99 SAS, I have owned it since November, which I believe predates SAS, but the ADHD scores were a thing at the time and I was just picking up decks that had an excellent A, C and E scores and consistency over .2 as with my early testing that's what was performing the best. The Teacher Ascari deck I also picked up early when SAS was starting, but I didn't quite understand how it was being ranked and I already had a bead on what traits I was looking for with the other rating system. So now, I rate those 2 decks and one is a 64 and one is a 99. Obviously, the 99 plays way better, but the 64 got its fair share of wins too. 

 

When I was scouring Miles Agag deck doc off the Facebook buy/sell/trade group, I found The Mantle that Digs up the Imp. By then I'd gotten familiar with both rating systems, and the main thing I take away from the SAS is AERC scores, and I mentioned this on the stream yesterday when I sat down during one of the rounds to chat Keyforge. I prefer decks with a 2 on the R score, but beware not all 2s are created the same, so make sure the artifact control is not Customs Office. Because while it slows the opponents down, we want things more like Nexus, Remote Access, Poltergeist or obviously Snudge as he's an all-star. In a Vault Tour setting I am definitely interested in how my decks rate out and where the power of those decks lie, when I chainbound I'm a lot less constrained and I'll bring just about any deck that I'm having fun playing, but to me both sites have their merits and are good for the game, and those of us that are obsessed with numbers and statistics like myself enjoy them a lot.

All of us fans were very glad to see a non-LANS combo deck, or a double Timetraveler deck, not win in a Vault Tour. And although your deck on paper seems very good in terms of the rating systems, while glancing at it, it does not seem to have anything extraordinary in it. There aren't outside key forging capabilities, no huge combos, no heavy creature control nor number of creatures. Why do you think the deck performed so well?


Few reasons: #1 the worst card in the deck is Full Moon, and when I say this to people their eyes get wide with all kinds of question marks in them. But between it and Bait and Switch, I discard those 2 cards the most. Sure, sometimes Full Moon comboed with my Hunting Witch can get me 3 to 7 amber on a turn, it doesn't happen often. So with that said, the deck just has very little fat and just about every card or creature does something meaningful at almost every point in the game. 

#2 I'd say that it's because it's well-rounded: It doesn't focus on 1 particular thing, it has enough artifact control to deal with OTK, it has enough amber production to put pressure on your opponent early, enough steal in the late game to make them not want to over commit and can either control the board or stick a strong board presences with something like Succubus or Shaffles next to a Shadow Self. 

Lastly, #3 Control the Weak is one of my favorite cards in the game to play with at high levels of play, because most of the time your opponent will play at a higher level on average, so it's a bit easier to get a read. In my top 8 match on turn 1 on the play, I played Control the Weak, named Logos, my opponent had no Logos, so next turn I played Succubus, Shooler and Control the Weak on logos again. My next turn was reap, reap, Mind Barb, Lifeward. It was really unfair.

There was a lot of talk about teams in this Vault Tour, with several members of various teams advancing far into the tournament, including yourself. What does a team mean/look like in Keyforge, what kinds of advantages do they give, and can you talk about your team and what that means to you?

Yeah with Vault Tour Denver we are now seeing this teams thing develop, I believe the top 8 had 3 teams represented. reapout.com had 3 top 8, SAS had 2 top 8, and Bouncing Deathquark had 1 so 6 of the top 8 competitors were team guys, and all 4 of the top 4 were on teams. I think there is some advantage to being on a team (ie moral support between rounds, strategic convos before/after events, and sometimes between rounds, and mostly being able to network hotels, flights, rental cars and other expensive associated with traveling across the country with people we have built relationships with).

My personal team is reapout.com, and while we haven't fully launched our site yet, we hope to soon, as the game could use some content on a weekly or possibly daily basis.

These are Casey Wyzlic words, but he's hit the nail on the head so I'm just gonna repeat them here:

"We are a small team of like minded people from many backgrounds. Our Ethos is to have fun, help each other out, and to promote the game we love so much. All of us play this game as a hobby and are here for the friendships, competition, and camaraderie that it brings. I'd like to say that I am a very good judge of character and am proud to call everyone on the team a friend.

With that being said, the members have talked me into making Reapout much bigger than I intended. We have streamers, writers, and competitive people who want to bring us and the community closer together. In the coming weeks we intend to launch a fan site that will include videos, articles, and a place to talk about Keyforge. We hope to have you all there.

Being on a team is just about working together, backing each other up, and making each other better. We had 4 people in the top 16 and had to take one of us out as we got matched up against each other. The game was played and fought well. I think at that point we were all amazed at how far we had come. Top 8 pitted us against 3 worthy foes and we went down to 2 members in the top 4. What a day! All of us actually played the decks we came with after going back and forth on who would play what, which i think has something to say about us.

Team SAS is a great group of people who are also like minded. We look forward to challenging each other, working together, and bringing all of us together as one. I've always said from the beginning that there is no competition in Keyforge between the players and stores because the decks are the ones doing the talking. Anyone can pull the double time traveler-horseman-OTK at your local sealed tournament with 4 entries (which we did).

Team Reapout is closed at the moment with three open invites for Jay Schelke, Rachael Trimble, and J Brian Andersen. Anyone I've personally met is invited to hit me up also. Future people will be decided on personal interactions with team members or long standing community members..... But from anyone that have met any of us at the Vaut Tours, I am postitive there is nothing negative to say. We look forward to meeting new people at the coming tours. Open your vaults and REAPOUT!"


What got you started in Keyforge? What attracted you to it in the first place, and what has kept you interested?

So I have played Magic the Gathering going on 20 years. I have played some on the Pro Tour and done fine at Grand Prix, but never really had the time to commit to professional MTG, as it requires you to be completely meta game efficient day in and day out since people can change their deck lists at a large event. Literally 3 to 5 cards can make a huge difference in how your deck functions the day of an event in the meta. 

I found this game in late October/ early November, when a bunch of people were casually playing at the local gaming store I play at, and I inquired about it and did some research after hearing that no 2 decks were ever the same. My mathematical mind got to thinking; how is this even possible, and I searched the web all night for as much information as I could til like 3 AM, lol (as most of us do when we become obsessed with something). So I bought my first deck and took it to the shop the next week. I had bought an opened one off someone on Ebay as it had Witch of the Wilds and at the time I was looking for cards that broke the rules of the game. 

 

So me and my buddy sit down for our first game, both with long-time MTG backgrounds, and our first game takes at least an hour, probably closer to 2 hours. Not because we were playing slow, but because neither of us understood reaping could be better then fighting, and we both just took turns with our Brobnar decks clearing the board. We shuffled our decks back at least 3 times each before the game finished. I lost, as my opponent had been playing since launch, so he knew a bit more then me, but this was enough to fuel my fire for Keyforge. Ever since then I have just been captivated by the people who play the game, their kindness, and the game itself for multiple reasons: uniqueness of decks, easy cheap entry, and that while the meta game can shift, my deck will never rotate.

How many decks do you own?

I have a sealed box and 2 loose decks that I'm saving for nostalgia opens in 5 to 10 years, 4 decks that I consider reversals, and 13 decks that i would consider for Archon events. I have sold off the rest as I personally like to keep my collection tight and easily manageable.

What is your process when it comes to choosing a competitive deck?

Play it ALOT!!! Know what your deck does inside and out, when it turns the corner, and when it's right to discard cards. Know when to mulligan. The more you play with your deck, the better you're gonna be with it. I have well over 150 games in with each of the 3 decks I brought, but with Bombfoot and Teacher I have well over 300. I haven't played Mantle as much as I haven't owned it as long.

What is your favorite House? What is your favorite House Combination in a deck?

Aww man, this is hard for me as I just love the whole game. Even trying to pick 5 of the 7 play mats for my winnings at the prize wall was hard, lol. But if I have to choose then Shadows is my favorite. I looove the flavor text on Too Much to Protect "not taking it would be the real crime".

My favorite House Combination is Shadows, Dis, and then any of the other 5.


What is your favorite card?

Tough call. There's a lot of cards at the top of my list, but I'm gonna say Mack the Knife if I gotta pick just 1.

What is the most powerful card in the game?

The most powerful single card in the game in the hands of the right people is Control the Weak. If you watch the finals rerun you can see my opponent use it effectively against me. (watch it here 5:21:20)

What is your favorite card combo or interaction in the game?

Lash of Broken Dreams/Too Much to Protect.


What is your best tip for players who want to play competitively?

Practice. Practice  a lot. Get games in where you can. It's very important to know your game plan and what your deck's strengths and weaknesses are.


The new set, Age of Ascension, comes out in roughly 1 month (see the spoiled cards so far here), what are your thoughts about it so far? Do you like the new keywords? Any patterns or major meta changes you predict? 

I'm really digging what's been spoiled so far: the art, flavor, complexity, and competitiveness look like they should be on par with everything we love from Call of the Archons. Alpha/Omega are great as they allow you to push a single card a bit more then you could without those (I'm looking at you Library Access :)). There are not enough cards for me really to anywhere close-to-accurate predict upcoming meta shifts, but I do believe it will have some impact on it.

What is your favorite card from the new set so far? 

Binding Irons is my favorite so far. Succubus rarely sticks around to reap and succubus is one of the top cards from Call of the Archons.









What is next for you?

I most likely won't be in Atlanta or Columbus as my lady and I have our first child due in just under 4 weeks, but I'm hoping to make Indy (Gencon). I'll definitely be continuing to play Keyforge and writing articles and doing content for reapout.com when we have it fully functional, and I'll definitely be at large events going forward in 2020.

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Well, congrats to the baby-on-the-way! I'm sure that won't affect your Keyforge hobby at all ;). I can't really recommend you naming the child Snudge or Hebe the Huge, but whatever you come up will be fine substitutes I'm sure. Thank you so much for taking the time to talk to fans, and helping to keep up content for this awesome game. I hope you readers enjoyed this as well. And as always, happy gaming!

Wednesday, November 23, 2016

Epic Card Game Worlds 2016 - Afterthoughts From a Spectator

Well it certainly was an exciting Worlds. Lots to talk about.



I wrote an article about my predictions here: http://amazingspidertank.blogspot.com/2016/11/epic-worlds-predictions.html

For those of you that don't know, this was the format for the weekend:

The World Championship will consist of 7 rounds of Swiss on Sunday, followed by a cut to the top 8 on Monday. Each round is 60 minutes and it is a best of 3 rounds.

The Tournament begins with an Epic Cube Draft with 8 player pods.

Rounds 1 and 2 will be played using decks created in the Cube Draft
Rounds 3 and 4 will be played using the Dark Draft Format
Rounds 5 through 7 will be played using full Construction rules.

The Top 8 will be single elimination, and it will be the best 3 out of 5 games each round.

Games 1 and 2 will be Dark Draft
Games 3 through 5 will be Constructed

Everyone loves giant checks!
There were 12 Last Chance Qualifiers which contributed to the 64 total players in the World Champion Event! 64 players battled it out and the top 8 advanced on to Monday. Several games were streamed and they were a blast to watch. The Dark Draft rounds especially were exciting. So many great plays and epic turn-arounds and come-from-behinds. I was one of like 5 people chatting on the Twitch Channel. At any given time though there were 90 spectators, which seems pretty decent for the first run. If anybody wants to watch or rewatch all the videos are here: https://www.twitch.tv/whitewizardgames/videos/all

While the streams were going on, we chatted about strategy, the future of the game, funny stuff involving the poor Minotaurs, and how WE would have won if we had just qualified, lol. It was lighthearted and good-natured, and was a true testament to the great community that Epic is getting. The play by play analysis was great and enjoyable. They offered some genius insight into the game, spoiled some new information, and even interacted with us lowly spectators!

I am so envious of that swag bag. Every qualifier got this stuff!
My feel good moment of the stream was when I correctly guessed every single one of John Tatian's (the eventual winner of the entire tournament) picks during his Dark Draft in the semi finals. I felt so vindicated. I guess some of my Dark Draft Decision articles are paying off. Now I'll just have to find a way to apply that to the real world, lol.

There were a few snafus when it came to the videos and audio but they were few and far between. It seemed like the majority of the streaming went smoothly.

We got to hear the announcement that an Epic App will be coming soon! This means that we can play our favorite game digitally. WW mentioned online play, some kind of campaign mode, real time and slower tournament play, and that the kickstarter would be coming around January I believe. This is quite exciting. This may even be enough to push me over the edge and get a smart phone. For those of you that don't know, I've been proudly sporting a flip phone all these years, much to the chagrin of my friends and family. I shall go kicking and screaming into the smart phone age, but this app may be enough to do me in.

I got to cheer on my good friend, Josiah Fiscus. He won my local qualifier and represented us here in Pittsburgh very well. I believe he finished 39th. He was sad to start out 3-0 and then drop so many after that, but placing in the 2nd reward bracket is quite the accomplishment so congrats! I also had to cheer on Gabriel Costa-Giomi. I played him at Origins where he beat me soundly. Then he came to my other local qualifier and we played against each other in the final Dark Draft game where he beat me again. Since he finished in the top 8 I feel proud to have contributed in some small way to his greatness lol. Also, that means that Pittsburgh qualifiers put out some serious competition. Both our finalists performed very well, and one made it to the top 8, that is pretty sweet!

Epic App!
When they moved onto the Constructed portion of the tournament, that is where we would see if my predictions would come true or not. Now I don't have the statistics of all the decks that were being played, but we do know of the top 8 decks at least here: http://decks.epiccardgame.com/decklists/tournament

I feel pretty good at my predictions for the tournament. We did indeed see a smattering of Wild/Sage, Evil, and Kark decks. I did not see a Drinker of Blood deck do too well, or at least it didn't make it to the top 8, but I suppose I shouldn't be surprised given my luck with them at tournaments. The most talked about and controversial decks were of course Kark decks, and that's what I'd like to spend some time on.

When Kark was spoiled tons of people cried out "OP!", and soon after tales of playtesting of the unbeatable Kark deck was making the rounds. I definitely was worried about Kark, but I was hoping it wouldn't ruin the game and would just become another archetype. I think we are still not sure, even though the eventual winner used a Kark deck. One thing, and something White Wizards is quick to point out, is that Constructed is only 1 format that was used to get to the top 8. In order to qualify, you needed to perform well in a variety of situations and a Kark deck would only take you so far. And while that is true, playing a deck that gives you a huge advantage definitely helps. We had 3 Kark decks make it to the top 8. I read somewhere that someone said there was another Kark user in the top 16. Kark was the most used deck in the top 8, and Kark won the championship. You can guarantee that we'll be seeing a lot more Kark in the future. Now is that a good thing?

White Wizards has said they wanted to create Kark in order to give a win condition to control decks. In the past if you wanted to play a slow or controlley deck, the games would last forever and usually go to time. If there was a mirror match, it wasn't fun at all, as both players basically did nothing all game. So Kark was put in to give an alternate win condition that would allow the Control matchup a way to win.

I got to watch several Kark matches as they were streamed. Although Kark wasn't as dominant as some people feared, it still won most of its matches. I don't know if WW planned this, but a lot of the Kark games were mirror matches, which made it a lot worse. We didn't get to see Kark try to beat other types of decks as much, but we did see games of "who draws Kark first?". Those matches weren't very good and it sucks to lose because one player happened to draw a card first. Sure they were exciting as for some reason every Kark vs Kark matchup had all Karks at the bottom half of the decks, so it was quite the race, but it didn't make for very good gameplay. It was very non-interactive. The Kark players would wipe the board or play stuff that gained health, and as long as they kept doing that and managed to draw enough cards it was a race to grab Kark.

In the top 8 we did get to see Kark decks play some other decks, and they finished on top. Kark did not go undefeated, and that must be said. The decks that beat Kark were extremely aggressive and had to continue to wear Kark down. They usually had to attack both the life total as well as the hand of the opponent, to keep them from winning. Since there were 2 rounds of Dark Draft to start out it does throw off some of the statistics, but Kark mainly won.

The original Hateful Eight
In the semi finals there were 2 Kark decks and 2 identical Evil decks. If they had split up and Kark had gone to both matchups, then we could have easily had a Kark vs Kark final, which would have been awful. As it turned out, the Karks played each other and we had an exciting Final game. John Tatian (deck - http://decks.epiccardgame.com/decklist/view/115/kark-john-tatian-1-seed-1.0) and Will Morgan (deck - http://decks.epiccardgame.com/decklist/view/116/evil-thoughts-jonathan-lewis-2-seed-will-morgan-6-seed-1.0) played some of the best Epic I've ever seen. They went 1-1 in Dark Draft, and then went all the way to game 5 where John Tatian finally beat Will down for the win with his Kark deck. Will showed that Kark can be beat, however it was just not enough.

So here are my thoughts about a Kark deck right now:

Kark is undoubtedly very powerful right now. He can win very easily, or at the very least, not lose. Kark won most of his matches in worlds top 8. I would love to see the statistics of Kark decks at Worlds in general, as I would wager they did quite well. We did see Kark lose, but it was always to a very aggressive deck. Does that mean that only aggressive decks and Kark decks can be played? That's a shame. Derek Arnold's 4 color deck that qualified him for Worlds had everyone excited because it was a different type of deck, now that deck is completely nonviable. It is way too slow to beat Kark. I would love to see how long those Kark matches were too. I know that they weren't timed in the top 8, and so players purposelessly played slower to make sure they played correctly, but man did Kark games take a long time. The decks that beat Kark went well over an hour. I fear that anyone playing against a Kark at a timed setting at a tournament, is doomed to either lose, or run out of time and draw. Kark has just way too many ways to gain tons of health. That will make for some pretty annoying games. Now the games that Kark lost were testaments to great play. They were slow, but looking at the strategy as a whole they were very exciting. Great plays and rushes to try and keep that life total and hand size down, and slowly whittling Kark down where they could finish him off. I just don't think most decks can do that in 50 minutes, and if you playing for fun, be ready to play just 2 games in an entire night, lol.

John Tatian, our winner, with the bigwig himself
If Kark wins, he crushes. Even though most people would say that the final games were exciting, but how exciting is it really when you step back and think about it that Will Morgan was nowhere close to winning when John played Kark for the win? In so many other Epic games, it comes down to the wire, where the person with initiative pulls out the win and would have lose had they passed to their opponent? Those are real nailbiter games and are very exciting. We got to see that during the Dark Draft formats. However, with Kark, the only exciting plays a lot of the time were the unique ways Will managed to NOT lose by lowering John's health a bit. When the game ends with the winner at 60+ life, you don't get the feeling that the opponent was close to winning, and I think that really hurts Epic. And when Kark loses, it will most likely take forever. As I said I hope those games can make it in time, but I highly doubt a deck is going to beat Kark 2x in the span of 50 minutes. Unless the Kark player makes some serious mistakes or has some really bad luck, I just don't see it.

Look how epic that is? Also, cool playmat
So what does that mean? We are going to see a lot of Kark decks in the meta in the meantime. I hope we can find some stuff that can really crush Kark so to discourage a ton of people from playing him. I don't mind him being in the meta, as I like variety, but a tournament full of Karks sounds dumb. It's similar to a token swarm deck. A Human token deck can win a game on even the first round if they go second. However, Epic has a lot of counters to that deck (perhaps too many), and so we don't see a ton of them, but I am still excited when I see one attempted. I hope we can get the same thing with Kark. I'm not sure what the fix is. I think some kind of champion that while in play, prevents health gain, might be a decent answer, but I don't know for sure.

However, don't let that get you down. I really enjoyed myself even though I didn't get to participate. It was a lot of fun to watch the streams and continually hit refresh on Facebook to check for updates. I loved going through the posted decklists and trying to figure out what a player's next move was on Twitch. You better believe I will be trying my best to qualify next year.

A side note: I want to commentate on a match next year. Somehow make it happen WW gurus.

But anyway thanks White Wizards for such an awesome Worlds event. I had a ton of fun and I can't wait to see what you have in store for us next year! Thank you for reading and happy gaming!