The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!

Tuesday, June 18, 2019

Origins 2019 Keyforge Vault Tour Top 4 Finish

Alrighty, Origins is officially over. A new Keyforge Vault Tour champion has emerged (Congratulations Ben Wallace!), and I am safely at home with my loving family. I wanted to take the time to reflect a little on my Keyforge experience, as well as my thoughts and analysis about my deck. I managed to finish in the top 4 on Day 2, out of an original of 185 participants. My final record with my deck was 8-2, and my finish helped me win a total of 255 Aembershards over the course of the 2 days, and making me tied for 38th out of 1,221 in terms of Vault Tour participants (I think that is how it works). All in all I am extremely proud and thankful of how far I got. I doubt I could repeat this feat if given 100 more times, so I will relish this while I can.


Origin's Vault Tour this year was a Sealed format, which meant that we were each given 3 decks, then 15 minutes to pick one of those decks, and that deck is what we would use for the entirety of the tournament. Day 1 would consist of 6 rounds, with only 5-1 records making it to Day 2. Day 2 would be single elimination rounds until the final, which would be the Adaptive format. Adaptive meant that you would play the first game normally, then in the second game you would switch decks with your opponent, and then the final would consist of bidding chains for which deck you want. Day 1 was split into two groups: a and b, because of the expected high numbers and limited room. Day 1a (which was my day), had 89 players, while Day 1b had 96, which gave us our total of 185.

I was very excited for this event. Firstly, because it was my first Vault Tour. Secondly, because it was still early with the game's first expansion, and I had spent a decent amount of time posting spoilers and analyzing the new cards. And thirdly, because Sealed is my favorite format for Keyforge. I haven't had the best luck opening top tier decks, so Sealed helps level the playing field a bit. Plus, I really like the idea of having card analysis being a skill on the fly, with a lot of it being about how well you can figure out if a deck is good or not, and then having the skill to carry you into winning. I also really like how the games are always surprising since you can't view your opponent's decklist before the game (unlike in the bring-your-own-deck Archon format).

Before I get into my decks and analysis, I also wanted to comment on this new set (Age of Ascension): I have really been loving Sealed in this set, even more than the first set (Call of the Archons). I think this new set is more balanced between the Houses in general. I think the set allows for decks to be more consistently evenly matched (ie making for closer games). I think each deck has way more little combos, rather than just big swingy cards, or massive game-ending combos from the first set. I also think that this set helps create really interesting board situations and tough choices, and moreso than the first set. And although I would currently say that the top tier decks in the new set are no match for the first set, I will concede that it is still early, and that we may just need to find those top tier decks still.

So anyway, onto the tournament itself. I went into this tournament with a couple of strategies and thoughts:
1. I thought Dis was consistently the strongest House in AoA, and I was going to pay special attention to any decks that had that.
2. Amber manipulation is extremely important in AoA, maybe even moreso than the first set, because it is found in fewer numbers. Shadows were still my top pick for that.
3. Board wipes are extremely important in AoA, because there seem to be way more creatures in the decks than the first set, and the creatures have a lot more crazy interactions and ways to win than in the first set, on average.
4. Raw Amber is still very important. AoA has probably a lower raw Amber count than CotA, so that makes higher raw Amber counts much more potent in AoA vs AoA matches.

With that in mind, let's look at the decks I was given:

Force the Stacatto - I like the House combination, so far so good. Immediately I get extremely sad as I see 3 Aember Imps in Dis. I hate that card. It will screw you over just as much as your opponent, and now having 3 of them taking up space in my beloved Dis is making me nervous. The rest of the House is pretty decent, including some of my favorite Dis cards in Exhume, Charette, Dust Imp, and Shooler. But then there is a Tolas, another card I hate for the same reason as Aember Imp: It hurts you and your opponent. Also, no Lash of Broken Dreams, which is a huge Dis card. But let's see the rest of the deck. Sanctum only has 4 creatures, that really hurts. It has some good cards, but it is missing Doorstep to Heaven, Aubade the Grim, Gatekeeper, or any number of other Amber control, or even Amber generating cards. I am not impressed. Shadows is looking much better. Miasma is always solid, and this has 2! Sucker Punch had me intrigued, and Dusk Chronicles and Furtive Investors gave me some good Amber generation, with Brend giving some good control, if I could ever kill him. 18 Raw Amber I count, with it being higher in the game due to generation cards. That is some serious Amber generation that could allow me to just outrush other decks. I don't really like the Amber control, and no board wipes is a huge red flag to me. Only 15 creatures also feels a little low, especially with that number including 3 Aember Imps. But that Amber generation still has me intrigued.


Dee, the Unfortunately Undulating - Great name, lol. I'm not liking this House Combination as much, but it does at least have Dis. This Dis is looking pretty solid. Still no Lash, but I love Binding Irons, and Tezmal can cause some serious hurt. The 3 Tentacus seems quite good, although that is a lot more reliant on my opponent having artifacts to use. But it's still a solid House that could work. Only 3 Sanctum creatures?! Man, take away my above average creature count for AoA decks thought. At least it has some decent cards that allow me to use other House cards on my Sanctum turn like Golden Aura, and Healing Blast could give me some good Amber generation, but probably only if I heal opponent's creatures. The 3 creatures it does have are very good, so that is something to think about. Untamed has a board wipe with Save the Pack, so that is huge. Plus, it has complimentary cards that allow me to wound multiple choice creatures before playing it like They're Everywhere and Piranha Monkeys. Dharna could be good, Fanghouse gives some good board control, and Glimmer and Regrowth both allow me get stuff I need. 12 raw Amber doesn't seem that bad in AoA, and I have a decent amount of generators. I have decent board control as well, which is important. I really don't like the Amber control though, and I feel that is very important in this set.


The Eternal of Colocorner - All red backs, eh? I hope that is a good sign. I see Shadows, which I like, but no Dis. Logos can still be decent though, and maybe it's a Timetraveller x2 deck! ....And it isn't... Oh well. But let's take a look at the rest. 1-2 Punch and a Tremor I really like. Bingle BangBang can be good if he survives. Brammo with 2 Drummernauts is great for hitting the board, although no Ganger Chieftain, so no on that combo. Coward's End is the best board wipe in the set, so that has me happy. Blood Money is good for a little Amber generation, and 2 Screechbombs are amazing for Amber control. Although I would maybe prefer some beefier Brobnar guys, this really doesn't sound too bad. Oh boy, this Logos is looking good. A Legacy Effervescent Principle?! That alone might be worth playing the deck. Nobody would expect it. Cutthroat Research can give some control, and Helper Bot and Screechbombs can help to make sure I can play it to get my opponent out of key range. 3 Hexpions sounds like a lot of archiving, and a lot of fun. The Z.Y.X. guys are extremely good, especially in conjunction with each other and Hexpions. Crazy Killing Machine is also great because that gives me access to artifact destruction, which is always rare, and if I have to hit myself, I can always go for the Hexpions. This feels like a really good Logos component. And we get to what I assume would be the best with Shadows. Furtive Investors for generation and catching up, Life for a Life with Bad Penny and all those Hexpions for some great board control with little drawback. Swindle is a game saving card in itself. Bulleteye is always awesome if he can stick around, and 2x Routine Job for more Amber manipulation. This deck is looking great. 7 Raw Amber?! Oh Nooo!! That doesn't sound good at all. However, I have an absurd amount of Amber control and stealing, and I have a feeling those Hexpions will give me some monstrous turn setups. But that raw Amber, when compared to the other decks, is a little scary. 18 creatures is fine with me, especially with 3 being Hexpions. But I'm not 100% sold on my first look through anything.

Ok, so it was decision time. I had plenty of time to think this through. I went through each of the decks several times as I just wasn't sure. Force had insane Amber generation, but several of my most hated Dis cards, and no big board wipes, both of which were huge turn-offs. Dee had the board control, and okay Amber generation, but the Amber control wasn't great, and it just didn't have a lot of those good interactions that I love in Keyforge. I really liked what I saw in Eternal, even though the Amber generation was awful. I ended up choosing The Eternal of Colocorner because of that Amber control. That Effervescent Principle is so good, especially since it is a Legacy, and so not expected. I also loved all of the little combos I could do in Logos and Brobnar. I knew I would have to be very careful of my Coward's End, since it was my only big board wipe, but I figured I had enough creatures and decent direct damage stuff to survive. I was really fearing outside key forging decks though, because my generation was dependent on my opponent gaining Amber. If they just used Key Abduction or Redacted, I would be in trouble. I sleeved my deck, checked it in, and I was ready to go.


I came into this tournament along with several local friends. We all played locally against each other quite a lot in Sealed tournaments, and we all seemed to do well, with each of us winning events from time to time. We talked strategy and even have our own Facebook group. I wanted us to be a team, but we never formalized it. I wanted to call us the Fuzzy Gruens, but that never caught on, despite me also making a very good fruity alcohol drink called the Fuzzy "Fizzy" Gruen. We should have all just worn Mr. Nice Guy Games shirts, since that was the amazing local gaming store in which we typically played (as well as its owner being one of the best players), but that was never finalized either (Sorry, Ron, maybe next time?). Shout out to Mr. Nice Guy Games though because they are awesome. Easily the biggest game store I have ever seen or heard of, and full of very nice and fun people. I love our local community. Anyway, there were 4 of us competing on Day 1a, and 4 of us on Day 1b I believe? So we were hopeful that we wouldn't have to play each other and eliminate one another.

I was hoping that I would do well enough to make it to Day 2, but having to be 5-1 leaves room for very few mistakes, and the randomness of Sealed, as well as the number of players, makes for some very tough competition. My background in competitive gaming is that I usually do pretty well, but never well enough to win it all, with a few exceptions. I was also intimidated by a number of other teams that were there. I heard Reapout was there, but I unfortunately never found anyone or just completely missed them. I was definitely sad to miss out on meeting them. Maybe sometime at Gencon? There was also a very large team from Indianapolis called The Key Chargers. I sat and chatted with several members before the tournament, and ended up really enjoying every interaction I had with them. They were awesome. If I didn't already have a local group, I would have totally asked to join their team, especially after the tournament, as they were all very supportive and nice. Back to the tournament, I was hoping to at least break even with my wins/losses, have a fun time, and hopefully be a good sport throughout all of it.

I should have written down the names of everyone I played, but I unfortunately didn't. My first opponent was a lovely lady who first turn played a Timetraveler. I managed to eventually wipe the board and kept the board low on creatures for most of the game. It was a pretty quick game, but close if I remember correctly. I ended up generating a bunch of Amber on my last turn, in hopes she didn't have a Doorstep to Heaven in Sanctum, and luckily she didn't. 1-0

 

I don't remember very much from my second game, but I think it was against Regan Retzloff? I believe things got rolling with my Hexpions and I regularly had tons of cards grabbed from my archives. The Z.Y.X. guys really kept putting stuff in archives and then allowed me to play them that turn or the next. The Researcher was especially nice in allowing me to play Effervescent Principle, and then immediately get it back into my archives once I played him. I think maybe a Swindle finished the game for me? 2-0

I was feeling really good, but as usual, I am knocked down to size. I played against the awesome veteran, Jay Schelke. He was the guy, who at a previous Vault Tour, voluntarily called a judge over because an opponent's card was left in is deck, and he was kicked out of tournament for doing so. He was very courteous, nice, and great at the game. I thanked him for his service and he crushed me, lol. It was by far the biggest beating I would receive in the tournament. His deck was just too fast for me. I managed to wipe the board, but he just flooded it again and played action cards that added amber. I managed to draw all of my delaying stuff but I just couldn't keep up. 2-1

Now, I was just one game away from being eliminated from Day 2. At this point I was figuring I was not going to make it, but I wanted to try and finish with more wins than losses. My next opponent, I believe, was a Key Charger young member named Foss Williams. I believe I got a very wide Logos board, and kept playing Hexpions (I think I probably played that card 9+ times in the game). I kept choosing Logos and reaping for several amber, and drawing tons of cards from my archives. It worked very well in my favor, and I managed to pull off the win. I was glad to hear my opponent managed to get one more win later one, as he needed the shards to get something from the prize table. 3-1

 

Things were coming down to the wire. I needed two more wins, and I knew I'd be matched up with a good opponent. I think I played Tom Allen maybe, but we had one of the most exciting and close endings I had in the tournament. I feel like I really controlled the beginning of the game. I controlled the board, or I controlled the amber, and slowly built my own. I think I forged my first key pretty easily, and controlled some more to get back up to 6+ amber. Then my opponent played Binate Rupture and Interdimensional Graft on me. I forge my key, but my opponent got like 12 amber. I had already played my Effervescent Principle, and I was far from reshuffling my deck. My opponent forged his first key, and then his second. And now the game got tight. We had many turns where both of us had 6+ amber, but we would always get each other back down. I believe he played a Redacted, but I managed to get rid of it with my Crazy Killing Machine. I generated a bunch of amber on a turn and thought I got him, but then he played Wild Wormhole and top decked a Gatekeeper! I couldn't believe it. It was very exciting, but boy was I annoyed at the time, lol. We kept going back and forth, and I think it might have been the combination of a Screechbomb, along with a Swindle, that managed to put me far enough away to get the win, but it was an exciting game. Kudos to my opponent for sticking with all the control in the beginning in order to set up a massive comeback. 4-1

 

I ended up being matched up with yet another young Key Charger named Eli Nichols. I ended up winning the match, but he wanted to play the rest of the game to see if his combos would go off. We played for fun while the round ended. He showed incredible sportsmanship and kindness during play, and I enjoyed our conversations during and after the game. His dad was also playing in the tournament, and I made sure to congratulate him on raising such a fine young man.

I was now 5-1, which was good enough to qualify for Day 2.


Somehow, I also managed to have quite a good strength of schedule, and was the #2 seed for Day 1a. Now I got to relax on Saturday, watch my friends compete in Day 1b, and go and check out the Epic Championship stuff as well.
So these were the standings going into Day 2 after day 1b played. As you can see, I was the 5th seed, right behind CorayThan, the owner/creator of SAS. None of my friends qualified for day 2, but 3 of them went 4-2 I believe, and others went 3-3, so I think we had a really good showing overall. We were told that on Day 2, they wanted to narrow the pool of 22 Day 2 players to the top 16, so that meant that the top 10 got a first round bye. I was very happy about that. Free shards! Plus, I didn't expect to make it very far in Day 2 so anything beyond this point was a gift. Then, we got paired up for the top 16 and I saw that I was going to play Eli Nichols again, but this time, it was for elimination. 6-1

He knew about all my tricks, so I felt like I was at a bit of a disadvantage. Honestly, I was going to be fine if I lost here. It would have been perfect justice. His deck was very fast, and I knew my deck would have trouble with that. I was going to try my best, but I would be fine either way. Our game was very good. Eli started out very strong, controlled the board and my amber. I think he might have extended a little too far when he dropped tons of Sanctum creatures out while already having a strong Logos presence, but hand filtering is good too. I Coward's Ended his board and really reset everything for me. I started getting my Hexpions out and was helping clear the board, while setting up good turns with archiving. I believe I forged my key first, and it was several turns before he finally caught up. I believe I got my second key, and then he got his right after. So it came down to the wire. I played Routine Job twice to get him out of check, as well as Effervescent Principle at least 2 times with the help from the Z.Y.X. Researcher. I finally forged enough amber to get into check again, but this time Eli just didn't have the control to stop me. He conceded. After shuffling his deck a little bit, he said he remembered that he had a Routine Job in his hand, which would have stopped me from forging, and gotten him to check, but people around him said he didn't have anything else, and I would have played Swindle the next turn for the win. So hopefully that misplay would not have mattered on his part, but that goes to show to make sure you check everything before you concede. 7-1

I felt awful after this match. I was a wreck. I was going to try my best, I was going to make him earn it, but I thought he was going to beat me from the start. Eli took it well. He was a good sport about it. But that's rough. I hope he turns out ok. He played amazingly and showed great character. Some of the other members of The Key Chargers approached me and congratulated me and comforted me. They said not to worry about it and that Eli was a good kid and that even in losing this close was probably good for him. I still felt horrible but I was very thankful for their kind words. Since their team is from Indianapolis, they will get a good shot for revenge at me either way, so I wish them well.
 

Things were now getting very serious. I did some breathing exercises to calm myself down for the top 8. My next opponent was Colby Bernardo I believe? I was told he had a 3x Key Abduction deck, and was the person who took down CorayThan. So again, I kind of went into this game thinking it was probably over, lol. My deck relies on my opponent gaining some amber, and then me being able to steal it. I can't do a lot against a Key Abduction. My only hope was to keep his board clear, and hope he couldn't archive a ton for an easy Key Abduction. Early on in the game he drew a Lash of Broken Dreams, which is a card I always dread to play against, but also probably my favorite Dis card of all time. He slowed me down with that for many turns until I managed to get rid of it with my Crazy Killing Machine. He was forced to play 2 Key Abductions for the amber early on as well, which was great news for me, as that hopefully meant he wouldn't have them when he needed them. I think our match was recorded, so hopefully that can come out and correct my memory, but I believe we both forged our couple keys to keep the game close. He then brought out his weapon that really helped him beat CorayThan: Collector Worm. Oh, this horrible thing. I think he attacked and archived 6 of my creatures this way? Luckily, he couldn't get rid of my Hexpions that way, but still. I lost several Brobnar guys as well as several Logos guys to that dumb thing.

 

I made a couple of misplays as well, like attacking into his Storm Crawler with my Hexpion, thinking it would kill it, but the Crawler only deals 1 damage in a fight. I also neglected to use my Screechbomb before using my Crazy Killing Machine, and lost it. We were reaching the end of the match. I knew it was probably getting close to time, as we were the only match still going, and I had about 100 people all around me looking at our every move. I was trying to concentrate and not get concerned with that, but man, that is stressful, lol. Everyone watching your every move, judging it. Crazy stuff. We were in a bit of a stalemate for several turns. I kept getting into check, but in doing so I would stun any of my guys that reaped, thanks to Storm Crawler. And then on his turn, he used Mindwarper to capture my own amber, and then attack me with Collector Worm and get the amber and archive my creature. I was getting really worried about him drawing his final Key Abduction and beating me, but he wasn't drawing cards. I knew that he must not have any kind of amber control in his hand, and that he was forced to keep activating Mars to keep me from forging. So on my final turn I finally managed to draw my Helper Bot. I reaped for some amber to get me to check, played the Helper Bot, which allowed me to play the Tremor I had in my hand, and I stunned his Mars creatures. He did not have an answer for that, and I won. It was very close. I hope it was entertaining for those that watched. I probably made a ton of other mistakes, but it felt good to win. I now was moving up to the final 4. 8-1

I made it to the final 4. This was way further than I ever expected to get. I was set up to play Aaron Glance, and I heard his deck was insane. He was the #1 seed of the tournament. He had not been beaten yet. His deck was very fast and it had an incredible Logos component. This was going to be tough. Since we basically went to time in the last match, I did not get a break between this match and the next.












The game started out pretty fast. He dropped several creatures I had to deal with (like Timetraveler), as well as yet another Lash of Broken Dreams. I managed to clear away everything with Coward's End, and my Crazy Killing Machine took care of the Lash, although I believe I lost my CKM in the process. I believe he forged first, and then a couple of turns later I did. I was not drawing very well. I was constantly stuck in a 2/2/1 House spread hand, and I wasn't drawing my Hexpions. After I cleared his board, he did not play very much for several turns, and I believe if I had been able to play a good board then, I might have had a much better chance at winning. He kept getting me out of check as well, so that slowed me down. I kept accumulating chains from my Coward's End, as well as my Effervescent Principle. He also had 2 Binding Irons I believed, which also really slowed me down. I had Bad Penny in my hand and on the board throughout the game. I really should have discarded her when I had the chance, as she kept clogging my hand and was easy fodder for Aaron. He kept on generating very high amounts of amber, and I had to use every amber control I could to keep him down. I let him forge a key so that I could get into check for my own. I managed to get to 2 keys and the game continued to be very exciting. I believe he tried some Archimedes and Professor Sutterkin shenanigans on me, but I was able to directly kill them as soon as they came up. I could have been in big trouble if I did not have the tools to deal with them.

 

He dropped a very big Dis board, including some Aember Imps, Charettes, and some Shoolers that also previously kept me out of check. I did not really mess with his board though, as that Aember Imp kept causing him to stun all of his guys as well when reaping. I started to pull ahead, and thought maybe I could squeak out a win, but he had 2 Miasmas. Those crushed me. 2 turns of having the win, but not being able to forge. I believe in the end he managed to get his amber to 11, which was just too far for my Swindle to handle, and I couldn't do anything, and my run was over. It was an awesome game. Aaron really played well. His deck was very good. I think I played well too, though. I think I really gave him a run for his money. I think he even managed to say that my matchup was one of the toughest he had all tournament, so that feels good. I might not typically beat his deck with mine, but there were many things that could have happened in our game that could have given me the win. So I feel like I really stood a decent chance. I was just probably outplayed, lol. Oh well. 8-2. Eliminated.


Aaron went on to the finals, where he lost to Ben Wallace in 3 games. Although I have not seen the stream, I have heard that Aaron bid 10 chains on that final game so that he could play with his deck, and that it might have just been too much for even that deck to handle. Above is the final standings. I managed to technically be in 4th place, due to seeding, but I feel fine about that. I did not originally think that highly of my deck, and I think most people agree that it went further than it should, but it did me well. I have heard that they will invite people to Worlds depending on how many shards they earn at these things. And I also heard they might invite other top players in the Vault Tour. So who knows, maybe in some crazy fortuitous circumstances I could end up at Worlds some day? One can dream.

 

 

The MVPs for my deck were easily Hexpion, Effervescent Principle, Crazy Killing Machine, and Coward's End. Those Hexpions were huge. I remember really liking the card, but having 3 in a deck is insane. They just keep staying around. These guys are the only reason I would want a Soul Snatcher in my or my opponent's decks. In fact, I will need to see if I can find a Soul Snatcher and Hexpion x3 deck anywhere (also Key Abduction). They can do so much. They were great targets for my Life for a Life and they could suicide attack enemies and clear the board, all the while just going back to my archives and giving me more cards to put in there. Not to mention they would go right back onto the board. They helped me set up monstrous turns, they synergized well with many cards in my deck, and they were constantly a thorn for my opponents. Coward's End was huge for me because it was my only big board wipe. Without this card, I would not have lasted in most of my games. It is the best board wipe in the set by far. My Crazy Killing Machine was also amazing. That helped me get rid of so many problematic cards. I got rid of Charettes with my captured amber, I got rid of Redacted and Lash of Broken Dreams, I got rid of Archimedes and my own Hexpions. It just did everything and was always a big key to winning in most of my games. And of course I have to give it up for my Legacy card, Effervescent Principle. It may not have been as big of a surprise later on, when everyone heard that I had it, but it was still a very big card for me. It got my opponent's out of check so many times. I also would play my Researchers right after playing it, just so I could get it back and use it again.

My deck was a ton of fun to play. I had so many decisions to make every turn. I could just activate Logos every turn because of all the fun stuff I could do in that House. My Shadows was great in generating amber, and it was very decent in controlling amber with Swindle and Routine Job. Even Brobnar got in the action with control with those 2 Screechbombs. Brobnar was pretty good at controlling the board, and that Tremor won me the game in my final 8 match. It may not be a competitive Archon deck, but boy do I like it. I shall cherish it forever.

My experience at Origins was a lot of fun. I didn't even talk about my time with White Wizards and their game, Epic, and all of those awesome guys that play it (check out that game if you haven't, it's amazing). But just in terms of the Vault Tour, it was worth it. Obviously it helps to make it to the final 4, but I really enjoyed almost everything about it. I got to meet tons of really nice people, and probably made friends I will keep for at least as long as I'm playing Keyforge. I think the Judges and the people running the tournament did a great job. I know people are talking a lot about the ruling on Archimedes. It was well explained to me and it seems like they have the ruling correct, even though I don't personally like it and I think it goes against what was intended. But I do think they got the ruling correct, and that is important. Everyone was great and supportive and very courteous. There were a ton of people playing and it seemed like everyone was having a pretty good time. I highly recommend giving a Vault Tour a try. Just enter and try it. Maybe you will get a ridiculous deck. Maybe you won't, and you will lose every game. You will get at least 30 Ambershards, and I guarantee you could make some new friends too.

I really wish I could have put a face to more people in the community, because I am sure I missed lots, but maybe next time at Gencon. In the meantime, I can't wait to read more from other players, watch some streams, and interact with our great community. I am still riding my high. So let me know your thoughts. See any mistakes? I'm sure I made many. I'd love to hear from anyone that happened to see any of my games and give me some tips/criticisms if possible. Thank you to anyone that made it this far. I hope you enjoyed reading this novella, and until next time, happy gaming!


Monday, April 29, 2019

Q&A with Denver Vault Tour 2nd Place Brooks Clark!

Hello fellow Keyforge fans! Keyforgians? Keyforgeites? Or is a group of us just called a Keychain? Whatever you want to be called, welcome to another Vault Tour Q&A! This time I am joined by Brooks Clark, who just finished 2nd in the Denver, CO Vault Tour, although it was his deck that went 3-0 in the finals (more on that later). But anyway, I hope you enjoy this kind of stuff, I know I do. So let's get to it!

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First of all, congratulations on finishing 2nd place at the Denver, CO Vault Tour! That's awesome! And although I'm sure it is a little bitter sweet, you must be pleased with how your deck performed considering it went 3-0 in the final match, since you won the first game with it, and then your opponent piloted your deck in the final 2 games. How do you feel?

Thank you, you said it right it's very bitter sweet. I feel great that I have a good deck and that I piloted it well all weekend, but looking back I wish i'd have just opened on my deck at 1 chain or went ahead and just bid the 2nd chain.

The format for the Vault Tour was Archon Survival, which meant every player brought 3 decks, and they played one until it lost, and then moved onto the next one. There were 131 players, with only 45 making it to Day 2 in single-game matches. In Day 2 it was single game elimination until the finals, which were Adaptive, which means that you play with your deck, then with your opponent's, and then if the same deck won both games, you bid for who gets it (which is what happened). What were your thoughts about the meta going into this tournament? Were you surprised at some of the decks you faced? How would you define the meta in Keyforge, currently?

So going into the event I was a little concerned that I would have to concede a possible game or 2 if I started out well, as my goal was to get Bombfoot, the Aeronaut of the Pike into day 2 and it was my 3rd deck. As a competitive minded individual I don't ever wanna concede a game and didn't like that the format leads to just giving away games. I think playing survival until 1 person is standing is left with less then 3 losses is the best way to do it but the game is still young and everyone is learning what works and doesn't. 

 

As far as a meta game goes I was anticipating around 5%-10% OTK (One Turn Kill) or LANS (Library Access, Nepenthe Seed) variants, about 30% rush and 30% control amber decks. Then I expected the rest of the field to be fairly random as that's what the game promotes with the uniqueness of the decks. I never faced OTK all weekend, so that was a bit surprising, but there was a lot of hate out there for that strategy in particular, which probably helped counter it. One of my reapout.com teammates, Jean Claude, got beat in the top 4 with his OTK, which is a really solid deck even when not comboing. 

Speaking to the current state of the meta game, I'd say it's fairly open. If you like a deck and have played it a lot, you give yourself an advantage in this game. Find the strategy that you like and learn it inside out.
What 3 decks did you bring? What deck(s) got you to Day 2? Did you feel that your finals deck was your strongest? If you had your druthers, would you have picked a different deck out of your original 3 to play in Day 2?

Teacher Ascari was the deck I chose to start with. Its quick amber with no real cares for the board state. I started 3-1. My deck out preformed my expectations. I was hoping for a 1-1 or 2-1 start from this deck.

The Mantle that Digs up the Imp was my 2nd deck, and I picked this deck because it's very solid. It has a great game plan vs OTK, and going into the event there was a lot of talk about SAS and other teams putting their best deck in the 2nd slot so I wanted a deck that had enough artifact hate to make them win a fair Library Access turn and not a double broken one that wins the game on the spot. The deck won its 1 clean up game to get me to the 4-1 on the day, which was my goal, so I conceded round 6 to get to my 3rd deck which I've considered my best deck for months. I have won both the Tuesday and Friday online events with the deck and have well over 500 reps with just this one deck that I have owned it since November.

Bombfoot, the Aeronaut of the Pike was my 3rd deck, and I knew going into the event that it was my best deck and my main goal was to just make day 2 with Bombfoot, and I liked my odds from there. So no, I'd have picked Bombfoot 100 times outta 100 times even without hindsight.


You got to play the founder of the SAS rating system for Keyforge. Your finals deck has a lovely 99 SAS rating itself. How much power do you give to these various rating systems. Are there ones you prefer? Ones that you use? How influential are they when it comes to picking a deck you want to play in a competitive environment?

Yeah that's definitely an honor to play someone who has inspired and influenced the Keyforge community as much as he has. As for my deck being a 99 SAS, I have owned it since November, which I believe predates SAS, but the ADHD scores were a thing at the time and I was just picking up decks that had an excellent A, C and E scores and consistency over .2 as with my early testing that's what was performing the best. The Teacher Ascari deck I also picked up early when SAS was starting, but I didn't quite understand how it was being ranked and I already had a bead on what traits I was looking for with the other rating system. So now, I rate those 2 decks and one is a 64 and one is a 99. Obviously, the 99 plays way better, but the 64 got its fair share of wins too. 

 

When I was scouring Miles Agag deck doc off the Facebook buy/sell/trade group, I found The Mantle that Digs up the Imp. By then I'd gotten familiar with both rating systems, and the main thing I take away from the SAS is AERC scores, and I mentioned this on the stream yesterday when I sat down during one of the rounds to chat Keyforge. I prefer decks with a 2 on the R score, but beware not all 2s are created the same, so make sure the artifact control is not Customs Office. Because while it slows the opponents down, we want things more like Nexus, Remote Access, Poltergeist or obviously Snudge as he's an all-star. In a Vault Tour setting I am definitely interested in how my decks rate out and where the power of those decks lie, when I chainbound I'm a lot less constrained and I'll bring just about any deck that I'm having fun playing, but to me both sites have their merits and are good for the game, and those of us that are obsessed with numbers and statistics like myself enjoy them a lot.

All of us fans were very glad to see a non-LANS combo deck, or a double Timetraveler deck, not win in a Vault Tour. And although your deck on paper seems very good in terms of the rating systems, while glancing at it, it does not seem to have anything extraordinary in it. There aren't outside key forging capabilities, no huge combos, no heavy creature control nor number of creatures. Why do you think the deck performed so well?


Few reasons: #1 the worst card in the deck is Full Moon, and when I say this to people their eyes get wide with all kinds of question marks in them. But between it and Bait and Switch, I discard those 2 cards the most. Sure, sometimes Full Moon comboed with my Hunting Witch can get me 3 to 7 amber on a turn, it doesn't happen often. So with that said, the deck just has very little fat and just about every card or creature does something meaningful at almost every point in the game. 

#2 I'd say that it's because it's well-rounded: It doesn't focus on 1 particular thing, it has enough artifact control to deal with OTK, it has enough amber production to put pressure on your opponent early, enough steal in the late game to make them not want to over commit and can either control the board or stick a strong board presences with something like Succubus or Shaffles next to a Shadow Self. 

Lastly, #3 Control the Weak is one of my favorite cards in the game to play with at high levels of play, because most of the time your opponent will play at a higher level on average, so it's a bit easier to get a read. In my top 8 match on turn 1 on the play, I played Control the Weak, named Logos, my opponent had no Logos, so next turn I played Succubus, Shooler and Control the Weak on logos again. My next turn was reap, reap, Mind Barb, Lifeward. It was really unfair.

There was a lot of talk about teams in this Vault Tour, with several members of various teams advancing far into the tournament, including yourself. What does a team mean/look like in Keyforge, what kinds of advantages do they give, and can you talk about your team and what that means to you?

Yeah with Vault Tour Denver we are now seeing this teams thing develop, I believe the top 8 had 3 teams represented. reapout.com had 3 top 8, SAS had 2 top 8, and Bouncing Deathquark had 1 so 6 of the top 8 competitors were team guys, and all 4 of the top 4 were on teams. I think there is some advantage to being on a team (ie moral support between rounds, strategic convos before/after events, and sometimes between rounds, and mostly being able to network hotels, flights, rental cars and other expensive associated with traveling across the country with people we have built relationships with).

My personal team is reapout.com, and while we haven't fully launched our site yet, we hope to soon, as the game could use some content on a weekly or possibly daily basis.

These are Casey Wyzlic words, but he's hit the nail on the head so I'm just gonna repeat them here:

"We are a small team of like minded people from many backgrounds. Our Ethos is to have fun, help each other out, and to promote the game we love so much. All of us play this game as a hobby and are here for the friendships, competition, and camaraderie that it brings. I'd like to say that I am a very good judge of character and am proud to call everyone on the team a friend.

With that being said, the members have talked me into making Reapout much bigger than I intended. We have streamers, writers, and competitive people who want to bring us and the community closer together. In the coming weeks we intend to launch a fan site that will include videos, articles, and a place to talk about Keyforge. We hope to have you all there.

Being on a team is just about working together, backing each other up, and making each other better. We had 4 people in the top 16 and had to take one of us out as we got matched up against each other. The game was played and fought well. I think at that point we were all amazed at how far we had come. Top 8 pitted us against 3 worthy foes and we went down to 2 members in the top 4. What a day! All of us actually played the decks we came with after going back and forth on who would play what, which i think has something to say about us.

Team SAS is a great group of people who are also like minded. We look forward to challenging each other, working together, and bringing all of us together as one. I've always said from the beginning that there is no competition in Keyforge between the players and stores because the decks are the ones doing the talking. Anyone can pull the double time traveler-horseman-OTK at your local sealed tournament with 4 entries (which we did).

Team Reapout is closed at the moment with three open invites for Jay Schelke, Rachael Trimble, and J Brian Andersen. Anyone I've personally met is invited to hit me up also. Future people will be decided on personal interactions with team members or long standing community members..... But from anyone that have met any of us at the Vaut Tours, I am postitive there is nothing negative to say. We look forward to meeting new people at the coming tours. Open your vaults and REAPOUT!"


What got you started in Keyforge? What attracted you to it in the first place, and what has kept you interested?

So I have played Magic the Gathering going on 20 years. I have played some on the Pro Tour and done fine at Grand Prix, but never really had the time to commit to professional MTG, as it requires you to be completely meta game efficient day in and day out since people can change their deck lists at a large event. Literally 3 to 5 cards can make a huge difference in how your deck functions the day of an event in the meta. 

I found this game in late October/ early November, when a bunch of people were casually playing at the local gaming store I play at, and I inquired about it and did some research after hearing that no 2 decks were ever the same. My mathematical mind got to thinking; how is this even possible, and I searched the web all night for as much information as I could til like 3 AM, lol (as most of us do when we become obsessed with something). So I bought my first deck and took it to the shop the next week. I had bought an opened one off someone on Ebay as it had Witch of the Wilds and at the time I was looking for cards that broke the rules of the game. 

 

So me and my buddy sit down for our first game, both with long-time MTG backgrounds, and our first game takes at least an hour, probably closer to 2 hours. Not because we were playing slow, but because neither of us understood reaping could be better then fighting, and we both just took turns with our Brobnar decks clearing the board. We shuffled our decks back at least 3 times each before the game finished. I lost, as my opponent had been playing since launch, so he knew a bit more then me, but this was enough to fuel my fire for Keyforge. Ever since then I have just been captivated by the people who play the game, their kindness, and the game itself for multiple reasons: uniqueness of decks, easy cheap entry, and that while the meta game can shift, my deck will never rotate.

How many decks do you own?

I have a sealed box and 2 loose decks that I'm saving for nostalgia opens in 5 to 10 years, 4 decks that I consider reversals, and 13 decks that i would consider for Archon events. I have sold off the rest as I personally like to keep my collection tight and easily manageable.

What is your process when it comes to choosing a competitive deck?

Play it ALOT!!! Know what your deck does inside and out, when it turns the corner, and when it's right to discard cards. Know when to mulligan. The more you play with your deck, the better you're gonna be with it. I have well over 150 games in with each of the 3 decks I brought, but with Bombfoot and Teacher I have well over 300. I haven't played Mantle as much as I haven't owned it as long.

What is your favorite House? What is your favorite House Combination in a deck?

Aww man, this is hard for me as I just love the whole game. Even trying to pick 5 of the 7 play mats for my winnings at the prize wall was hard, lol. But if I have to choose then Shadows is my favorite. I looove the flavor text on Too Much to Protect "not taking it would be the real crime".

My favorite House Combination is Shadows, Dis, and then any of the other 5.


What is your favorite card?

Tough call. There's a lot of cards at the top of my list, but I'm gonna say Mack the Knife if I gotta pick just 1.

What is the most powerful card in the game?

The most powerful single card in the game in the hands of the right people is Control the Weak. If you watch the finals rerun you can see my opponent use it effectively against me. (watch it here 5:21:20)

What is your favorite card combo or interaction in the game?

Lash of Broken Dreams/Too Much to Protect.


What is your best tip for players who want to play competitively?

Practice. Practice  a lot. Get games in where you can. It's very important to know your game plan and what your deck's strengths and weaknesses are.


The new set, Age of Ascension, comes out in roughly 1 month (see the spoiled cards so far here), what are your thoughts about it so far? Do you like the new keywords? Any patterns or major meta changes you predict? 

I'm really digging what's been spoiled so far: the art, flavor, complexity, and competitiveness look like they should be on par with everything we love from Call of the Archons. Alpha/Omega are great as they allow you to push a single card a bit more then you could without those (I'm looking at you Library Access :)). There are not enough cards for me really to anywhere close-to-accurate predict upcoming meta shifts, but I do believe it will have some impact on it.

What is your favorite card from the new set so far? 

Binding Irons is my favorite so far. Succubus rarely sticks around to reap and succubus is one of the top cards from Call of the Archons.









What is next for you?

I most likely won't be in Atlanta or Columbus as my lady and I have our first child due in just under 4 weeks, but I'm hoping to make Indy (Gencon). I'll definitely be continuing to play Keyforge and writing articles and doing content for reapout.com when we have it fully functional, and I'll definitely be at large events going forward in 2020.

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Well, congrats to the baby-on-the-way! I'm sure that won't affect your Keyforge hobby at all ;). I can't really recommend you naming the child Snudge or Hebe the Huge, but whatever you come up will be fine substitutes I'm sure. Thank you so much for taking the time to talk to fans, and helping to keep up content for this awesome game. I hope you readers enjoyed this as well. And as always, happy gaming!

Friday, March 22, 2019

Q&A with Vault Tour Winner Rachael Trimble!

Rachael Trimble, the recent Eindhoven Vault Tour Winner, graciously agreed to conduct a Q&A session with me for this blog, for which I am eternally grateful. I hope you share my excitement, interest, and thanks for her time in sharing with the great Keyforge community. Let's get started!

First of all, congratulations on your victory! The first Vault Tour winner for Keyforge! That is an amazing accomplishment, having to compete alongside 50+ people to make it to day 2, and then to win it all in what I am sure was a very competitive environment. We, the people, were wondering if we could pick your brain (and learn all your secrets and weaknesses), and see what led you to this high mark. Thanks for sharing with me and the world!


So, how long have you been playing Keyforge, and what about the game first got you interested, and what has kept you interested so far? 

I have been playing KeyForge since release, I was lucky enough to actually be able to attend the pre release event which took place in London. The big thing for me about the game which got me interested is the uniqueness of it, I love that I don’t have to build a deck alongside every deck being unique meaning every game is unique. For me this keeps the game fresh constantly as I never know what might happen in my next game.

The Vault Tour event you played and won was in Eindhoven, Netherlands, and the format was Archon, which was that every player brought a single deck they owned, and had to win in single matches, with 6-0 and 5-1 players making it to day 2. What made you choose your deck? (You can find Raechel's deck here: The Captain of Barrackslaunch) 

 

I don’t own a lot of decks, maybe around 12 at moment. Out of all these decks there is 2 that I liked, one of which was the TT (Timetraveller) and the other having 4 heavy mars taunt alongside Ether Spider and lots of little annoying creatures like Shaffles and Ember Imp etc. So for me it had to be one of these 2 decks. The heavy taunt Mars deck mainly focuses on delaying your opponent enough to try and let you get ahead. There isn’t a lot of amber on the cards so it mainly comes down to the creatures. The weakness of this deck is that if you have ways to take down my taunt either by a creature with poison or board wipes etc then it can struggle to keep up in amber. The other deck I liked was the double Timetraveller. This deck has several loses in OP events, it has no board wipes, and if someone can get out 4+ creatures of 1 house and just reap for 4-6 amber per turn then I can sometimes struggle to keep up as it ends up a race. I had tested them both online against people and in events. I took more of a liking to the double Timetraveller as it has a lot of raw amber on the cards (17) before I take into account any amber I steal from Bait and Switch, Relentless Whispers etc and with Help From Future Self shuffling my discard back into my deck it means those raw amber cards stick around. So I choose this deck and just hoped I could race my way to 3 keys in each match before my opponents. 

As a follow up to the previous question: Even though you won the tournament, what would you change in your deck if you could? 

The main thing I would change would be a board wipe. I think apart from Tunk all my creatures are 4 power and under so they die off pretty easily. This means the opponent can normally control the board and I don’t really have many ways to stop them, especially if it’s Sanctum creatures as most of them have shields so my 2 damage cards don’t get me far. If I was able to have a board wipe card it would allow me to hopefully not let my opponent get too many creatures down.

There has been a lot of talk regarding deck ratings in Keyforge, which I feel is very natural considering our competitive nature. But I was wondering, what are your thoughts regarding them? Do you value them? Which ones are your favorite? Or, what do you look for in a competitive deck? 

When it comes to deck rating I have never actually looked up any ratings for my decks. I have a friend who does and sometimes he tells me what rating my deck has got but for me personally I like to just play the deck myself and get a feel for how good it is. I do understand peoples need for wanting to rate decks, I have heard the SAS system and AERC is decent. However alongside that, my opponent in the final had a mid 70s SAS rating deck which would mean some would look at that and say it’s not tournament worthy, but in reality it competed against people’s best deck and managed only 1 loss all the way to the final so I would take any deck rating with a pinch of salt. I personally for now won’t bother with them as I don’t want a score pushing me away from a deck especially considering what I just mentioned about a mid 70s deck competing in the final of a vault tour.

 

The only other points I would add is that I managed to win with my deck by not only having some luck on the day but also playing my deck a lot and knowing what it can do. Sometimes I had to kill my own creatures to get that steal affect from Relentless Whispers, knowing what cards are left to play or little triggers in your deck can go a long way. I have The Sting in my deck and it helps when paired with Key Abduction. Don’t focus on scores and things and just focus on playing a deck and seeing what it can do. No deck is going to win every game so don’t be afraid of losing as non of us want a deck to win every game. We want decks to have a weakness so everyone has a chance.

People have made several comments as to the dominance of the Shadows House when it comes to competitive Keyforge. Shadows was also by far the most represented in the top decks. Why do you think this is? Do you think this is an anomaly, or will this be the norm in competitive Keyforge, at least until the second set is released? 

I think it’s fair to say Shadows is one of the best houses. With so many amber control cards within it, it helps you control your opponents amber which is always needed. In other houses you do get some amber control cards but Shadows has a larger amount which means more chance of seeing a few amber control in decks. For example in the final my opponents deck had no steal or capture in his Untamed, his Logos had 2 creatures which capture 1 when played and 2 creatures which steal one after a fight. All his other steal was in Shadows, so for me I knew if I kept gaining amber he would have to always pick Shadows to disrupt it and if he didn’t it meant he was only going to steal or capture maybe 1-2 amber. I mean I do think every house has some cool amber control cards, I love Screechbomb and Burn the Stockpile in Brobnar. Going forward if they don’t give other houses more amber control then people will default to Shadows houses in order to get that bit more amber control. If you don’t have amber control in your deck then it does mean you might need a fast gaining amber deck and just race for the win. In saying that the winner of the sealed Seattle Vault Tour had no Shadows in his deck and although it was sealed each player was given 3 decks which means there was hundreds of decks opened and his non-Shadows deck went on to win.

Despite Shadows being very popular, do you think there was a good representation of the other houses, at least in Day 1? What was the meta as far as you could tell? Were there any surprises? (I, for example, was surprised at all the Mars, as well as the lack of automatic key forging in most of the top decks) 

In my first 4 games I played Sanctum which for me is normally my weakness due to shields and not being able to control them. I played a mix of decks though including Horsemen and Timetraveller. I didn’t notice much of a meta day 1 as each time I played someone new it was a very different deck compared to the last. Even going forward into day 2, although Sanctum and Brobnar wasn’t hugely represented. I don’t think there was a common trend of cards in decks if you take away the Shadows. I mean you might have a great Shadows house but one house doesn’t win you the game. I was glad to see Mars doing so well considering some of the hate it had got. I personally like Mars and think there are some cool combos you can do with them. I was kind of surprised I didn’t come across any Dust Pixie with Key Charge and Nature's Call etc as out of turn forging. I thought would be a game changer but I don’t recall any opponent forging a key out of turn.

What are your thoughts as to the complaints that Keyforge may become pay-to-win, with the richest people having the "best" decks, and therefore having a significant advantage over the average player? 

I think in all games there is going to be an aspect of paying for good decks or cards and possibly having an advantage. I mean at the start, people where pulling Horsemen decks and then going online to sell them. The online market is filled with decks. When it comes to pay to win though I do think it’s hard to ever know if the deck you buy will actually go on to win anything good. I mean people might have not liked my desk due to it having Mars and no board wipes. People may have avoided the deck Rene had, who I played in the final due to its SAS rating. People do have the opportunity to go on Facebook, eBay, online retailers etc and view a vast amount of decks but asking someone to then choose one that’s going to take down a vault tour is a hard choice. I mean with every deck being unique how do you know the next deck you open it’s going to be that winning vault tour deck? Since every deck is unique and decks themselves aren’t hugely expensive I do think people will always continue to buy sealed and hope for a good deck. I mean my deck was purchased from my local gaming store and not online.

Do you favor Archon or Sealed events for Keyforge? 

I like both, sealed gives everyone a fair chance at winning but archon lets you test your best deck against other good decks so I think they both have a good side to them depending on what you are looking for. I do like to enter a sealed event at least once a month though alongside other events such as survival and adaptive. It’s nice to have a mix.

What is your favorite House? 

 

I would say Mars due to their combos like Blypyp with Key Abduction, John Smyth with Invasion Portal. I mean most of the Mars creatures are annoying which also makes them fun to play.
What is your favorite card? 

That’s a hard one, I have yet to know all the cards but I did take a liking to John Smyth for a while. However, since learning more cards and also playing with them I think I will have to say Time Traveller as you play the creature, get an amber and draw 2 cards. 3 great things from 1 card is just amazing.

What do you think is the most powerful card in Keyforge, or the card that affects the meta the most? 

 

I did think it would be out of turn forging and I thought Key Charge or Chota Hazri would be in the mix of top decks at the vault tour but that wasn’t the case and those I thought would have been powerful. I still think they are powerful in terms of gaining and forging. But then on the other hand, things such as Too Much to Protect or Bait and Switch, and other cards which control your opponent when they get a lot of amber, are also powerful as you need to be able to stop them or slow them down if they were to gain 8+ amber.

What is the most competitive House, and what is your ideal House combination in a new deck? 

 

I think Untamed as it has a lot of amber gain potential, you have Full Moon, Dust Pixie, Hunting Witch, Nature's Call, Nepenthe Seed, Witch of the Eye, Regrowth and so many other good cards which can gain you a lot of amber. I mean playing down a Hunting Witch and say 2-3 other creatures and then using maybe Witch of the Eye or Nepenthe Seed to get back your Nature's Call to then pick up 3 untamed creatures and playing them again for more amber is pretty cool.

What is your favorite combo or interaction in the game? 

 

I like to ready cards so using John Smyth with an Invasion Portal or Blypyp and Squawker or Soft Landing to be able to bring creatures in ready. I normally find this is an easier combo to pull off rather than holding out for that big Untamed turn with Hunting Witch or Full Moon.

What would be your best tip for new players? 

Play as many games as possible. I think the more you play the more you learn. I learn the cards by seeing them in play and I also get to see how other people play certain cards which could give me ideas for myself. The game is still fresh and there is still new things to find.

Have you pimped out your Keyforge accessories with custom keys, markers, etc? Or do you use starter set tokens? 

I use custom tokens and keys. There is such a wide market out there filled with custom tokens and keys. I mean why use wooden ones from the starter when I can have nice fancy ones. I think the starter set ones are great for starting out but once you get an urge for bling it’s hard to resist. Although now I am trying out some of my vault tour keys and playmats. 

What are you most excited about the new set (Ascension) coming out in a few months? 


I haven’t looked at all the cards but I do like how they are carrying over some but not all cards as this will keep both sets fresh. I did see a card called Flex which allows you to exhaust a ready Brobnar creature and gain amber equal to half its power. There is a new Brobnar creature with 11 power, so this could be a nice combo.
FFG has mentioned that there will be new Houses in the game eventually, any preferences to a new House theme? 

I think maybe a house which could interact with things, maybe do something if you forged a certain color key, or an artifact that lets you play a card from discard if a creature is destroyed, or maybe if one of your creatures die you can choose and destroy an opponent's creature. I like things that maybe trigger off other things to happen. Maybe make them a robot house due to an automatic affect going off once you trigger something.

Thank you so much for taking the time to answer some questions! Happy gaming and any parting words?
Thank you to everyone for your support. I hope to see you at some more vault tours. The community is amazing and it’s such a unique game, let’s just enjoy it. 

I hope you all enjoyed this fun Q&A, I know I did. Make sure to check out Rachael's Game Store for all your gaming needs :)