First off, this is my opinion, so obviously everyone can disregard it.
Second, I hope that maybe I'll make some good points and that people
will consider them before they get very angry. For more reference, I am
not some 12 year old immature kid but rather I'm 29, married, a college
graduate, with a kid and a house. I am blessed with the opportunity to
work from home and take care of my infant son, who has slept so much it
has allowed me to play this game a lot.
Okay, a little background
when it comes to this game: I am a lvl 29 Hunter. I got to lvl 27
without "farming", and got to lvl 29 by getting through the
raid. I have played this game for over 3 days (check my profile if you
don't believe me. The only exotic I've ever gotten was when I bought one
from Xur or when I completed an exotic bounty. So if anyone has cause to be angry at
people who can quickly get through the game and use an exploit to get
high end gear it is I.
I am NOT, however, angry.
In any
game that exists, many people will do what is optimal over what is fun.
This has been found to be fact with any number of games ranging from
video games like WoW and Destiny, to even card games like Magic. People
like to win, even if it is against the computer, and will do anything to
do that. With that being said, it should be obvious that if there is an
optimal way to play the game and "win" at it, then people will take it.
So
is that a bad thing? Well it seems that Bungie has wanted people to
take it slow. That makes sense as the longer it takes to play their
game, the more people will stay interested. It's business, but that
makes sense. So what do we want them to do? We want them to remove
various exploits in the game that allow you to get stuff quickly? Now,
knowing what I said before about how people will do whatever is optimal,
do you really think it will be solved once the cave exploit is removed?
People will just find the next best thing, and the next best thing
after that.
Bungie could keep getting rid of these exploits
(side note: I do mean exploits rather than glitches. Glitches need to
get fixed, but an exploit is simply using the game's mechanics in order
to do something optimal), but doing so will create an ever lasting cycle
of patches. And to what end? When does that stop? Does it stop when the
only way to get an item means to complete 3 raids and kill 2,000
enemies? Obviously there has to be a line, but my point is that we would
forever be searching for that and be butting heads with the designers,
rather than playing the game.
Another point: We can agree that
farming for items is not the most fun thing ever. I know some people can
enjoy it, but honestly it would be more fun to get items by playing
missions and stuff. If that is the case, and we want Bungie to get rid
of the various exploits, we are asking Bungie to make the game less fun.
Keep in mind people will do the most optimal thing, no matter what.
Why
do we want Bungie to make the game less fun? I can hear people now
saying that farming isn't fun, but playing the game as it was meant to
be played is fun. How is the game meant to be played? There is obviously
farming that needs to be done. You cannot just go through and play
everything once and be at the top level. So obviously Bungie has created
a game that requires farming, so why are we hoping that they remove
farming, or make it harder?
I think a main crux of the issue is
between people who claim to have "legitimately" played the game and
gotten high end gear vs people who have "exploited" to get it. It comes
down to a time issue and that line is very blurred. Am I a better player
because it took me 3 days to get my stuff, vs someone who got it in a
couple of days? That actually sounds like the other player is smarter.
It's a better spenditure of time.
As I said I have
"legitimately" played the game and got my stuff, but I am not
complaining. Not everyone has as much time as I do. I want people to
have fun with this game, and if they have fun doing this, then why not
allow it? The only other stipulation is when it comes to Iron Banner,
where your gear actually matters in a PVP setting. I don't know how to
fix it, but then again it simply comes down to a definition of
"legitimacy" of playing, which hopefully we can agree is a very blurry
line and mostly comes down to personal preference.
If you made
it this far congratulations, I hope I made some good points and I hope
to see you guys (who farmed and who didn't), starside. Enjoy!
The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!
Monday, September 29, 2014
Thursday, September 25, 2014
Destiny Vault of Glass Raid
Okay, so the first week that the raid came out was an exciting one. I spent a lot of time on the forums seeing which clan would beat it first as I was sure someone could beat it day one despite what Bungie said about it being really hard. Although I was ready to go on Tuesday my clanmates would not be lvled up or have the time ready for the raid until Saturday so I was forced to sit back and watch. As it was we ended up having to grab 2 people from the forums to help out.
The fabled entrance
Saturday morning finally came around and we were ready to start playing. At approximately 11AM we started playing. During the week I had read up and watched some videos in preparation. I was going to keep my mouth shut for a while during the raid and only answer questions as I wanted it to be fresh and new for the other players. But if we had a question we didn't have to spend a ton of time trying to look it up because I had a good idea of what to do.
We got through the first gate easily enough. We split into 3 teams of 2 and covered the 3 rings. It got a little hairy at times but we were never wiped and eventually got through. I believe I got some ascendant shards for my trouble.
We then got into the area where the Templar was. The first thing we had to do was to protect the 3 areas from the various spawns as they attempted to overwhelm us and sacrifice themselves. This part we lost several times as we were just having too much trouble doing enough damage to the Minotaurs that would charge into the sacrificial ring. We didn't have trouble with the green goo-spawning goblins though so that was nice. We eventually beat it and then moved onto the Oracles part, which was also beaten.
The Templar
Then we had to beat the Templar himself. This one took us the longest time. Someone had to pick up the relic shield and use it on the various harpies in the area, charge the super ability, and then shoot it at the Templar in order to take down its invulnerability shield so we could damage it. We went through several different relic carriers. I started out but after a few runs we decided we needed my DPS on the boss (I was the highest lvl character with the only legendary primary weapon). We learned a little more after every death and started getting very good at spreading ourselves out to cover incoming Oracles and prevent the Templar from teleporting so we could shoot at him longer. It took a ton of coordination but after a couple of hours of intense gameplay we finally managed to beat him. It was a huge relief. I got a legendary rifle that could be upgraded to do bonus damage to Oracles. Other more lucky players got the legendary raid armor pieces that are needed in order to reach lvl 30.
We managed to find one of the hidden chests in the raid and I got some more shards which allowed me to upgrade my armor and got me to lvl 28.
We then had to get through the Gorgon's Labyrinth. This part was highly entertaining and I'm glad they put this in as it was a fun break from the regular combat. You have to navigate through the Labyrinth without being seen by the Gorgon. If ANYONE is seen you all die. It was intense and the Gorgons have a nice creepy sound and look about them that really added to the tension. This took much longer to complete than normal as the servers for Bungie went down right in the middle of this and we had to wait for people to sign back on. But eventually came and we mapped out the path to get through unseen. It helped that most of us were Hunters and could cloak ourselves so we couldn't be seen. I kind of wish the path was more elaborate and long because it is pretty easily done and very easily done once you know how to do it.
Gorgon and their horrible gaze
The next part was the jumping puzzle which didn't take too long. It wasn't as difficult as I originally thought it would be. A part of me is disappointed but then again I would get very frustrated about losing at a jumping puzzle as they are not very much fun. I was entertaining myself by sitting on the other end and watching my clanmates fall to their doom over and over again though.
We finally made it to the last room. The first thing we had to do was kill the Gatekeeper which was easy. The next part, however, was very difficult. We had to activate a time gate one at a time, send 2 guys in to destroy a relic keeper and grab the relic, then come out and do it again. All the while everyone had to protect a conflux in the middle of the map from sacrificial Vex. We got wiped quite a lot of times trying to do this. It took us a while to find a good team of 2 to go in and get the relics (eventually was myself and another player), and then it took even longer to figure out a way of just surviving and killing the various minions. But eventually we finally got through it.
By this time we had been playing the raid for around 7 hours I think. We had the final boss to complete, but we were starting to get weary and tired. I, myself, was still recovering from a midnight Magic release tournament that I went to with a friend (I went 2-1 and got 6 packs of cards thank you very much), but I got home at 4AM and didn't get very much sleep.
This last part was the hardest thing we've ever had to do. I will spoil the ending and say that we did not complete it. We got close though and I am confident that given a week's time until Saturday will allow us to be ready to beat it then. We had to beat Atheon. Atheon spawns kamikaze harpies throughout the battle and he teleports the 3 furthest players into another dimension. Those 3 players need to grab the relic and constantly heal the debuff on all the players or else we all lose. Those same 3 then have to destroy 7 Oracles as they spawn very quickly or everyone loses, all the while being attacked by various Vex. Meanwhile, on the outside, the remaining 3 players have to keep the 2 gates open to allow the original 3 to get back, all the while dodging Atheon attacks and kamikaze harpies.
Once the original group is back everyone gets a damage buff and can start to unload on the boss. After the buff wears off the furthest 3 players are teleported and the process starts again.
Atheon in all his glory
It took many many deaths to figure out a good combination and strategy in order to get through even one rotation of events. Myself and 2 others went through the gate to destroy the Oracles, but several times we either got killed by a Vex sniper or Minotaur, didn't kill the Oracles quickly enough, got debuffed so bad we couldn't see, or the people on the outside died or failed to open the portal. It was crazy. Oh, and if you don't beat the boss in 8 minutes, you are pretty much guaranteed to lose as he gets enraged and crushes everyone. We managed to go through the rotation several times but we never could do enough damage before losing, or a little mistake by someone cost us a wipe.
I think we just weren't lvled up enough. I was lvl 28 but I think everyone else was 26 and maybe one 27. That just isn't high enough. Also, nobody had any exotic weapons or even legendaries. We just couldn't do enough damage and couldn't stay alive easily enough. We gave up for the week but I am very confident we will beat him next week, and then I can finally say I've beaten everything Destiny has to offer. It was a ton of fun and I can't wait to do it again, and I hope they make many more raids. I just love the coordination and planning that is required as well as the new mechanics you don't run into while playing the regular game. I highly recommend finding 5 other people and giving it a try.
The fabled entrance
Saturday morning finally came around and we were ready to start playing. At approximately 11AM we started playing. During the week I had read up and watched some videos in preparation. I was going to keep my mouth shut for a while during the raid and only answer questions as I wanted it to be fresh and new for the other players. But if we had a question we didn't have to spend a ton of time trying to look it up because I had a good idea of what to do.
We got through the first gate easily enough. We split into 3 teams of 2 and covered the 3 rings. It got a little hairy at times but we were never wiped and eventually got through. I believe I got some ascendant shards for my trouble.
We then got into the area where the Templar was. The first thing we had to do was to protect the 3 areas from the various spawns as they attempted to overwhelm us and sacrifice themselves. This part we lost several times as we were just having too much trouble doing enough damage to the Minotaurs that would charge into the sacrificial ring. We didn't have trouble with the green goo-spawning goblins though so that was nice. We eventually beat it and then moved onto the Oracles part, which was also beaten.
The Templar
Then we had to beat the Templar himself. This one took us the longest time. Someone had to pick up the relic shield and use it on the various harpies in the area, charge the super ability, and then shoot it at the Templar in order to take down its invulnerability shield so we could damage it. We went through several different relic carriers. I started out but after a few runs we decided we needed my DPS on the boss (I was the highest lvl character with the only legendary primary weapon). We learned a little more after every death and started getting very good at spreading ourselves out to cover incoming Oracles and prevent the Templar from teleporting so we could shoot at him longer. It took a ton of coordination but after a couple of hours of intense gameplay we finally managed to beat him. It was a huge relief. I got a legendary rifle that could be upgraded to do bonus damage to Oracles. Other more lucky players got the legendary raid armor pieces that are needed in order to reach lvl 30.
We managed to find one of the hidden chests in the raid and I got some more shards which allowed me to upgrade my armor and got me to lvl 28.
We then had to get through the Gorgon's Labyrinth. This part was highly entertaining and I'm glad they put this in as it was a fun break from the regular combat. You have to navigate through the Labyrinth without being seen by the Gorgon. If ANYONE is seen you all die. It was intense and the Gorgons have a nice creepy sound and look about them that really added to the tension. This took much longer to complete than normal as the servers for Bungie went down right in the middle of this and we had to wait for people to sign back on. But eventually came and we mapped out the path to get through unseen. It helped that most of us were Hunters and could cloak ourselves so we couldn't be seen. I kind of wish the path was more elaborate and long because it is pretty easily done and very easily done once you know how to do it.
Gorgon and their horrible gaze
The next part was the jumping puzzle which didn't take too long. It wasn't as difficult as I originally thought it would be. A part of me is disappointed but then again I would get very frustrated about losing at a jumping puzzle as they are not very much fun. I was entertaining myself by sitting on the other end and watching my clanmates fall to their doom over and over again though.
We finally made it to the last room. The first thing we had to do was kill the Gatekeeper which was easy. The next part, however, was very difficult. We had to activate a time gate one at a time, send 2 guys in to destroy a relic keeper and grab the relic, then come out and do it again. All the while everyone had to protect a conflux in the middle of the map from sacrificial Vex. We got wiped quite a lot of times trying to do this. It took us a while to find a good team of 2 to go in and get the relics (eventually was myself and another player), and then it took even longer to figure out a way of just surviving and killing the various minions. But eventually we finally got through it.
By this time we had been playing the raid for around 7 hours I think. We had the final boss to complete, but we were starting to get weary and tired. I, myself, was still recovering from a midnight Magic release tournament that I went to with a friend (I went 2-1 and got 6 packs of cards thank you very much), but I got home at 4AM and didn't get very much sleep.
This last part was the hardest thing we've ever had to do. I will spoil the ending and say that we did not complete it. We got close though and I am confident that given a week's time until Saturday will allow us to be ready to beat it then. We had to beat Atheon. Atheon spawns kamikaze harpies throughout the battle and he teleports the 3 furthest players into another dimension. Those 3 players need to grab the relic and constantly heal the debuff on all the players or else we all lose. Those same 3 then have to destroy 7 Oracles as they spawn very quickly or everyone loses, all the while being attacked by various Vex. Meanwhile, on the outside, the remaining 3 players have to keep the 2 gates open to allow the original 3 to get back, all the while dodging Atheon attacks and kamikaze harpies.
Once the original group is back everyone gets a damage buff and can start to unload on the boss. After the buff wears off the furthest 3 players are teleported and the process starts again.
Atheon in all his glory
I think we just weren't lvled up enough. I was lvl 28 but I think everyone else was 26 and maybe one 27. That just isn't high enough. Also, nobody had any exotic weapons or even legendaries. We just couldn't do enough damage and couldn't stay alive easily enough. We gave up for the week but I am very confident we will beat him next week, and then I can finally say I've beaten everything Destiny has to offer. It was a ton of fun and I can't wait to do it again, and I hope they make many more raids. I just love the coordination and planning that is required as well as the new mechanics you don't run into while playing the regular game. I highly recommend finding 5 other people and giving it a try.
Monday, September 22, 2014
Destiny Exotic Bounties
So I finally got an exotic bounty. These things are uber hard bounties that net you an exotic weapon. There are many different kinds so I recommend looking up up which quest gives you which weapon so you can make sure you get what you want.
If you get the chance at an exotic bounty (it is completely random), you will be able to choose 1 out of 3, chosen from a pool of 6 different exotic bounties. Mine was called "A light in the dark", and the reward was the Thorn.
It looks so beautiful! My first task was to complete the "Summoning Pits" Strike on the Moon. I hate this Strike but at least I can do it on any difficulty and passed it with flying colors. I now had the Depleted Hand Cannon but needed to harvest the energies of the Hive on the Moon in order to activate it. This meant 500 Hive kills. This wasn't too hard as I need to roam around the moon looking for Helium Coils anyway.
I then had to go to the Crucible, however, and get 500 points. I had to use a Void damage weapon to do this and every kill netted me 5 points, but every death gave me -2 points. I was not happy about this as I don't usually play PvP. I nonetheless gave it a try. I tried it on control and regular deathmatch but the games were too chaotic and random and I'd die in really stupid ways so I knew that wasn't going to work. I then did the 3v3 mode and that worked much better. I was able to stay with my team and knew where my opponents would be so I just had to be good enough to kill them. Enter the Fusion Rifle. With this amazing weapon I was able to get my required kills fairly easily. I also used a Void rocket launcher in case any heavy ammo dropped. But after a while of doing it I finally completed the objective.
I now infused the hand cannon with the horrible darkness of the kills I made and had to go to the Speaker and buy an Infusion of Light off him for 1 Mote of Light in order to cleanse myself. Then I took it to Ikora Ray (Warlock Vanguard) and she gave me my final task: Kill Xyor the Unwed. This great annoyance of Light is found in the Hive Moon Strike again (Curse the Destiny gods!). I had to get to Phogoth but not kill him, and after killing tons of knights and wizards and such Xyor would eventually show up. With some help from my clanmates were were able to accomplish this and I returned to the speaker and was rewarded with my Thorn!
I really enjoyed the bounty, mainly because it allows you to get an exotic weapon, but also because it really is a long journey and when you get to the end of it you have a big feeling of accomplishment. You had to work hard to get this. Now watch me find it on a random drop tomorrow!
If you get the chance at an exotic bounty (it is completely random), you will be able to choose 1 out of 3, chosen from a pool of 6 different exotic bounties. Mine was called "A light in the dark", and the reward was the Thorn.
It looks so beautiful! My first task was to complete the "Summoning Pits" Strike on the Moon. I hate this Strike but at least I can do it on any difficulty and passed it with flying colors. I now had the Depleted Hand Cannon but needed to harvest the energies of the Hive on the Moon in order to activate it. This meant 500 Hive kills. This wasn't too hard as I need to roam around the moon looking for Helium Coils anyway.
I then had to go to the Crucible, however, and get 500 points. I had to use a Void damage weapon to do this and every kill netted me 5 points, but every death gave me -2 points. I was not happy about this as I don't usually play PvP. I nonetheless gave it a try. I tried it on control and regular deathmatch but the games were too chaotic and random and I'd die in really stupid ways so I knew that wasn't going to work. I then did the 3v3 mode and that worked much better. I was able to stay with my team and knew where my opponents would be so I just had to be good enough to kill them. Enter the Fusion Rifle. With this amazing weapon I was able to get my required kills fairly easily. I also used a Void rocket launcher in case any heavy ammo dropped. But after a while of doing it I finally completed the objective.
I now infused the hand cannon with the horrible darkness of the kills I made and had to go to the Speaker and buy an Infusion of Light off him for 1 Mote of Light in order to cleanse myself. Then I took it to Ikora Ray (Warlock Vanguard) and she gave me my final task: Kill Xyor the Unwed. This great annoyance of Light is found in the Hive Moon Strike again (Curse the Destiny gods!). I had to get to Phogoth but not kill him, and after killing tons of knights and wizards and such Xyor would eventually show up. With some help from my clanmates were were able to accomplish this and I returned to the speaker and was rewarded with my Thorn!
I really enjoyed the bounty, mainly because it allows you to get an exotic weapon, but also because it really is a long journey and when you get to the end of it you have a big feeling of accomplishment. You had to work hard to get this. Now watch me find it on a random drop tomorrow!
Wednesday, September 17, 2014
The Amazing Diary of Spider-Tank 1
I am self aware. I'm not sure when this happened, or even how. Maybe it was a gift from the Prime Servitor, or from what those Guardian people call "The Traveler", or maybe it was that Soul-Infused Oil Hydro Gyro I got from the "Winter is Coming Fallen Family Fine Dining" restaurant I visited the other day. Either way I guess you could say that I'm glad. One minute I was a simple automaton guarding a gate that leads to Sepik Prime, and the next I actually have a choice of what to do, rather than just stand there and get shot from a random passerby.
Don't get me wrong, I love my job, but it can get a little tiring. Although I wasn't exactly aware of myself, I have a distant memory of a feeling of sadness associated with being unable to do anything I wanted to do. I was simply a guard dog, or guard spider. Nothing else.
My first day on the job
But now that's all different! I am now able to make choices, and these choices will rock the foundation of planets! All shall rue the day they ever messed with Spider-Tank! I shall rule the galaxy with iron phalanges! Muahahaha!!!
In other news I am now aware of little beings that inhabit my body. They are Shanks; funny little hovering flies that go annoy people that try to take me out. I've been chatting with one in particular. His name is Kevin. He seems nice.
As I end my first diary entry, I can hear Kevin and the other shanks singing within me. As the chorus grows louder I can't help but think that I am meant for something great.
"Spider-Tank, Spider-Tank
Does whatever a Spider-Tank does
Can he swing from a web?
No he can't, he's a tank
Look out! He is a Spider-Tank"
Don't get me wrong, I love my job, but it can get a little tiring. Although I wasn't exactly aware of myself, I have a distant memory of a feeling of sadness associated with being unable to do anything I wanted to do. I was simply a guard dog, or guard spider. Nothing else.
My first day on the job
But now that's all different! I am now able to make choices, and these choices will rock the foundation of planets! All shall rue the day they ever messed with Spider-Tank! I shall rule the galaxy with iron phalanges! Muahahaha!!!
In other news I am now aware of little beings that inhabit my body. They are Shanks; funny little hovering flies that go annoy people that try to take me out. I've been chatting with one in particular. His name is Kevin. He seems nice.
As I end my first diary entry, I can hear Kevin and the other shanks singing within me. As the chorus grows louder I can't help but think that I am meant for something great.
"Spider-Tank, Spider-Tank
Does whatever a Spider-Tank does
Can he swing from a web?
No he can't, he's a tank
Look out! He is a Spider-Tank"
Tuesday, September 16, 2014
Fun Destiny statistics so far
I saw this infographic courtesy of DestinyDB and thought it was pretty cool:
I find it very interested the nearly equal spread between all the classes. That is awesome. I love variety and after playing with people who were using the other classes I must say I'm even more excited to try them out. I can't seem to leave my Hunter though as there is so much more to do. Soon though.
Also, see that graphic with how many guardians there are at the various levels? I'm not sure when this was taken but there are only 177 people at lvl 25. I'm at lvl 26 and almost 27, they didn't even make a graphic for us. That's pretty cool. I must be in the small minority (although it will probably quickly become a majority). Nonetheless I find it cool to see stuff like this.
I find it very interested the nearly equal spread between all the classes. That is awesome. I love variety and after playing with people who were using the other classes I must say I'm even more excited to try them out. I can't seem to leave my Hunter though as there is so much more to do. Soon though.
Also, see that graphic with how many guardians there are at the various levels? I'm not sure when this was taken but there are only 177 people at lvl 25. I'm at lvl 26 and almost 27, they didn't even make a graphic for us. That's pretty cool. I must be in the small minority (although it will probably quickly become a majority). Nonetheless I find it cool to see stuff like this.
Destiny Weekly Nightfall Strike Adventure
Wow last night was a long one. I set out to try and beat the Nightfall Strike as I heard that the rewards were really nice. I am lvl 26, almost 27. I have an exotic helmet and all legendary armor except for boots. However, I am stuck and can't level my equipment without various ascendant materials. You apparently can get more from raids but obviously it isn't out til today, and I will be very lucky to figure out how to beat the raid anytime soon. So, in the meantime we attempted the Nightfall Strike.
This week's was for the Devil Walker strike. Spider Tank!!!! I actually love this strike. I find it fairly easy to do and I just enjoy the steps more so than some of the other strikes. The Nightfall Strike, however, made it extremely difficult. I first attempted it solo like I did for the weekly Epic Strike but quickly found out that would have either been impossible or taken too long for my liking. So I replied to posts in the bungie.net forums and managed to find some people to play with.
So with a Nightfall Strike all the enemies are lvl 28 and a lot of them have the yellow health bars (indicating they are very powerful and are called majors or ultras), as well as some kind of shield. These shields are weak to a certain element and you take a 50% damage penalty if you try to hit them without using the element. The AI is much smarter than normal and constantly will dive around avoiding shots, as well as retreat to regain shields and work together. There are also various skulls that are active and are listed when you view the Strike. It is similar to Halo. Here is the chart:
The biggest issue with the Nightfall Strike, however, is that if your whole team gets downed, you have to start back at the beginning! No respawns ever. If you get downed, you are downed until someone can revive you. If you win you get some nice rewards, an xp bonus for a week, as well as a sweet blue flames animation around your head for the week as well.
So we set off on our adventure....and promptly died. The hardest part of that strike is the area where you have survive a couple of waves of enemies while your ghost tries to remove the barriers. It was really tough. We adopted the heroic strategy of hiding down in the tunnel on the one end of the map near the train gas car, poking our heads out to snipe before diving back into cover. We still got sniped in the head by vanguards and dropped all the time, but someone was standing behind to revive us if needed. We still got eliminated lots of times because of those stupid homing bullets the Fallen captain's guns have.
We had 2 hunters and a warlock in our party. I think it was a decent combination. Us hunters were blade dancers mainly for the various stealth abilities. We could crouch or use our ultimate and stealth, then go out to attack or gather ammo. The warlock was awesome but it would have been better if he was a sunsinger I think so that he could have the ability to revive himself if he died (he wasn't lvled up enough for that). The strategy was decent though, but still hard.
We finally managed to beat that first part, and promptly died against the Spider Tank due to stupidity. We finally made it back to the Spider Tank after about another hour. This time we crushed it pretty easily by just staying back and shooting. Sure I had to stealth and run around to revive people a couple of times, but it wasn't too scary. We were then ready to take on Sepik Prime.
Since we really didn't want to do it all again we decided that I would stand in a corner in the side room to the left and revive if needed. Everyone else stayed in the room but were constantly taking out the enemies. I of course couldn't just do that and would poke out a window to snipe and attack Sepik. It worked perfectly and after a long firefight we managed to kill him!
For all my trouble I was awarded with this little gem
Our warlock got a legendary heavy machine gun and the other hunter got 7 strange coins. We of course got our xp bonus and awesome blue head flames, even though it would only last for one day (since the world reset today). It was an awesome experience though. We had a ton of fun and although it was really hard, it's nice to get some sweet gear. I love auto rifles but the legendary I had had no impact and it was very inaccurate. This one seems much more like my style.
I can't wait to see what this week's one will be. But hopefully I will be playing the raid this week at some point. Today I plan on at least getting my last legendary armor with Vanguard marks, and we'll see about the raid!
This week's was for the Devil Walker strike. Spider Tank!!!! I actually love this strike. I find it fairly easy to do and I just enjoy the steps more so than some of the other strikes. The Nightfall Strike, however, made it extremely difficult. I first attempted it solo like I did for the weekly Epic Strike but quickly found out that would have either been impossible or taken too long for my liking. So I replied to posts in the bungie.net forums and managed to find some people to play with.
So with a Nightfall Strike all the enemies are lvl 28 and a lot of them have the yellow health bars (indicating they are very powerful and are called majors or ultras), as well as some kind of shield. These shields are weak to a certain element and you take a 50% damage penalty if you try to hit them without using the element. The AI is much smarter than normal and constantly will dive around avoiding shots, as well as retreat to regain shields and work together. There are also various skulls that are active and are listed when you view the Strike. It is similar to Halo. Here is the chart:
| Skull | Effect |
| Juggler | No ammo drops for your equipped weapon. |
| Anger Issues | Minions of the Darkness display heightened aggression. |
| Angry | Minions of the Darkness won’t flinch, even after massive damage. |
| Arc Burn | Arc damage from any source is greatly increased. |
| Solar Burn | Solar damage from any source is greatly increased. |
| Void Burn | Void damage from any source is greatly increased. |
| Lightswitch | Minions of the Darkness deal much more melee damage. |
| Nightfall | You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit. |
| Heroic | Enemies appear in greater numbers and are more aggressive. |
| Mythic | Heavily shielded and highly aggressive enemies appear in great numbers. |
The biggest issue with the Nightfall Strike, however, is that if your whole team gets downed, you have to start back at the beginning! No respawns ever. If you get downed, you are downed until someone can revive you. If you win you get some nice rewards, an xp bonus for a week, as well as a sweet blue flames animation around your head for the week as well.
So we set off on our adventure....and promptly died. The hardest part of that strike is the area where you have survive a couple of waves of enemies while your ghost tries to remove the barriers. It was really tough. We adopted the heroic strategy of hiding down in the tunnel on the one end of the map near the train gas car, poking our heads out to snipe before diving back into cover. We still got sniped in the head by vanguards and dropped all the time, but someone was standing behind to revive us if needed. We still got eliminated lots of times because of those stupid homing bullets the Fallen captain's guns have.
We had 2 hunters and a warlock in our party. I think it was a decent combination. Us hunters were blade dancers mainly for the various stealth abilities. We could crouch or use our ultimate and stealth, then go out to attack or gather ammo. The warlock was awesome but it would have been better if he was a sunsinger I think so that he could have the ability to revive himself if he died (he wasn't lvled up enough for that). The strategy was decent though, but still hard.
We finally managed to beat that first part, and promptly died against the Spider Tank due to stupidity. We finally made it back to the Spider Tank after about another hour. This time we crushed it pretty easily by just staying back and shooting. Sure I had to stealth and run around to revive people a couple of times, but it wasn't too scary. We were then ready to take on Sepik Prime.
Since we really didn't want to do it all again we decided that I would stand in a corner in the side room to the left and revive if needed. Everyone else stayed in the room but were constantly taking out the enemies. I of course couldn't just do that and would poke out a window to snipe and attack Sepik. It worked perfectly and after a long firefight we managed to kill him!
For all my trouble I was awarded with this little gem
Our warlock got a legendary heavy machine gun and the other hunter got 7 strange coins. We of course got our xp bonus and awesome blue head flames, even though it would only last for one day (since the world reset today). It was an awesome experience though. We had a ton of fun and although it was really hard, it's nice to get some sweet gear. I love auto rifles but the legendary I had had no impact and it was very inaccurate. This one seems much more like my style.
I can't wait to see what this week's one will be. But hopefully I will be playing the raid this week at some point. Today I plan on at least getting my last legendary armor with Vanguard marks, and we'll see about the raid!
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Sunday, September 14, 2014
Destiny Multiplayer and lvl 26
So yesterday/early this morning I finally gave Multiplayer a try. My primary reason for this was because I maxed out my Vanguard marks for the week and although I don't care that much about multiplayer, playing it can give me crucible marks. Crucible Marks can allow me to purchase some pretty sweet high end gear and since I am limited with Vanguard it might make sense to get something else so I can get as high of a lvl as possible in time for the raid or the weekly nightfall strike.
In Multiplayer you at first only have the Control mode unlocked, which is basically a capture and hold mission that lasts 10 minutes. It's a fun, simple, and familiar mode that anybody with multiplayer experience will be able to catch on. There are 3 points on the map and you have to capture them and kill the opposing team for points. At the end of 10 minutes the team with the most points wins. It is a 6v6 swirl of a game that occupied my time for 5 matches as I had a bounty giving me rewards for just that.
After that you can unlock the other modes. And, keep in mind, that you do not even unlock multiplayer until like lvl 4. You need to complete a couple of missions and lvl up to get your super ability as well as your special weapon. This isn't a bad thing really as trying to play multiplayer without your super ability or without at least the minimum of weapons would be dumb. As it is I would recommend starting it after you've unlocked several of your abilities, as they translate into multiplayer. I am not sure how exactly the game is scaled, but your skill build tree definitely translates into multiplayer, so me upgrading my Golden Gun to cause explosions when I kill an enemy is a beautiful thing, as is my cloak of invisibility while using my Blade Dancer:
But anyway I managed to start playing multiplayer, already looking quite awesome and decked out from all my time in PvE. And it didn't really help. Sure, I got over a 1.0 K/D ratio, but I consider myself a fairly decent video gamer with lots of experience playing the various Halo, Call of Duty, Gears of War, Titanfall, etc games. I still did not do very well. I was usually low on the totem poll for my team (although in my defense I was defending and capturing points a lot). It was still decently fun. Right now the meta is all shotguns all the time with assault rifles mixed in. It's very much like Halo, which isn't a bad thing if you like that.
Right now I am lvl 26, and now am running into the issue of having decent armor and weapons, but no way of upgrading them. They all require various ascendant materials, which are very hard to come by. I have 3 armor upgrades for several of my armors and they all require 6 ascendant shards among other things. I have one shard and 4 energy. It's gonna take a while I'm guessing. I still have my leg armor to upgrade to a legendary status but I need more vanguard marks to do that. Soon, assuming that the limit on marks gets lifted after today.
I also managed to snag my first legendary the Mask of the Third Man (http://www.bungie.net/en/Legend/1/4611686018429606097/2305843009215180483#gear).
I got this gem from Xur Agent of Nine who is this really cool ringwraith/cthulu looking NPC that sells exotic and other legendary items. It cost me all my strange coins but it was totally worth it. I may suck at Multiplayer but I look dang impressive.
Tuesday marks the availability of the raid. I hope my clan has enough people to do it. I think I'm ready to at least give it a try. I can't wait.
In Multiplayer you at first only have the Control mode unlocked, which is basically a capture and hold mission that lasts 10 minutes. It's a fun, simple, and familiar mode that anybody with multiplayer experience will be able to catch on. There are 3 points on the map and you have to capture them and kill the opposing team for points. At the end of 10 minutes the team with the most points wins. It is a 6v6 swirl of a game that occupied my time for 5 matches as I had a bounty giving me rewards for just that.
After that you can unlock the other modes. And, keep in mind, that you do not even unlock multiplayer until like lvl 4. You need to complete a couple of missions and lvl up to get your super ability as well as your special weapon. This isn't a bad thing really as trying to play multiplayer without your super ability or without at least the minimum of weapons would be dumb. As it is I would recommend starting it after you've unlocked several of your abilities, as they translate into multiplayer. I am not sure how exactly the game is scaled, but your skill build tree definitely translates into multiplayer, so me upgrading my Golden Gun to cause explosions when I kill an enemy is a beautiful thing, as is my cloak of invisibility while using my Blade Dancer:
But anyway I managed to start playing multiplayer, already looking quite awesome and decked out from all my time in PvE. And it didn't really help. Sure, I got over a 1.0 K/D ratio, but I consider myself a fairly decent video gamer with lots of experience playing the various Halo, Call of Duty, Gears of War, Titanfall, etc games. I still did not do very well. I was usually low on the totem poll for my team (although in my defense I was defending and capturing points a lot). It was still decently fun. Right now the meta is all shotguns all the time with assault rifles mixed in. It's very much like Halo, which isn't a bad thing if you like that.
Right now I am lvl 26, and now am running into the issue of having decent armor and weapons, but no way of upgrading them. They all require various ascendant materials, which are very hard to come by. I have 3 armor upgrades for several of my armors and they all require 6 ascendant shards among other things. I have one shard and 4 energy. It's gonna take a while I'm guessing. I still have my leg armor to upgrade to a legendary status but I need more vanguard marks to do that. Soon, assuming that the limit on marks gets lifted after today.
I also managed to snag my first legendary the Mask of the Third Man (http://www.bungie.net/en/Legend/1/4611686018429606097/2305843009215180483#gear).
I got this gem from Xur Agent of Nine who is this really cool ringwraith/cthulu looking NPC that sells exotic and other legendary items. It cost me all my strange coins but it was totally worth it. I may suck at Multiplayer but I look dang impressive.
Tuesday marks the availability of the raid. I hope my clan has enough people to do it. I think I'm ready to at least give it a try. I can't wait.
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