The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!
Showing posts with label kark. Show all posts
Showing posts with label kark. Show all posts

Wednesday, November 23, 2016

Epic Card Game Worlds 2016 - Afterthoughts From a Spectator

Well it certainly was an exciting Worlds. Lots to talk about.



I wrote an article about my predictions here: http://amazingspidertank.blogspot.com/2016/11/epic-worlds-predictions.html

For those of you that don't know, this was the format for the weekend:

The World Championship will consist of 7 rounds of Swiss on Sunday, followed by a cut to the top 8 on Monday. Each round is 60 minutes and it is a best of 3 rounds.

The Tournament begins with an Epic Cube Draft with 8 player pods.

Rounds 1 and 2 will be played using decks created in the Cube Draft
Rounds 3 and 4 will be played using the Dark Draft Format
Rounds 5 through 7 will be played using full Construction rules.

The Top 8 will be single elimination, and it will be the best 3 out of 5 games each round.

Games 1 and 2 will be Dark Draft
Games 3 through 5 will be Constructed

Everyone loves giant checks!
There were 12 Last Chance Qualifiers which contributed to the 64 total players in the World Champion Event! 64 players battled it out and the top 8 advanced on to Monday. Several games were streamed and they were a blast to watch. The Dark Draft rounds especially were exciting. So many great plays and epic turn-arounds and come-from-behinds. I was one of like 5 people chatting on the Twitch Channel. At any given time though there were 90 spectators, which seems pretty decent for the first run. If anybody wants to watch or rewatch all the videos are here: https://www.twitch.tv/whitewizardgames/videos/all

While the streams were going on, we chatted about strategy, the future of the game, funny stuff involving the poor Minotaurs, and how WE would have won if we had just qualified, lol. It was lighthearted and good-natured, and was a true testament to the great community that Epic is getting. The play by play analysis was great and enjoyable. They offered some genius insight into the game, spoiled some new information, and even interacted with us lowly spectators!

I am so envious of that swag bag. Every qualifier got this stuff!
My feel good moment of the stream was when I correctly guessed every single one of John Tatian's (the eventual winner of the entire tournament) picks during his Dark Draft in the semi finals. I felt so vindicated. I guess some of my Dark Draft Decision articles are paying off. Now I'll just have to find a way to apply that to the real world, lol.

There were a few snafus when it came to the videos and audio but they were few and far between. It seemed like the majority of the streaming went smoothly.

We got to hear the announcement that an Epic App will be coming soon! This means that we can play our favorite game digitally. WW mentioned online play, some kind of campaign mode, real time and slower tournament play, and that the kickstarter would be coming around January I believe. This is quite exciting. This may even be enough to push me over the edge and get a smart phone. For those of you that don't know, I've been proudly sporting a flip phone all these years, much to the chagrin of my friends and family. I shall go kicking and screaming into the smart phone age, but this app may be enough to do me in.

I got to cheer on my good friend, Josiah Fiscus. He won my local qualifier and represented us here in Pittsburgh very well. I believe he finished 39th. He was sad to start out 3-0 and then drop so many after that, but placing in the 2nd reward bracket is quite the accomplishment so congrats! I also had to cheer on Gabriel Costa-Giomi. I played him at Origins where he beat me soundly. Then he came to my other local qualifier and we played against each other in the final Dark Draft game where he beat me again. Since he finished in the top 8 I feel proud to have contributed in some small way to his greatness lol. Also, that means that Pittsburgh qualifiers put out some serious competition. Both our finalists performed very well, and one made it to the top 8, that is pretty sweet!

Epic App!
When they moved onto the Constructed portion of the tournament, that is where we would see if my predictions would come true or not. Now I don't have the statistics of all the decks that were being played, but we do know of the top 8 decks at least here: http://decks.epiccardgame.com/decklists/tournament

I feel pretty good at my predictions for the tournament. We did indeed see a smattering of Wild/Sage, Evil, and Kark decks. I did not see a Drinker of Blood deck do too well, or at least it didn't make it to the top 8, but I suppose I shouldn't be surprised given my luck with them at tournaments. The most talked about and controversial decks were of course Kark decks, and that's what I'd like to spend some time on.

When Kark was spoiled tons of people cried out "OP!", and soon after tales of playtesting of the unbeatable Kark deck was making the rounds. I definitely was worried about Kark, but I was hoping it wouldn't ruin the game and would just become another archetype. I think we are still not sure, even though the eventual winner used a Kark deck. One thing, and something White Wizards is quick to point out, is that Constructed is only 1 format that was used to get to the top 8. In order to qualify, you needed to perform well in a variety of situations and a Kark deck would only take you so far. And while that is true, playing a deck that gives you a huge advantage definitely helps. We had 3 Kark decks make it to the top 8. I read somewhere that someone said there was another Kark user in the top 16. Kark was the most used deck in the top 8, and Kark won the championship. You can guarantee that we'll be seeing a lot more Kark in the future. Now is that a good thing?

White Wizards has said they wanted to create Kark in order to give a win condition to control decks. In the past if you wanted to play a slow or controlley deck, the games would last forever and usually go to time. If there was a mirror match, it wasn't fun at all, as both players basically did nothing all game. So Kark was put in to give an alternate win condition that would allow the Control matchup a way to win.

I got to watch several Kark matches as they were streamed. Although Kark wasn't as dominant as some people feared, it still won most of its matches. I don't know if WW planned this, but a lot of the Kark games were mirror matches, which made it a lot worse. We didn't get to see Kark try to beat other types of decks as much, but we did see games of "who draws Kark first?". Those matches weren't very good and it sucks to lose because one player happened to draw a card first. Sure they were exciting as for some reason every Kark vs Kark matchup had all Karks at the bottom half of the decks, so it was quite the race, but it didn't make for very good gameplay. It was very non-interactive. The Kark players would wipe the board or play stuff that gained health, and as long as they kept doing that and managed to draw enough cards it was a race to grab Kark.

In the top 8 we did get to see Kark decks play some other decks, and they finished on top. Kark did not go undefeated, and that must be said. The decks that beat Kark were extremely aggressive and had to continue to wear Kark down. They usually had to attack both the life total as well as the hand of the opponent, to keep them from winning. Since there were 2 rounds of Dark Draft to start out it does throw off some of the statistics, but Kark mainly won.

The original Hateful Eight
In the semi finals there were 2 Kark decks and 2 identical Evil decks. If they had split up and Kark had gone to both matchups, then we could have easily had a Kark vs Kark final, which would have been awful. As it turned out, the Karks played each other and we had an exciting Final game. John Tatian (deck - http://decks.epiccardgame.com/decklist/view/115/kark-john-tatian-1-seed-1.0) and Will Morgan (deck - http://decks.epiccardgame.com/decklist/view/116/evil-thoughts-jonathan-lewis-2-seed-will-morgan-6-seed-1.0) played some of the best Epic I've ever seen. They went 1-1 in Dark Draft, and then went all the way to game 5 where John Tatian finally beat Will down for the win with his Kark deck. Will showed that Kark can be beat, however it was just not enough.

So here are my thoughts about a Kark deck right now:

Kark is undoubtedly very powerful right now. He can win very easily, or at the very least, not lose. Kark won most of his matches in worlds top 8. I would love to see the statistics of Kark decks at Worlds in general, as I would wager they did quite well. We did see Kark lose, but it was always to a very aggressive deck. Does that mean that only aggressive decks and Kark decks can be played? That's a shame. Derek Arnold's 4 color deck that qualified him for Worlds had everyone excited because it was a different type of deck, now that deck is completely nonviable. It is way too slow to beat Kark. I would love to see how long those Kark matches were too. I know that they weren't timed in the top 8, and so players purposelessly played slower to make sure they played correctly, but man did Kark games take a long time. The decks that beat Kark went well over an hour. I fear that anyone playing against a Kark at a timed setting at a tournament, is doomed to either lose, or run out of time and draw. Kark has just way too many ways to gain tons of health. That will make for some pretty annoying games. Now the games that Kark lost were testaments to great play. They were slow, but looking at the strategy as a whole they were very exciting. Great plays and rushes to try and keep that life total and hand size down, and slowly whittling Kark down where they could finish him off. I just don't think most decks can do that in 50 minutes, and if you playing for fun, be ready to play just 2 games in an entire night, lol.

John Tatian, our winner, with the bigwig himself
If Kark wins, he crushes. Even though most people would say that the final games were exciting, but how exciting is it really when you step back and think about it that Will Morgan was nowhere close to winning when John played Kark for the win? In so many other Epic games, it comes down to the wire, where the person with initiative pulls out the win and would have lose had they passed to their opponent? Those are real nailbiter games and are very exciting. We got to see that during the Dark Draft formats. However, with Kark, the only exciting plays a lot of the time were the unique ways Will managed to NOT lose by lowering John's health a bit. When the game ends with the winner at 60+ life, you don't get the feeling that the opponent was close to winning, and I think that really hurts Epic. And when Kark loses, it will most likely take forever. As I said I hope those games can make it in time, but I highly doubt a deck is going to beat Kark 2x in the span of 50 minutes. Unless the Kark player makes some serious mistakes or has some really bad luck, I just don't see it.

Look how epic that is? Also, cool playmat
So what does that mean? We are going to see a lot of Kark decks in the meta in the meantime. I hope we can find some stuff that can really crush Kark so to discourage a ton of people from playing him. I don't mind him being in the meta, as I like variety, but a tournament full of Karks sounds dumb. It's similar to a token swarm deck. A Human token deck can win a game on even the first round if they go second. However, Epic has a lot of counters to that deck (perhaps too many), and so we don't see a ton of them, but I am still excited when I see one attempted. I hope we can get the same thing with Kark. I'm not sure what the fix is. I think some kind of champion that while in play, prevents health gain, might be a decent answer, but I don't know for sure.

However, don't let that get you down. I really enjoyed myself even though I didn't get to participate. It was a lot of fun to watch the streams and continually hit refresh on Facebook to check for updates. I loved going through the posted decklists and trying to figure out what a player's next move was on Twitch. You better believe I will be trying my best to qualify next year.

A side note: I want to commentate on a match next year. Somehow make it happen WW gurus.

But anyway thanks White Wizards for such an awesome Worlds event. I had a ton of fun and I can't wait to see what you have in store for us next year! Thank you for reading and happy gaming!


Wednesday, November 2, 2016

Epic Card Game: Uprising - Kark's Edict Pack Analysis (1)

Uprising for the Epic Card Game has finally been spoiled! Players around the world clamor to try and find the best combination for their decks in preparation for Worlds. The rest of us simply marvel at yet another promising expansion to the already venerable and fun game. In the next couple of articles I plan on going through each pack and what they get in this new expansion, called Uprising. I will show each card, and give my impression, including what I think it offers in terms of the Constructed and Limited formats of play.

If you missed my initial review of the game, check it out here: http://amazingspidertank.blogspot.com/2016/11/epic-card-game-review.html?spref=fb

Anyway, onto our first pack! Keep in mind that although they come in packs, they are not random, and I don't know anyone who just buys one, and not the rest.

Kark’s Edict pack contents:


Chamberlain Kark - Oh boy, starting off with the most controversial card in the set I am betting. We have our first alternate win condition in Epic. Before you could only win by dealing lethal damage to your opponent, or drawing your last card. But now, you can win by gaining tons of health! This guy is a beast. He has strong attack and defense, although it's his abilities that cause the most ruckus. His tribute ability can just win you the game. You do have to double your health, but no faction can do that better than Good. His Loyalty trigger can just help you finish that push over the edge for the alternate win. He is scary.

Constructed - This is where this guy will shine. You build a deck centered around health gain and defense, and we could very well be seeing the card that helps win the first World Championship. This card could break the game. I surely hope not, but this is the first real instance of me seeing a card and worrying. It just doesn't seem that hard to get to 60 life. I have already read reports of people playtesting this card and it remaining undefeated after even 50+ games. Time will tell, but this card has the potential to be huge

Limited - Kark gets a significant push to the bottom of the pile in Limited. You are very unlikely to win because of his Tribute ability. However, if you have a ton of Good cards, he is not a pushover. He could easily gain you 6+ health, and then your opponent will have a 9/12 champion in play to deal with after that. I doubt he will be chosen very often in Limited, but with the right number of Good cards, he could still make an impact.


Justice Prevails - Another attempt at helping out the human tokens deck. That deck saw a huge boost with Tyrants, and they are clearly attempting to help it further. I do like this card. I always love drawing cards, but the second ability is the difference maker. Not only do you get to replace the card (something the human token deck needs badly), but all your little guys gain a significant boost to their attack and defense, AND all of a sudden they could gain you a ton of life to boot. My personal opinion is that this card won't matter that much simply because tokens can be eliminated a little too easily, and this card gives tokens no kind of evasion other than some increased stats, but we'll see. I think it would be cool if someone brought a token deck to worlds just to try and throw everyone off.

Constructed - This is the format this card was made for. Since tokens decks either win or lose very quickly, I don't think the righteous part will help that much, but it may be enough to keep one alive. Typically though, if your tokens manage to get through, you want them winning the game, not just prolonging it.

Limited - I don't think this card will see much play at all. If one were to get a ton of 0 cost champions and events that spawned tokens, this card may be useful, but I'm pretty sure there will be better stuff out there.


Martial Law - Another human token spawning event. You get a handful of tokens, but it doesn't modify them in any way like Insurgency or Secret Legion. The 2nd option is one of 3 off turn board wipes we have in the game, but it's drawback is pretty steep. Sure you might get rid of your opponent's stuff, and banishing is great, but giving your opponent 4 tokens to either block with, or slowly attack you and try to force your gold out doesn't seem worth it to me.

Constructed - I just don't think this can replace Insurgency and Secret Legion, and although it can be a board wipe, it seems extremely counter productive to what a human token deck is trying to do.

Limited - As a board wipe, I think it definitely warrants a second look if it is in your list or hand in Dark Draft, but there are better ones out there.


Mythic Monster - Well that is some beautiful art. Arguably the prettiest thing we get in this set for sure. This is a wonderful example of what Wild loves: A huge raging monster (excuse me, mythic monster). He replaces himself and provides a ridiculous body that will be hard to get rid of. Fun

Constructed - Unless you plan on running something that will give this guy some evasion or breakthrough, I can't imagine he will see much play. He does replace himself which is nice, but he can too easily be blocked or removed or bounced. That 15 health does spare him from any direct damage lethality though, which is something.

Limited - If you happen to have Lash or Rage also in your deck, I could see maybe adding him. If you can surprise attack him in or get help from the Jungle Queen, it could be better. But without some support I doubt he will be amazing, but I always have a fondness of giant dudes that require your opponent's attention. That tribute ability really makes up for his shortcomings.


Fires of Rebellion - Another direct damage spell, as if they needed anymore, lol. I do like this card, except for the art which is rather lackluster. I like the flexibility it offers and I imagine it will see play. I also find it funny it has a clause for multiplayer in that it affects each opposing player, and not just an opposing player

Constructed - This will find its way into most burn decks I'm sure. It does force a conversation between it and Flame Strike. You do 1 less (or fewer) damage, but you get more flexibility. In those times you feel like you have to use it on an opposing champion, it is nice that it will replace itself.

Limited - I think this is a very solid pick. As I said above it's only 1 less damage and it's nice to have the flexibility. Since there are no loyalty issues I don't see why one wouldn't want to pick it. Great card.


Spore Beast - Ooooo, more wonderful card art. Our first 0-cost of the set, and it is quite good. Ambush is always desirable, and if you can hit that loyalty, this has the potential to really turn games around.

Constructed - I really like this card but I am unsure what deck it will go into. I doubt you will have the room for it in a burn deck. It could do well in a big dino deck or a deck that tries to use Rage or Lash. it's definitely a very good card though. A 0-cost card that has ambush and the potential to remove an opponent's 1-cost attacker for a turn? Awesome. This card can win you games. I really like that it doesn't return the champion to a hand, it just keeps them expended. You could do some fun shenanigans with Rage and Lash after removing a blocker (read it's health), from a battle, then playing that event for some great breakthrough damage.

Limited - This card can definitely find play as long as you have the loyalty. Without the loyalty trigger, this guy isn't very good. He will fall to almost anything and unless you get to use his tap ability, I doubt he'll be very good.


Consume - I do like this card a lot. It's so simple and elegant. Deal damage and gain health. It of course begs the comparison between it and Unquenchable Thirst. Although UT has higher potential, you do have to banish your own stuff, which is never a good thing for Evil. This is just more consistent.

Constructed - For players who do not want to remove cards from their discard pile, and simply want a card to deal with a Muse, Thought Plucker, or off turn Juggernaut, this is the card for them. Very solid.

Limited - This is a very solid pick. You will most likely run into 3 life champions that could cause you great harm, and every little bit of health gain can help. I would have to have a good reason not to pick this card, it has a lot of flexibility.


Grave Demon - It's hard not to love the guy I got to spoil (http://www.epiccardgame.com/epic-uprising-preview-grave-demon/), and I stand by that analysis. This is a very solid card that could easily be put in a variety of decks.

Constructed - He will be in a lot of Evil decks because of Ambush, his ability to not be trashed by Raxxa's Displeasure, and his ability to remove a discard pile. In other faction heavy decks I think he can still find space because he requires no loyalty, is a huge establishing champion that can ambush, and unlike every other discard pile removal card, he does not require at least 2 1-cost cards in order to be placed like Amnesia, Heinous Feast, Keeper of Secrets, Guilt Demon, Corpse Taker. That being said, Evil does have a lot of discard pile removal, so that might be a detractor. But still, come on. It's a giant demon with ambush! Why not?

Limited - This guy is pretty much an auto include in any deck. Discard pile removal is very important in Limited due to the lower deck size (30 cards), and so any card that removes the whole deck (previously just Amnesia and Heinous Feast), is highly sought after. The fact that you get an ambushing establishing champion is some serious icing on the cake. Plus that art is amazing!


Winged Death - Despite the card's very cool art, I'm actually not blown away by it. It can in theory be an amazing card, especially when your opponent only has 1 big champion out there, but what if they have a Soul Hunter? What if they have a bunch of tokens? That sounds like gold wasted to me. 3 defense will get killed by a lot, and 4 attack isn't much.

Constructed - I doubt this will find much play. I do like airborne units, and yes it could win you a game, but it could also easily be a dead card in your hand against certain opponents.

Limited - I think this card gets a little more utility in Limited. For one, you are less likely to be facing Soul Hunters, or reliable ways of getting a ton of tokens. For another, it doesn't require loyalty, so it can be splashed without issue. And since Limited favors the big giant attackers already in my opinion, this guy could be quite devastating.


Citadel Scholar - This little nerd vexes me a little. Sage can draw a ton of cards, so he has the potential to be quite big, but there are already a lot of very big 0 cost champions, some even in this set. Sure they might not be in Sage, but I'm not seeing the worth here. I do like that he will gain at least 1 counter at the start of your turn no matter what else you do, and of course most likely 1 when he comes into play.

Constructed - I doubt this will see much play, as there are better 0 cost Sage cards out there, but I will have to see how he does in practice. Sage draws a lot of cards, so he definitely has the potential to get quite big. If you can get him big enough that your opponent has to spend gold to kill him, that will be well spent. I do love recycle triggers.

Limited - I doubt he will see much play. yes he doesn't require loyalty, yes he has recycle, and yes everyone gets to draw cards, but when your deck is only 30 cards, surely there is room for something better. As I said time will tell though because Epic has a lot of card draw in it, and if he gets big enough to require gold to remove, he can be amazing.


Fairy Trickster - Nothing makes players more mad that using their own cards against them. In typical Sage screw-you-ness, this annoying little bugger can really mess things up. It's more likely he will be banishing the top card of a player's deck when he comes in, but if he can stay around, he could cause a lot of damage. I doubt that he'll actually be used very much, because you do have to pay the cost, meaning your gold will be spent randomly, and I hope you didn't just accidentally use a board clear or something else that can't really help you.

Constructed - As I said, I doubt he will be used much. He is just way too random. I'm more intrigued in his natural evasion with Airborne, combined with Ambush AND Blitz! I love that combo.

Limited - For the same reasons above I just don't see him being played that much, although fliers are significantly better in Limited. However, with yet another expansion giving us more fliers, this little guy will probably see even less time. I do find it rather silly that this little fairy is a 5/5. Hardly seems like he could cause any harm to a dragon or an angel, but maybe he has strong magic.


Knight of Elara - I like him. Besides the very cool art and theme to connect him with Elara, a Blitzing champion that can replace himself, and then even do more stuff! Sign me up. His blocking ability is something new to Epic I believe, and man is it devastating. You will be looking to remove him with other means rather that facing him. I do find it funny though that you can block with a human token and essentially upgrade it. So blocking with 4 human tokens will actually get him killed when for any other character it would not.

Constructed - In a control deck, I think this guy can find his way. He hits very hard so he needs to be taken care of. He will most likely replace himself with a card draw, and if your opponent doesn't have a way to get rid of him, he can really start to ruin their defenders.

Limited - I still think he will find his way into a lot of decks. Hitting that loyalty trigger really goes a long way, but he is hard hitting and has high enough defense to warrant a position. His ability could really wreck certain decks too if they don't have sufficient removal.

Ending Thoughts

And that is all for this pack, stay tuned for the remainder as we celebrate a new set for Epic! I am really excited about the set and cannot wait to see what people come up with for Worlds. My biggest game changer from this pack is definitely Kark. We'll see how crazy he gets. Until then, I hope you enjoyed this article, and happy gaming!