The Amazing Spider Tank

The Amazing Spider Tank
Spider-Tank, Spider-Tank. Does whatever a Spider-Tank does. Can he swing from a web? No he can't, he's a tank. Look out! He is a Spider-Tank!
Showing posts with label bungie. Show all posts
Showing posts with label bungie. Show all posts

Saturday, September 24, 2016

Destiny: Rise of Iron review Part 1

*shields not included*
Well it's been a while. Who knew having 2 kids under the age of 3 would be time consuming? Anyway I am back now and I'd like to continue to talk about the various video games I am enjoying. Today I want to talk about Rise of Iron. This will be a 2-part article as I have a lot to cover. So sit back, and enjoy the wall of text ;).

I wanted to first briefly comment on the recent DLCs:

Shouldn't we be facing the other way?
The Taken King DLC: I did not do a writeup of that DLC for a variety of personal reasons, but it was not because I disliked the DLC. I greatly enjoyed the DLC and the raid will probably go down as my favorite in the series. I really enjoyed what it brought to the table, especially in regards to infusion. The theme, story, grimoire, combat, music, weapons, were all top notch and I still use a lot of what was there, not to mention the 3 new classes! Since it is so old I won't bother going further into it, although I'm sure I'll reference it from time to time.

He seems friendly...
House of Wolves DLC: I also really enjoyed this one. Prison of Elders is one of my favorite activities that Destiny has to offer. It gives me the fun boss fights with slight mechanics, but without the time investment. I really liked the story and a lot of weapons looked really cool, even if they weren't terribly useful. I definitely wished there was more to do, and would have loved a raid, but what can you do?




Alrighty then, now going back to more recent affairs. Destiny's newest DLC Rise of Iron, released this past Tuesday. I have spent many hours playing the new content. I have not tried the raid yet but I plan on doing so this weekend.

*Wolf pets not included*
I started my journey as a lowly 334 Warlock. I actually did not attain the top light lvl from the previous expansion, mainly because I didn't see a need to, especially knowing this expansion was going to greatly increase it. After the first mission I was already at 336 so I was not worried. I breezed through the very short campaign. I was very intrigued by the story but it really never went anywhere. I love the Iron Lords and Siva seemed like an interesting enemy, but I felt we never really got a chance to get to know either. The campaign was over and I guess we pushed Siva back for the time being. We learned a little of what happened to the Iron Lords but I'm definitely sitting here waiting for more. Perhaps the raid will further fill the gap.

I do appreciate the number of other little missions that have popped up since. I hope there are a bunch more. The mission to get the new Gjallarhorn was very fun, so many enemies! The mission to get an upgraded version of the very first gun we all ever got, the Khvostov, was also fun. The gun is very interesting because of the the variety of ways it can be used (single shot, burst, or auto), but I doubt it will be used much.

Hmmmm....lava
I have enjoyed patrolling the new area called the Plaguelands, although I have gotten the feeling I have figured everything out. I hope that's not the case. In TTK I felt so overwhelmed by all the stuff to discover in Oryx's ship. It was awesome. This one has a couple of little laser grids I need splicer keys for, but they are easy to get and don't really hold anything interesting in them. Luckily, there is plenty of grimoire to discover with the various ghosts and the new Dormant Siva clusters (think Calcified Fragments from TTK). The Plaguelands don't feel nearly as busy as Oryx's ship though. It is only the first week though, so maybe it will populate. This leads me to Archon's Forge.

Archon's Forge is supposed to be RoI's (Rise of Iron) version of the Court of Oryx/Prison of Elders. The concept is great, but the execution feels lacking. Right now the only way of participating in the Archon's Forge is to happen to be there when other people are starting it which for me hasn't happened yet (you also literally have to be there before they start or you're locked out), or you have to have your very own Siva offering. I completed a green (uncommon) run by myself easily enough, and I did a blue (rare) one with some friends. We tried a purple (legendary) but we couldn't finish it, even with a full fireteam. Hopefully once we become a high enough light lvl we should be fine.

Siva offerings have been extremely hard to find. And the worst thing is that you can only carry one at a time, and your vault can only hold one at a time! It's very annoying. I have 2 legendary Siva offerings right now but I don't want to get rid of them because they should drop the best stuff, but it's very hard to find people to do them and until I do, I cannot get any more. I have yet to finish the bounty for winning a specific Archon Forge enemy, and the experience has left me a little salty. There are also no fun little raid-like mechanics like in CoO or in PoE, just enemies to kill. It's rather bland. I understand the reason why Bungie can't have people running the event tons of times is because it's a place where you can get end game light lvl rewards.

This is one thing I am both happy and sad with this DLC. I like that there are multiple avenues to getting to the maximum light lvl. In the base game, the ONLY way to get the max level was to beat the raid on the hardest difficulty. Then later we got the Iron Banner, which allowed PVPers the chance to get the hardest stuff, and then Trials of Osiris, which gave the elitist of the elite PVPers some exclusive gear. And over the next couple stuff we've gotten different ways of getting stuff at the max lvl. But this DLC we can get it everywhere. I can get it from the raid, from Archon's Forge, from Iron Banner, from Nightfalls, from Crucible from random drops. Now don't get me wrong, it's not like I am the top level right now. I still have a ways to go. I have been impressed with my slow but steady race to the higher levels. Never have I felt stagnant in my climb. Every Heroic Strike or Nightfall has given me something that has increased my light. It does feel like I've cheated though. It could just be a personal thing, but being at a high light lvl doesn't really feel special anymore. Maybe the bragging rights come from the specific armor you unlock or something, but I know it was a better feeling being at the top lvl when Vault of Glass came out, or when Trials of Osiris dropped and you got some of that gear.

Complete with bonfire!  Rekindle!
We also got a new social space, Felwinter's Peak. It's this wonderful Iron Lord's temple on top of a giant mountain. It's pretty awesome. The view from on top is amazing, and you can see all Earth has to offer it seems. I love the wolves that are scattered about, and the NPCs are all very entertaining. I wish it was bigger, but then again I probably wouldn't use most of it if it was.




I'm sure I'll nail the landing...
You can attempt to climb the mountain in order to get a Siva cluster, as well as bragging rights. It has been the most frustrating thing I've done so far, lol. I made it finally, but it took me more deaths than a Nightfall, and I quit due to frustration multiple times.


All in all I am enjoying my experience with Rise of Iron. We shall see how long the DLC can keep me entertained because I am getting the feeling I've seen everything, but hopefully I'm wrong.

Well I think that's enough for the time being. Stay tuned for the next part where I talk about the new ornaments, the new artifacts, some of the new weapons and armor, the new strike and updated ones, the new enemies, and maybe even the raid! Thanks for reading and happy gaming!

Saturday, December 20, 2014

Destiny Dark Below Review and Thoughts

So we got the Dark Below "expansion" for Destiny earlier this month. I wanted to give the expansion a little time before I reviewed it and posted my thoughts. I'm glad I did, because I have changed my opinion about it a couple of times.


When it first came out we were given 3 story missions, although we could only repeat 2 of them so I didn't think that should count. We got a new raid and a new strike (although PS users got an additional strike).

Those lucky PS bastards
 I enjoyed playing the new stuff although I was again saddened at the complete lack of story again. This game has no story at all. Maybe they don't want it to and just want it to be about the mechanics. The mechanics are at least very well done so it has that. It's just sad that a Bungie game has no story when they've had a good history of the opposite.

All the new content can be done extremely quickly and the only reason it takes a few hours is because you have to go back to the Tower to turn stuff in after every new bounty and mission. That gets a little tiring. Also, the new Eris bounties you get aren't really new, it's still just "go there, kill that". But oh well, I'm not sure what else I should have expected.

I want some vehicle missions, or a timed thing where you have to race on your sparrow to get away. Let's see some variety!

But anyway, going back to Eris. She's a new Tower vendor with her own list of items and bounties and her own reputation to gain. Unfortunately, Bungie thought it would be smart to give one of her small amount of daily bounties to specific classes. So every day you get to sit and watch you not gain more rep simply because you are not a certain class. That's dumb. We should have gotten a class specific bounty, but that everyone would get one specific to their class. Oh well, not a huge deal. I am finding that it's gonna take a while to get your rep to lvl 4. I haven't done the math but I wonder if it's actually possible to do before they release the hard raid at the end of the month? In the meantime you can enjoy some new shaders and class items which do look pretty cool.

I think there's a cream for that...
 The new strike is fine. I enjoy strikes and this is more of the same. The last boss, Omnigul, is a bullet sponge like all the others and you are forced to stay in the back room and poke out to shoot like you are for almost all the other strike bosses. There are tons of Hive though and it's fun to mow down tons of enemies while dodging wizard blasts. We also got a new strike playlist although the rewards still suck.

Nothing but hot babes in this expansion...
 Onto the new raid though: Crota's End. I really enjoyed the new raid. I was able to attempt it on day 1 and although I didn't officially beat it until the next week, it was still a lot of fun. I really love the first part of the raid and I think it may be my favorite part of the entire game so far. It's intense and glitch free as far as I can tell. I love sticking together as a group and slogging it out trying to get to the end, all the while getting hounded by enemies and being in the complete dark. You have to choose to stop and try to revive a fallen compatriot, and the joy of reaching a beacon and looking back to see a friend being swarmed and almost taken down, only to be saved by a mass of gunfire from you and your friends is something rarely achieved in gaming these days. And then at the end where you are standing on a glyph plate trying to materialize a bridge and your teammates start going down, and then when the bridge is formed you just rush into the light, all the while being chases by hundreds of enemies. It's great fun.

This never happen. Just run.
 The next part is also pretty fun although now that there is a way you can cheese past it, there's really no point to slugging through to try and beat it legitimately. It's a shame, but when you have a game that simply requires you to do the same thing over and over again for an end goal, you don't care how you do it, just as long as you reach the goal, and you can rationalize using a cheese method in a variety of ways. But then again I think this argument stands in that since there are no directions on how to beat the various parts of the game, anything goes. But anyway, beating this part the way it seems the designers would want it beat is fun and thrilling with everyone standing on summoning plates and then killing sword bearers and rushing over the bridge to kill gatekeepers and the coordination needed is very satisfying when you finally beat it.

You then have a little fun part charging down a hallway destroying some Shriekers on your way to try and jump into a doorway for a nice chest reward.

Then you get to kill Ir Yut, which is the hardest part of the raid IMO and actually the only one that can't be cheesed. Although don't feel bad for Bungie because you also don't get any loot for beating it which I believe is a mistake. In general you have to lure out a wizard on both sides, then kill shriekers on both sides, then finally kill Ir Yut before she finishes her litany of death. It's still pretty fun and with all the enemies being a higher lvl than you it's quite difficult.

If you manage to get this far you get to try and beat Crota. He's a giant knight with a death sword as well as the ability to shoot you somehow. You have no healing in this part and must rely on passing a chalice around (think relic) in order to heal. You also have to kill a sword bearer, grab the sword, and as everyone else drops Crota's shield he will fall to his knees and the sword bearing guardian will go in and hit him to bring down his health. Rinse and repeat several times and you will be rewarded with Crota's End.

Hit him! Hit him!
 There are a number of decent drops in this raid including some fun weapons and cool looking armor that is the only way to get to lvl 32. Also new to this raid are the radiant materials needed to upgrade this raid's armor. You can only get the materials in the raid so it's going to be a while before I will reach 32. Luckily they retooled the drop system to take into account your previous winnings and try to get you something new. I've done the raid 6 times I think by now, and when I've gotten an item of some sort and not just materials, I've gotten something different every time except twice. So I think that's cool. I have gotten everything I need in order to get to 32, I just need the materials now, so back to the grind.

My new goal-weapon
 Alongside the new raid has come the new, and controversial, method of upgrading your old exotics into the new damage ceiling. This has you going back to Xur once a week to see what item he offers an upgrade, then having you fork out 7k glimmer and an exotic shard (which can be bought from Xur for 7 Strange Coins or received from dismantling an exotic item). Then you turn in your old exotic for a shiny new one with its base damage starting out at 300, and then you have to fully upgrade all the perks again to get it to the new damage ceiling of 330 or so, ending with another exotic shard for the last damage upgrade. People shouldn't be surprised at this type of method. It's clearly a way to increase the grind so they can brag about players playing their game, and is an unfortunate part of MMO like games. Most games have some type of system like this, and we all know that 99% of Destiny is a grind so we shouldn't be surprised. It's a shame that Bungie's changes and "expansions" usually are in the form of forcing you to grind some more but that seems to be the pattern. If you don't like it, stop playing.

They haven't released the hard version of the raid yet. This is probably a good thing although I think it's only done for their benefit, not the players'. I believe the reason they did this is twofold: They don't want to be shown up again and see that their hardest content can be beaten in less than a day, which it surely would have been. And they wanted some time to see how people beat it and find cheesy ways of beating it so they can patch it all so to make it extremely hard to beat it when it finally comes out. They also haven't released the raid legendary primary weapons, which will only drop in the hard raid. Oh well. I am still looking forward to trying to get the new stuff as I'm sure they are awesome, but it will be frustratingly difficult I'm sure. If Bungie spent half as much time just improving their game rather than trying to make sure players have a hard time beating it or preventing exploits, Destiny could have been something amazing. It's all part of the business of gaming these days. I also don't really like the new precedent of their definition of a hard difficulty is just to make the enemies be a level higher than you can possibly get. The hard raid I believe will end with lvl 33 enemies, and we can only get to 32. That's not really a good way of making something hard, it's a cop out. Make it hard through gameplay, not simply giving everyone a 20% decrease in damage.

Overall I think the expansion is still worth the money. I will definitely spend enough time playing the new stuff to warrant the cost, even though I have a sneaking suspicion it's more due to the addicting nature of the game rather than actual enjoyment, but I am still having fun playing with friends and meeting new people from all over the world. I really hope Bungie will listen to fans and try to make this game better in good ways and if not with this game, then for Destiny 2, but until then I will slog on towards my quest of getting and doing everything. As of this writing Bungie did make it so we can replay the 1st expansion mission which was previously unavailable, so that's good. It was probably an error but I'm glad they fixed it. Until next time, happy gaming!

Tuesday, December 2, 2014

Destiny Patch 1.1 Thoughts

We received a patch for Destiny that went live yesterday. Here are the patch notes and my thoughts are at the bottom:

__________________________________________________________________________________

1.1 : The one about Exotics. And the Raid!

Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.

Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
  • In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
  • The final upgrade node of all Exotic Gear will require an Exotic Shard
  • Exotic Shards can be obtained by one of the following means:
    • Dismantling unwanted Exotics
    • Purchased from Xur for 7 Strange Coins
  • Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
  • Projectiles now briefly highlight targets on impact
  • Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
  • Reload Speed increased
  • Magazine Size increased
  • Ammo inventory size increased
  • Stability and Weapon Handling increased
Bad Juju
  • Magazine Size increased to 8 bursts (was 5)
  • Ammo inventory size increased
  • String of Curses now also decreases the cooldown of your Super on kill
  • Adjusted effects to not block first person reticle
Hard Light
  • Stability increased
  • Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
  • Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
  • Stability increased
  • Range slightly decreased
  • Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
  • MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
  • Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
  • Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
  • Weapon Handling speed increased
  • Player Speed increased while Plan C is in hand
Pocket Infinity
  • Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
  • Attack Power increased to 323 (from 300)
  • Base Damage increased, fixing bug we introduced in previous patch
  • Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
  • Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
  • Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range) 
  • New effects for enemies killed by Ice Breaker upgrade
Patience and Time
  • Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
  • Stability increased
Truth
  • Magazine Size increased to 3 (was 1)
Activities
Raid
  • Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
  • Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
  • Destination Materials now drop from completing the Daily Heroic
Bounties
  • Removed the ‘Relic Hunter’ Bounty 
  • Destination Materials now drop from completing the Daily Patrol Bounty 
 
Vendors
  • Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
  • Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
  • Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
  • Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors

Technical
  • Networking fixes, which should reduce the instance of the Bee family of KTOs
  • Fixed an issue in which using Xbox One party chat induced a slower frame rate
 _________________________________________________________________________________

Okay, so a lot of stuff there. Let's start at the top with the decision to remove the need for legendary ascendant materials to upgrade exotic weapons. It makes logical sense since the materials say legendary, but it's rather silly to have to get them via Xur. Yes, you can get them dismantling exotics, but let's face it, you pretty much only get exotics from Xur anyway. Sometimes you get them from the nightfall or raid but it's fairly uncommon. Now if you have everything fully upgraded you may need to wait until Friday in order to get the exotic shard you need. Hopefully it won't be too annoying. It would probably be smart to stock up on a few each week just in case. They only cost 7 strange coins so that's nice. I personally think a permanent vendor should sell them but whatever.

Now the various buffs to the exotics you can see for yourself but a couple of points are that the Thorn is finally decent! You practically couldn't use it in light of a number of other hand cannons that were flat out better in every way. But now the Thorn is a beast and I love it.It's such a cool looking gun and I'm glad to be motivated to use it. Now I just need to get an exotic shard ;).

They buffed the Bad Juju but I still don't think it's very good, which is a shame because I think it might be the coolest looking gun after the Mythoclast. The damage and impact are just too low, especially when compared to a number of other guns.

The Suros actually got a nerf, which may have been needed, but I hardly used it outside of crucible anyway. Now I definitely won't.

They actually buffed the Plan C which I am surprised, as that is pretty much universally considered to be the best fusion rifle. If you had it, you used it in crucible. Making it better is rather silly, but whatever.

They boosted the Mythoclast which was necessary. I wish they boosted it more as I am finding it hard to not use the Vision of Confluence and Ice Breaker combo, which in my opinion is the best in the game. It is nice to have a gun that does over 300 damage though, plus it looks amazing.

The Truth upgrade is a little silly since it actually has a magazine size of 2, not 1. So they just increased it by 1. That gun is not going to get used as long as the Gjallarhorn is around.

Now onto the raid fix. They fixed the teleportation glitch. Finally. You can't be too happy about stuff like that because it shouldn't have happened in the first place, but at least they did their job. I must ask why they didn't fix all the other crippling issues that the raid has though? Random minions regenerating health, the relic shield turning off or not working, the glitch where you don't get to go through the gate unless you slowly walk and take turns with people, Oracles not getting killed even though they should have, etc. Baby steps I suppose. They fixed the Templar glitch where you could push him off. That was probably necessary as it was kind of cheap. Now it will just make the raid a little more annoying. I wish they had fixed the crippling issues before fixing something that made the raid easier but it shows where Bungie's priorities are.

The daily Heroic story missions now also drop Destination Materials. And for those of you, like me, who had no clue what they were talking about: Destination Materials are the crafting materials like Spirit Bloom and Relic iron. That's a nice plus. And speaking of the crafting materials, they finally made it so you can purchase them at the Tower! That's awesome and was greatly needed. You can buy them with crucible or vanguard marks at a 2:1 ratio.

All in all it was a good patch, fixing several issues. There are still a lot of things that need to be fixed but I'm still glad for this. It does show that Bungie cares about their game. Now we just need some more content. Hopefully the DLC gives us that.

Thursday, November 20, 2014

Destiny Iron Banner 2.0 Tips, Tricks, Strategy, and FAQ

So Destiny's Iron Banner is live this week, and apparently only for one week. That's a lot of gaming that needs to get done if someone wants to reach rank 5 and get those new guns and beautiful shader! Here is a ton of information I've compiled through digging forums and playing enough matches to be rank 4 (so far).  The tips and tricks are at the bottom so read everything!

The mode is control. This means you capture the various points on the map, and for each kill, you get some points and the most points wins. The trick is that for EACH point you control when you get a kill, you get a bonus 50 points.

Each win in IB gives you 50 reputation

Each loss gives you a medallion, and you can hold up to 5 medallions. When you finally win a match, your medallions get redeemed at around 30-40 rep a piece.

The IB emblem, class item, and shader provide a 10% rep buff each, so make sure they are all equipped! It does not seem to matter which shader and emblem you have, they all give the same boost.

You can buy the Tempered consumable buff every 12 hours from Lord Saladin. It's the little coin looking icon at the bottom of his store. It costs 1 mote of light and lasts for 12 hours. When consumed it gives you increased rep gains. The rep gains are also greater the later in the week it is although it is not known exactly how much it changes from day to day.

You can get exclusive IB weapons and a ship as a drop after you reach rank 3

IB weapons can be reforged at 2 motes of light a piece. This resets your progression on the gun and changes the abilities and element of the gun permanently. You can do this multiple times as long as you have the motes

Here are the costs (in rep), for leveling in IB:
Lvl 0-1 costs 100 rep
Lvl 1-2 costs 1200 rep
Each level after costs 2400 rep

Here is Saladin's store:

Rank 1
  • Unlock Iron Banner Emblem (Sigil of the Iron Lords) - 2400 Glimmer
 Rank 2
  • Unlock Iron Banner Shader (Million Million Shader) - 7500 Glimmer
 Rank 3
  • Unlock Iron Banner Armor Item (Greaves/Boots) - 9950 Glimmer
  • Unlock Iron Banner Embelm (Scar of Radegast) - 2400 Glimmer
Rank 4
  • Unlock Iron Banner Armor Items (Gauntlets/Sleeves/Gloves) - 9950 Glimmer
  • Unlock Iron Banner Class Item - 4500 Glimmer
  • Unlock Iron Banner Weapon Item (Perun's Fire - Solar Fusion Rifle) - 11500 Glimmer
 Rank 5
  • Unlock Iron Banner Weapon Item (Gheleon's Demise - Scout Rifle) - 11500 Glimmer
  • Unlock Iron Banner Shader Item (Goldspiral) - 7500 Glimmer

Here is Perun's Fire:

Here is Gheleon's Demise:


Iron Banner Tips, Tricks, and Strategies

Before the game take note of the map you are playing on and change your gear/upgrades to match. Are you playing on a mainly indoor map, maybe shotguns are the way to go. Is it open, maybe snipers. You get the idea.

In the beginning of a match only 1-2 people need to claim the objective closest to you. Everyone else should be running for B since it is B that the game revolves around.

Only capture 2/3 zones. Zone B is the most important on every map. The team that controls B will most likely win. If you can get B and another zone you will earn double the amount of pts for each kill than the other team. DON'T capture a 3rd zone though, as that will randomize where the other team will spawn and there will be a higher chance of them getting multiple zones off you.

When it comes to heavy weapon ammo:
- Get it! It's very important and easy to get kills with them
- If you can, wait until a teammate or two come before you open the ammo box, as it will give the ammo to everyone there. If your whole team is using the heavy ammo, you will crush
- If you kill an opponent and that opponent dropped heavy weapon ammo and you already have heavy ammo DON'T pick it up. Use the ammo you already have. If you die, you can respawn and find the heavy ammo still on the ground, and now you can use your heavy weapon again!
- You can also use the spawn point of the heavy ammo near your opponent's side as a fish-in-a-barrel situation. Everyone blindly goes running for the heavy ammo and it makes for easy pickens

If you only have 1 zone you really need to capture a 2nd, but don't go crazy and throw yourself into the meat grinder that your opponents have created in the path to the 2nd zone. If they have B, go get their A or C, and then after you get it mount an attack on B as they try to go get it back. Let your opponent get A or C, it's B that matters.

Although people on the forums will complain that Bungie should nerf this and that, I will really say all the weapons are great if used correctly. All the classes are great if used correctly. I have been killed by every class and I fear all of their supers(except for maybe Sunsinger).

I will say, however, that if someone is using an assault rifle, they are most likely using the Suros Regime. Every match it seems over half the people are using it. It's a great weapon and it works. It's not invincible though. You can beat it with any other weapon. Don't freak out and rage quit or start demanding Bungie to nerf, just work on your aim with your favorite weapon.

Aim for head shots! Although they say that weapons and gear matter in IB, the biggest deal is who is accurate with head shots. Head shots drop an opponent more than anything else, so go for that noggin.

Spread yourselves out a little bit when capturing a zone. Not only do you want some space for strafing in case you are shooting at an opponent, but you don't want everyone to be wiped out by a rocket or a super. If you are more spread out there is a better chance one of you may survive. Heck, I might even go so far as to recommend you staying away from the capture zone, and just watch for opponent's using their supers. If there are multiple teammates trying to capture a zone just stay a little back, and wait. I have gotten many kills and captured zones by waiting and letting someone use their super, only to have my come in and kill them and then finish capturing the zone.

Be a team player. You need to capture 2 zones and then get kills. Obviously your k/d ratio is important, but if you only have 1 zone you are getting half the pts your opponent is. Don't just sulk or camp, actually go out and help your team. Also, if your teammate is taking fire, jump in and help, don't go hide or run away. If you help you may take some fire off of them and then you can team up and kill your opponent. I've seen this dozens of times. 2 people running around get a lot more kills than just 1. Work with each other and help each other.

Lastly, have fun. this is just a game. Enjoy playing with people and take it as a challenge when your team is down. I have played several games where my team has come back from a several thousand point deficit. It can be done, trust me. And nothing feels better than doing it.

That's all I got. Quite the list and congratulations if you've made it this far. Happy gaming!

Monday, November 10, 2014

You know you play too much Destiny when...

...you are driving and you keep looking for little green lights on a loot chest

...an item that's green angers you, but you inexplicably become happy when you see purple or gold

...someone shows you something new and you think: "they didn't earn that, they got lucky off RNG!"

...your week officially starts on Tuesday

...you look for craftable items in the real world

...you see a ton of people walking out of a store and think "maybe it's the new loot cave?"

...you try to shoot the Sun down before you get marked

...you mistake the Moon for the Traveller

...the lights dim and you get excited for an incoming Public Event

...you see a green traffic light and try to think of a way to get up there to accept a patrol mission

...your hours played in Destiny is tracked by the week instead

Monday, November 3, 2014

Destiny level 29 and the daily grind

Well Destiny has been out for a while and I'm still level 29....with two characters. I think a lot of people are in the same boat as I. I've gotten to the point where my destiny is now in the hands of the almighty RNG. I need a chest or head piece raid gear in order to get to 30, and the only way I can get that is dropped in the raid, and it's completely random. I would also love to get the Mythoclast but that can only be gotten for beating the final boss on hard mode. I've beaten the raid tons of times by now but just haven't had the luck. I've received the same sniper rifle 4 times in a row, and the Chatterwhite armor shader 3 times in a row, along with countless ascendant shards and energy.

This is almost identical to my Hunter. So much for looking unique...
 The RNG system is something that has bothered me a while when it comes to Destiny. Now I understand the need for it and am fine with it existing. But I have a problem when Bungie claims that they didn't put trading in the game because they wanted each item in your arsenal to tell an epic story. I don't want trading in the game but the various items that you get are hardly gotten in an epic way. It's completely random.

"AAARGHRHGHGH!!!!" -Every gamer ever
 I've gotten an exotic sniper rifle from a random grunt while on patrol. I've gotten lots of legendary items from leveling up the Cryptarch and other minor things like that. When RNG is involved, it isn't skill or an epic story, it's just dumb luck. I played with someone in the raid when it was his first time and he got 2 different raid armors. It has taken me countless times going through the raid to get 2 items. I've played the hard raid and people have gotten their 5th Mythoclast, and they are angry because that's all they get, meanwhile I'm stuck with another Chatterwhite. It's hard to feel any sense of accomplishment when everything you get is just dumb luck. The only thing that would feel like an accomplishment is your faction rank, as that actually can only be required by playing the game and isn't up to luck.

I always find it funny when people on the forums start getting angry at Xur when he sells various exotic equipment at the Tower on Fridays.

That Cthulu/Nazgul slut...
 People will claim that they earned their equipment, while others will say that it's welfare for unskilled players. I have gotten plenty of items by "earning" them in game, and I've bought several items from Xur as well. I actually would lean towards saying that people that buy items from Xur are the ones that earned them, honestly. Because of RNG I have randomly gotten exotics from the Nightfall or the Raid. I was lucky to get them, I could have just gotten ascendant materials. Meanwhile, if I bought it from Xur, I had to play long enough to earn all those Strange Coins, which aren't easy to get. But then again the RNG has a lot to say when it comes to how many Strange Coins one gets, but still.

What's strange is thinking about what Xur does with them when he gets them
 There hardly any earning in Destiny, it's all RNG, so stop complaining. I for one am glad that Xur is around because it helps to limit the negative effect of the RNG system. There are plenty of people (like my brother), who have had horrible luck with getting legendaries and exotics. If Xur or the faction venders didn't exist, my brother would be stuck at level 20 with rare gear if he was lucky. Instead, he has been able to play the game, earn the reputation or Strange Coins, and buy some stuff that has helped him level up.

So do whatever rain dance or sacrificial ceremony you think will help you on your way to becoming legendary in Destiny. Appease the RNG god!


Saturday, October 18, 2014

Destiny Patches and "Improvements"

So Destiny has been out for a good while now, and Bungie has had time to take in comments, look at their game and how people are playing it, and then implement changes they think benefit their game and player base.

For the most part I have agreed with a lot of the little tweeks: Auto Rifles are too powerful and although it saddens me because they are my favorite (not just because they were powerful), it probably needed to be done. Most recently they've said they will add "baby bumpers" to the Atheon raid to prevent players from pushing him off the edge. This is a good idea. That's clearly a bug and an exploit that defeats the spirit of the raid, I'm fine with that.  Bungie has also made it so engrams will give you at least that same rarity in item (ie green engrams will give you at least a green rarity item, and so on). Before you could finally get a purple engram, only to give you a blue item. It was frustrating.

However, there have been a number of changes that I have disliked a lot. For one they have decided to make it so 3 random players are teleported during the final fight against Atheon, instead of the furthest 3. This is ridiculous in my opinion. Now they have stated that they want everyone in the raid group to be able to do everything, so it's at least in line of what they said they wanted to do, but I personally think it's a mistake. During the raid everyone has a role. You have your groups of 2 players (normally) that take care of various sections like mini fireteams. During the Templar fight you have your various roles including the dedicated relic holder and Atheon-teleporting prevent-er (worst title ever). Then for the final boss we had roles of 2 portal guardian, floater, 2 oracle killers, and a relic holder. And now Bungie has stated that they are making the last boss choose 3 randoms and now anyone can be teleported and now everyone must be able to be any one of roles. Now that does make it more difficult, and a raid should be difficult, but I think it will just cause more panic and frustration. I imagine the hatred for certain poor players, that just don't happen to be good with a relic or guarding a portal, will be so great as to turn them off to the whole thing. I now dread taking in a new player to the raid for the first time, as I will have to cram so much information into their skulls and demand so much skill for it to be enjoyable for anyone (as nobody wants to fail tons of times). We had our roles throughout the whole raid, why not allow us to continue doing that, instead of implementing yet another RNG (random number generator) aspect to the game.

Second, they nerfed the Mythoclast. The Mythoclast is the hardest gun to obtain in the game (It can only be gotten as a random drop for beating the raid on hard) and is rightly the most powerful. I personally don't have one, but I would love to. Bungie reduced it's damage by 34%. Ouch. At the time of this writing they have announced that they will modify it further saying that they didn't want to hurt the PVE aspect of using this weapon as much, as they mainly wanted to nerf the gun from a PVP standpoint, but that brings me to my next point:

It seems that Bungie is mainly listening to former CoD players and little kids. Most of the changes in the game have been in the form of modifying weapon damage because of the multiplayer aspect, but it has spread to the PVE section as well. The forums and multiplayer in general are filled with what I'm assuming are little kids (whether they are immature kids in body or mind), who just whine and complain when they get killed in a match, screaming that everything is "OP". So instead of Bungie just calming down and letting those players either learn from their mistakes and become better, or just quit the game to everyone's relief, they are catering to them and going overboard on their modifications, almost ruining the best gun in the game. As I said they are trying to fix that mistake, but it just goes to show how impulsive they are being to cater to the biggest whiners.

They are also the ones that are screaming about the RNG element in this game, and are crying because they don't have every exotic in the game. Destiny has an RNG system in place and is very similar to an MMO in that aspect. That means that getting the various good loot is random. I have run the raid many times and I've only gotten one of the raid armor pieces, and that's what has kept me stuck on lvl 29 with over 50 ascendant shards waiting. Am I crying about that? No, that's part of the game, that's part of the grind. But instead we have a bunch of immature and impatient players (the staples of the modern gamer it seems) demanding that Bungie just give them everything that they want. This is the reason the Queen's Bounty event was such a disaster. We had little kids crying over not getting any legendary armor (even though they could guarantee themselves to get armor if they just played strikes or multiplayer enough and built up the marks and just buy it). Bungie just gave it to them. And to make matters worse, they removed the only reason us veterans had for playing in the event by removing the rewards we could get by destroying the said armor for ascendant materials.

Bungie also removed the loot cave in the game. I also think this was a mistake. Or mainly I think that this has started a chain of events down a slippery slope. In games like this people will be looking for the easiest way to level up or to get materials or money or kills or whatever. That will never change. The loot cave was the easiest place to get various engrams (although personally I never got anything decent but it was nice to upgrade my Cryptarch with all the worthless green and blue engrams), but Bungie took that away because they didn't want people to exploit the game I guess? The problem with that is that it wasn't really an exploit. Players were killing enemies in the game and hoping that through killing a ton of them, they would get a couple of engrams and maybe some good gear. That's just playing the game. Now people will just find the next "loot cave" (ie the greatest concentration of enemies) and use that to get better stuff. Will Bungie keep nerfing the game to the point that enemies only spawn every hour? What do they want us to do? If you want us to play other modes or strikes then you should make it worth our while. Strikes right now take too long and the bosses are just bullet sponges. I personally still love playing them but I understand that if you are trying to get some new gear, that is not the best way to go about doing that.

This brings me to my last point, and that is that although Bungie has been making a lot of little changes in the game, it has never been about adding anything, only taking it away. All of the hotfixes and patches seem to come from Bungie saying "you are not playing the game the way we wanted, so we're going to take something from you". Games need stuff like that, and it's good that they are trying to fix bugs and glitches, but that shouldn't be the only thing. Where's the stuff that makes our game better through addition? I have seem many good suggestions on the forums from players who are honestly trying to give good feedback and info on how the game could be improved (ammo synthesis quick-use buttons or raid matchmaking for example), but stuff like that hasn't been implemented. So much of what Bungie promised us has been a huge let down. The game isn't the sprawling open world that if we see it we can go to it. They story has been very lackluster so far (almost nonexistent). And although I keep hoping they will add stuff to make it better, I have not seen it.

Despite all these complaints I have I still enjoy the game. But I want it to be better. I want it to be the game we all thought we'd be getting. I just hope Bungie actually starts putting some stuff into the game that makes it better.

Monday, September 29, 2014

Destiny Farming Issue

First off, this is my opinion, so obviously everyone can disregard it. Second, I hope that maybe I'll make some good points and that people will consider them before they get very angry. For more reference, I am not some 12 year old immature kid but rather I'm 29, married, a college graduate, with a kid and a house. I am blessed with the opportunity to work from home and take care of my infant son, who has slept so much it has allowed me to play this game a lot.

Okay, a little background when it comes to this game: I am a lvl 29 Hunter. I got to lvl 27 without "farming", and got to lvl 29 by getting through the raid. I have played this game for over 3 days (check my profile if you don't believe me. The only exotic I've ever gotten was when I bought one from Xur or when I completed an exotic bounty. So if anyone has cause to be angry at people who can quickly get through the game and use an exploit to get high end gear it is I.

I am NOT, however, angry.

In any game that exists, many people will do what is optimal over what is fun. This has been found to be fact with any number of games ranging from video games like WoW and Destiny, to even card games like Magic. People like to win, even if it is against the computer, and will do anything to do that. With that being said, it should be obvious that if there is an optimal way to play the game and "win" at it, then people will take it.

So is that a bad thing? Well it seems that Bungie has wanted people to take it slow. That makes sense as the longer it takes to play their game, the more people will stay interested. It's business, but that makes sense. So what do we want them to do? We want them to remove various exploits in the game that allow you to get stuff quickly? Now, knowing what I said before about how people will do whatever is optimal, do you really think it will be solved once the cave exploit is removed? People will just find the next best thing, and the next best thing after that.




Bungie could keep getting rid of these exploits (side note: I do mean exploits rather than glitches. Glitches need to get fixed, but an exploit is simply using the game's mechanics in order to do something optimal), but doing so will create an ever lasting cycle of patches. And to what end? When does that stop? Does it stop when the only way to get an item means to complete 3 raids and kill 2,000 enemies? Obviously there has to be a line, but my point is that we would forever be searching for that and be butting heads with the designers, rather than playing the game.

Another point: We can agree that farming for items is not the most fun thing ever. I know some people can enjoy it, but honestly it would be more fun to get items by playing missions and stuff. If that is the case, and we want Bungie to get rid of the various exploits, we are asking Bungie to make the game less fun. Keep in mind people will do the most optimal thing, no matter what.

Why do we want Bungie to make the game less fun? I can hear people now saying that farming isn't fun, but playing the game as it was meant to be played is fun. How is the game meant to be played? There is obviously farming that needs to be done. You cannot just go through and play everything once and be at the top level. So obviously Bungie has created a game that requires farming, so why are we hoping that they remove farming, or make it harder?




I think a main crux of the issue is between people who claim to have "legitimately" played the game and gotten high end gear vs people who have "exploited" to get it. It comes down to a time issue and that line is very blurred. Am I a better player because it took me 3 days to get my stuff, vs someone who got it in a couple of days? That actually sounds like the other player is smarter. It's a better spenditure of time.

As I said I have "legitimately" played the game and got my stuff, but I am not complaining. Not everyone has as much time as I do. I want people to have fun with this game, and if they have fun doing this, then why not allow it? The only other stipulation is when it comes to Iron Banner, where your gear actually matters in a PVP setting. I don't know how to fix it, but then again it simply comes down to a definition of "legitimacy" of playing, which hopefully we can agree is a very blurry line and mostly comes down to personal preference.

If you made it this far congratulations, I hope I made some good points and I hope to see you guys (who farmed and who didn't), starside. Enjoy!

Thursday, September 25, 2014

Destiny Vault of Glass Raid

Okay, so the first week that the raid came out was an exciting one. I spent a lot of time on the forums seeing which clan would beat it first as I was sure someone could beat it day one despite what Bungie said about it being really hard. Although I was ready to go on Tuesday my clanmates would not be lvled up or have the time ready for the raid until Saturday so I was forced to sit back and watch. As it was we ended up having to grab 2 people from the forums to help out.

                                                               The fabled entrance

Saturday morning finally came around and we were ready to start playing. At approximately 11AM we started playing. During the week I had read up and watched some videos in preparation. I was going to keep my mouth shut for a while during the raid and only answer questions as I wanted it to be fresh and new for the other players. But if we had a question we didn't have to spend a ton of time trying to look it up because I had a good idea of what to do.

We got through the first gate easily enough. We split into 3 teams of 2 and covered the 3 rings. It got a little hairy at times but we were never wiped and eventually got through. I believe I got some ascendant shards for my trouble.

We then got into the area where the Templar was. The first thing we had to do was to protect the 3 areas from the various spawns as they attempted to overwhelm us and sacrifice themselves. This part we lost several times as we were just having too much trouble doing enough damage to the Minotaurs that would charge into the sacrificial ring. We didn't have trouble with the green goo-spawning goblins though so that was nice. We eventually beat it and then moved onto the Oracles part, which was also beaten.

                                                                      The Templar

Then we had to beat the Templar himself. This one took us the longest time. Someone had to pick up the relic shield and use it on the various harpies in the area, charge the super ability, and then shoot it at the Templar in order to take down its invulnerability shield so we could damage it. We went through several different relic carriers. I started out but after a few runs we decided we needed my DPS on the boss (I was the highest lvl character with the only legendary primary weapon). We learned a little more after every death and started getting very good at spreading ourselves out to cover incoming Oracles and prevent the Templar from teleporting so we could shoot at him longer. It took a ton of coordination but after a couple of hours of intense gameplay we finally managed to beat him. It was a huge relief. I got a legendary rifle that could be upgraded to do bonus damage to Oracles. Other more lucky players got the legendary raid armor pieces that are needed in order to reach lvl 30.

We managed to find one of the hidden chests in the raid and I got some more shards which allowed me to upgrade my armor and got me to lvl 28.

We then had to get through the Gorgon's Labyrinth. This part was highly entertaining and I'm glad they put this in as it was a fun break from the regular combat. You have to navigate through the Labyrinth without being seen by the Gorgon. If ANYONE is seen you all die. It was intense and the Gorgons have a nice creepy sound and look about them that really added to the tension. This took much longer to complete than normal as the servers for Bungie went down right in the middle of this and we had to wait for people to sign back on. But eventually came and we mapped out the path to get through unseen. It helped that most of us were Hunters and could cloak ourselves so we couldn't be seen. I kind of wish the path was more elaborate and long because it is pretty easily done and very easily done once you know how to do it.

                                                          Gorgon and their horrible gaze

The next part was the jumping puzzle which didn't take too long. It wasn't as difficult as I originally thought it would be. A part of me is disappointed but then again I would get very frustrated about losing at a jumping puzzle as they are not very much fun. I was entertaining myself by sitting on the other end and watching my clanmates fall to their doom over and over again though.

We finally made it to the last room. The first thing we had to do was kill the Gatekeeper which was easy. The next part, however, was very difficult. We had to activate a time gate one at a time, send 2 guys in to destroy a relic keeper and grab the relic, then come out and do it again. All the while everyone had to protect a conflux in the middle of the map from sacrificial Vex. We got wiped quite a lot of times trying to do this. It took us a while to find a good team of 2 to go in and get the relics (eventually was myself and another player), and then it took even longer to figure out a way of just surviving and killing the various minions. But eventually we finally got through it.

By this time we had been playing the raid for around 7 hours I think. We had the final boss to complete, but we were starting to get weary and tired. I, myself, was still recovering from a midnight Magic release tournament that I went to with a friend (I went 2-1 and got 6 packs of cards thank you very much), but I got home at 4AM and didn't get very much sleep.

This last part was the hardest thing we've ever had to do. I will spoil the ending and say that we did not complete it. We got close though and I am confident that given a week's time until Saturday will allow us to be ready to beat it then. We had to beat Atheon. Atheon spawns kamikaze harpies throughout the battle and he teleports the 3 furthest players into another dimension. Those 3 players need to grab the relic and constantly heal the debuff on all the players or else we all lose. Those same 3 then have to destroy 7 Oracles as they spawn very quickly or everyone loses, all the while being attacked by various Vex. Meanwhile, on the outside, the remaining 3 players have to keep the 2 gates open to allow the original 3 to get back, all the while dodging Atheon attacks and kamikaze harpies.
Once the original group is back everyone gets a damage buff and can start to unload on the boss. After the buff wears off the furthest 3 players are teleported and the process starts again.

                                                                Atheon in all his glory

 It took many many deaths to figure out a good combination and strategy in order to get through even one rotation of events. Myself and 2 others went through the gate to destroy the Oracles, but several times we either got killed by a Vex sniper or Minotaur, didn't kill the Oracles quickly enough, got debuffed so bad we couldn't see, or the people on the outside died or failed to open the portal. It was crazy. Oh, and if you don't beat the boss in 8 minutes, you are pretty much guaranteed to lose as he gets enraged and crushes everyone. We managed to go through the rotation several times but we never could do enough damage before losing, or a little mistake by someone cost us a wipe.

I think we just weren't lvled up enough. I was lvl 28 but I think everyone else was 26 and maybe one 27. That just isn't high enough. Also, nobody had any exotic weapons or even legendaries. We just couldn't do enough damage and couldn't stay alive easily enough. We gave up for the week but I am very confident we will beat him next week, and then I can finally say I've beaten everything Destiny has to offer. It was a ton of fun and I can't wait to do it again, and I hope they make many more raids. I just love the coordination and planning that is required as well as the new mechanics you don't run into while playing the regular game. I highly recommend finding 5 other people and giving it a try.

Monday, September 22, 2014

Destiny Exotic Bounties

So I finally got an exotic bounty. These things are uber hard bounties that net you an exotic weapon. There are many different kinds so I recommend looking up up which quest gives you which weapon so you can make sure you get what you want.

If you get the chance at an exotic bounty (it is completely random), you will be able to choose 1 out of 3, chosen from a pool of 6 different exotic bounties. Mine was called "A light in the dark", and the reward was the Thorn.

It looks so beautiful! My first task was to complete the "Summoning Pits" Strike on the Moon. I hate this Strike but at least I can do it on any difficulty and passed it with flying colors. I now had the Depleted Hand Cannon but needed to harvest the energies of the Hive on the Moon in order to activate it. This meant 500 Hive kills. This wasn't too hard as I need to roam around the moon looking for Helium Coils anyway.

I then had to go to the Crucible, however, and get 500 points. I had to use a Void damage weapon to do this and every kill netted me 5 points, but every death gave me -2 points. I was not happy about this as I don't usually play PvP. I nonetheless gave it a try. I tried it on control and regular deathmatch but the games were too chaotic and random and I'd die in really stupid ways so I knew that wasn't going to work. I then did the 3v3 mode and that worked much better. I was able to stay with my team and knew where my opponents would be so I just had to be good enough to kill them. Enter the Fusion Rifle. With this amazing weapon I was able to get my required kills fairly easily. I also used a Void rocket launcher in case any heavy ammo dropped. But after a while of doing it I finally completed the objective.

I now infused the hand cannon with the horrible darkness of the kills I made and had to go to the Speaker and buy an Infusion of Light off him for 1 Mote of Light in order to cleanse myself. Then I took it to Ikora Ray (Warlock Vanguard) and she gave me my final task: Kill Xyor the Unwed. This great annoyance of Light is found in the Hive Moon Strike again (Curse the Destiny gods!). I had to get to Phogoth but not kill him, and after killing tons of knights and wizards and such Xyor would eventually show up. With some help from my clanmates were were able to accomplish this and I returned to the speaker and was rewarded with my Thorn!

I really enjoyed the bounty, mainly because it allows you to get an exotic weapon, but also because it really is a long journey and when you get to the end of it you have a big feeling of accomplishment. You had to work hard to get this. Now watch me find it on a random drop tomorrow!

Tuesday, September 16, 2014

Fun Destiny statistics so far

I saw this infographic courtesy of DestinyDB and thought it was pretty cool:

I find it very interested the nearly equal spread between all the classes. That is awesome. I love variety and after playing with people who were using the other classes I must say I'm even more excited to try them out. I can't seem to leave my Hunter though as there is so much more to do. Soon though.

Also, see that graphic with how many guardians there are at the various levels? I'm not sure when this was taken but there are only 177 people at lvl 25. I'm at lvl 26 and almost 27, they didn't even make a graphic for us. That's pretty cool. I must be in the small minority (although it will probably quickly become a majority). Nonetheless I find it cool to see stuff like this.

Destiny Weekly Nightfall Strike Adventure

Wow last night was a long one. I set out to try and beat the Nightfall Strike as I heard that the rewards were really nice. I am lvl 26, almost 27. I have an exotic helmet and all legendary armor except for boots. However, I am stuck and can't level my equipment without various ascendant materials. You apparently can get more from raids but obviously it isn't out til today, and I will be very lucky to figure out how to beat the raid anytime soon. So, in the meantime we attempted the Nightfall Strike.

This week's was for the Devil Walker strike. Spider Tank!!!! I actually love this strike. I find it fairly easy to do and I just enjoy the steps more so than some of the other strikes. The Nightfall Strike, however, made it extremely difficult. I first attempted it solo like I did for the weekly Epic Strike but quickly found out that would have either been impossible or taken too long for my liking. So I replied to posts in the bungie.net forums and managed to find some people to play with.

So with a Nightfall Strike all the enemies are lvl 28 and a lot of them have the yellow health bars (indicating they are very powerful and are called majors or ultras), as well as some kind of shield. These shields are weak to a certain element and you take a 50% damage penalty if you try to hit them without using the element. The AI is much smarter than normal and constantly will dive around avoiding shots, as well as retreat to regain shields and work together. There are also various skulls that are active and are listed when you view the Strike. It is similar to Halo. Here is the chart:

Skull Effect
Juggler No ammo drops for your equipped weapon.
Anger Issues Minions of the Darkness display heightened aggression.
Angry Minions of the Darkness won’t flinch, even after massive damage.
Arc Burn Arc damage from any source is greatly increased.
Solar Burn Solar damage from any source is greatly increased.
Void Burn Void damage from any source is greatly increased.
Lightswitch Minions of the Darkness deal much more melee damage.
Nightfall You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit.
Heroic Enemies appear in greater numbers and are more aggressive.
Mythic Heavily shielded and highly aggressive enemies appear in great numbers.

The biggest issue with the Nightfall Strike, however, is that if your whole team gets downed, you have to start back at the beginning! No respawns ever. If you get downed, you are downed until someone can revive you. If you win you get some nice rewards, an xp bonus for a week, as well as a sweet blue flames animation around your head for the week as well.


So we set off on our adventure....and promptly died. The hardest part of that strike is the area where you have survive a couple of waves of enemies while your ghost tries to remove the barriers. It was really tough. We adopted the heroic strategy of hiding down in the tunnel on the one end of the map near the train gas car, poking our heads out to snipe before diving back into cover. We still got sniped in the head by vanguards and dropped all the time, but someone was standing behind to revive us if needed. We still got eliminated lots of times because of those stupid homing bullets the Fallen captain's guns have.

We had 2 hunters and a warlock in our party. I think it was a decent combination. Us hunters were blade dancers mainly for the various stealth abilities. We could crouch or use our ultimate and stealth, then go out to attack or gather ammo. The warlock was awesome but it would have been better if he was a sunsinger I think so that he could have the ability to revive himself if he died (he wasn't lvled up enough for that). The strategy was decent though, but still hard.

We finally managed to beat that first part, and promptly died against the Spider Tank due to stupidity. We finally made it back to the Spider Tank after about another hour. This time we crushed it pretty easily by just staying back and shooting. Sure I had to stealth and run around to revive people a couple of times, but it wasn't too scary. We were then ready to take on Sepik Prime.

Since we really didn't want to do it all again we decided that I would stand in a corner in the side room to the left and revive if needed. Everyone else stayed in the room but were constantly taking out the enemies. I of course couldn't just do that and would poke out a window to snipe and attack Sepik. It worked perfectly and after a long firefight we managed to kill him!

For all my trouble I was awarded with this little gem



Our warlock got a legendary heavy machine gun and the other hunter got 7 strange coins. We of course got our xp bonus and awesome blue head flames, even though it would only last for one day (since the world reset today). It was an awesome experience though. We had a ton of fun and although it was really hard, it's nice to get some sweet gear. I love auto rifles but the legendary I had had no impact and it was very inaccurate. This one seems much more like my style.

I can't wait to see what this week's one will be. But hopefully I will be playing the raid this week at some point. Today I plan on at least getting my last legendary armor with Vanguard marks, and we'll see about the raid!